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A solution to LA?
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<blockquote data-quote="Angrydad" data-source="post: 4475615" data-attributes="member: 70987"><p>My understanding of the LA system is that a monsters LA is due to its stat bonuses, powers, natural armor, etc. while any Saves, HP, BAB, skills, etc. are due to its racial HD. In my campaigns we've always allowed players who want to be a monster race to do it as long as the LA +level(s) in a class or two was equal to the average party level. This means that a Minotaur fighter would be able to join the group when they were level 3 (LA of +2 added to level 1 fighter). It keeps us from having to do all the "racial HD are actually only .67 of a level in a class" calculating and so on. I think if you allowed a minotaur with a level of fighter to be considered a 4th level character (as in the above post) you'd find out he's considerably tougher/stronger than a 4th level human fighter. I'll just use the standard minotaur stats from the MM and then add 1 level of fighter.</p><p></p><p>HD: 6d8+12, 1d10+2 (46 hp) BAB/Grapple: +7/+15 </p><p></p><p>These two figures alone make the minotaur fighter more powerful than any 4th level fighter type character. Admittedly, the minotaur may not have as many feats as a 4th level fighter, but he will have more HP (the only way a human fighter of 4th level could have 46 HP is to roll well, have a high Con, and take Toughness) and a better attack bonus that allows him an additional attack every round. The only way a 4th level fighter can get as many attacks is by two weapon fighting, but his to hit is going to be lower. Also, the minotaur fighter uses larger weapons and can dish out tons more damage thanks to his +8 Str modifier. A minotaur fighter using a greataxe does 3d6+6 damage per hit. </p><p></p><p>All my assumptions and the example I used are assuming the basic stats for the minotaur from the MM. If a player was allowed to roll up a minotaur character and place stats as chosen I think it would make for an even more powerful fighter. There's potential for a 26 Str from the start. That would make for 3d6+12 damage per hit with a greataxe.</p></blockquote><p></p>
[QUOTE="Angrydad, post: 4475615, member: 70987"] My understanding of the LA system is that a monsters LA is due to its stat bonuses, powers, natural armor, etc. while any Saves, HP, BAB, skills, etc. are due to its racial HD. In my campaigns we've always allowed players who want to be a monster race to do it as long as the LA +level(s) in a class or two was equal to the average party level. This means that a Minotaur fighter would be able to join the group when they were level 3 (LA of +2 added to level 1 fighter). It keeps us from having to do all the "racial HD are actually only .67 of a level in a class" calculating and so on. I think if you allowed a minotaur with a level of fighter to be considered a 4th level character (as in the above post) you'd find out he's considerably tougher/stronger than a 4th level human fighter. I'll just use the standard minotaur stats from the MM and then add 1 level of fighter. HD: 6d8+12, 1d10+2 (46 hp) BAB/Grapple: +7/+15 These two figures alone make the minotaur fighter more powerful than any 4th level fighter type character. Admittedly, the minotaur may not have as many feats as a 4th level fighter, but he will have more HP (the only way a human fighter of 4th level could have 46 HP is to roll well, have a high Con, and take Toughness) and a better attack bonus that allows him an additional attack every round. The only way a 4th level fighter can get as many attacks is by two weapon fighting, but his to hit is going to be lower. Also, the minotaur fighter uses larger weapons and can dish out tons more damage thanks to his +8 Str modifier. A minotaur fighter using a greataxe does 3d6+6 damage per hit. All my assumptions and the example I used are assuming the basic stats for the minotaur from the MM. If a player was allowed to roll up a minotaur character and place stats as chosen I think it would make for an even more powerful fighter. There's potential for a 26 Str from the start. That would make for 3d6+12 damage per hit with a greataxe. [/QUOTE]
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