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*Pathfinder & Starfinder
A solution for multiclass spellcasters? (without PrCs)
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<blockquote data-quote="Mordane76" data-source="post: 1126986" data-attributes="member: 7172"><p>I remember the days of demi-human dual-classing from 2E.</p><p>I remember how powerful these characters were, and how different the rules are now. I played a demi-human in 2E -- and I prefer the rules as they are now. I feel the rules now promote a more creative role-playing experience; one has to figure out how to use one's abilities, regardless of how "powerful" one is compared to other characters of equivalent level. By the rules, you're just as powerful, but you've spread yourself differently; in some situations, you'll be better equipped to handle yourself than other characters.</p><p></p><p></p><p>Now, if you've multi-classed into classes that other characters already possessed straight-classed, then... you're not going to be as "powerful" comparatively. But, if you multi-class into something that isn't readily available in the party, and then take a unique PrC when you're able, you should be just fine, IMO.</p><p></p><p></p><p>The rule changes from 2E to 3E were overall good changes. I feel they balanced a lot of things out, and made some characters much more useful at higher levels, especially when compared to other characters of different classes of equivalent levels. Some of the changes from 3E to 3.5E are good, but some are not. The resurgence of the very demihuman-esqe power combos in the form of the Mystic Theurge and the Eldritch Knight are not good IMO; they promote an ideal of gaming that is very unbalanced -- it makes certain combinations obviously more powerful than others, without any real drawbacks to that power. Then again, WotC seems to be instituting a very tangible degree of power creep, especially when looking at some of the previews from the Miniatures Handbook (namely the War Hulk), so perhaps I'm just behind the power curve or falling behind in the arms race... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mordane76, post: 1126986, member: 7172"] I remember the days of demi-human dual-classing from 2E. I remember how powerful these characters were, and how different the rules are now. I played a demi-human in 2E -- and I prefer the rules as they are now. I feel the rules now promote a more creative role-playing experience; one has to figure out how to use one's abilities, regardless of how "powerful" one is compared to other characters of equivalent level. By the rules, you're just as powerful, but you've spread yourself differently; in some situations, you'll be better equipped to handle yourself than other characters. Now, if you've multi-classed into classes that other characters already possessed straight-classed, then... you're not going to be as "powerful" comparatively. But, if you multi-class into something that isn't readily available in the party, and then take a unique PrC when you're able, you should be just fine, IMO. The rule changes from 2E to 3E were overall good changes. I feel they balanced a lot of things out, and made some characters much more useful at higher levels, especially when compared to other characters of different classes of equivalent levels. Some of the changes from 3E to 3.5E are good, but some are not. The resurgence of the very demihuman-esqe power combos in the form of the Mystic Theurge and the Eldritch Knight are not good IMO; they promote an ideal of gaming that is very unbalanced -- it makes certain combinations obviously more powerful than others, without any real drawbacks to that power. Then again, WotC seems to be instituting a very tangible degree of power creep, especially when looking at some of the previews from the Miniatures Handbook (namely the War Hulk), so perhaps I'm just behind the power curve or falling behind in the arms race... :D [/QUOTE]
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