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A solution to LA?
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<blockquote data-quote="Roman" data-source="post: 4479327" data-attributes="member: 1845"><p>It is very simple. Each negative level grants a -1 penalty to all d20 checks (attack rolls, skill checks, saving throw rolls, etcetera) and -5 hit points. No class features or other stuff is lost. I have proposed the idea of using negative levels for LA before on the Pathfinder forums and I believe also here on ENWorld, but I can no longer find the links to either thread, where I probably explained it in more detail. Still, the idea is simply - each +1 LA would simply grant a permanent negative level that cannot be removed in any way. </p><p></p><p>Example: </p><p></p><p>We have a party of three characters at ECL 6: </p><p></p><p>Human Wizard </p><p>Earth Genasi Fighter </p><p>Drow Priestess </p><p></p><p>Humans have no LA, Earth Genasi have LA +1 and Drow have LA +2 </p><p></p><p></p><p>Under the standard LA system, the party would look like this: </p><p></p><p>Human Wizard 6 </p><p>Genasi Fighter 5 </p><p>Drow Priestess 4 </p><p></p><p></p><p>Under my "LA as Negative Levels" system, the party would look like this: </p><p></p><p>Human Wizard 6 </p><p>Genasi Fighter 6 </p><p>Drow Priestess 6 </p><p></p><p>The Genasi Fighter would have a permanent -1 to all d20 rolls and -5 hit points and the Drow Priestess would have a permanent -2 to all d20 rolls and -10 hit points from their negative levels. </p><p></p><p>As I already mentioned, the hit point penalty could be discussed or even removed, since one of LA's problems is creating glass jaw heroes, but we would have to be very careful about such a tweak, as we don't want to swing he balance situation the other way. </p><p></p><p></p><p></p><p> </p><p></p><p>It is not the same at all. I think you will agree if you read the above. </p><p></p><p></p><p></p><p>Those indeed aren't really racial levels. I have, however, organized them into virtual levels in the thread I linked.</p></blockquote><p></p>
[QUOTE="Roman, post: 4479327, member: 1845"] It is very simple. Each negative level grants a -1 penalty to all d20 checks (attack rolls, skill checks, saving throw rolls, etcetera) and -5 hit points. No class features or other stuff is lost. I have proposed the idea of using negative levels for LA before on the Pathfinder forums and I believe also here on ENWorld, but I can no longer find the links to either thread, where I probably explained it in more detail. Still, the idea is simply - each +1 LA would simply grant a permanent negative level that cannot be removed in any way. Example: We have a party of three characters at ECL 6: Human Wizard Earth Genasi Fighter Drow Priestess Humans have no LA, Earth Genasi have LA +1 and Drow have LA +2 Under the standard LA system, the party would look like this: Human Wizard 6 Genasi Fighter 5 Drow Priestess 4 Under my "LA as Negative Levels" system, the party would look like this: Human Wizard 6 Genasi Fighter 6 Drow Priestess 6 The Genasi Fighter would have a permanent -1 to all d20 rolls and -5 hit points and the Drow Priestess would have a permanent -2 to all d20 rolls and -10 hit points from their negative levels. As I already mentioned, the hit point penalty could be discussed or even removed, since one of LA's problems is creating glass jaw heroes, but we would have to be very careful about such a tweak, as we don't want to swing he balance situation the other way. It is not the same at all. I think you will agree if you read the above. Those indeed aren't really racial levels. I have, however, organized them into virtual levels in the thread I linked. [/QUOTE]
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