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A solution to LA?
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<blockquote data-quote="Aus_Snow" data-source="post: 4479622" data-attributes="member: 29112"><p>I think the giant's Fort save should be +15. And they get low-light vision and darkvision, FWIW.</p><p></p><p>As for them being close in power. . . not that close, from where I'm standing! If they were both greatsword wielders, for example (a pretty typical Fighter build), then while the human could have say, Greater Weapon Specialisation, and so - without taking magical/unusual items into account - might be doing 2d6+7 damage, with whatever Power Attack might provide as well, the giant might be doing 3d6+15, with the same PA potential of course. Without PA, that's an average of 14 vs. an average of 25.5, per hit. Then there's reach. . .</p><p></p><p>Comparing all those extras, including fairly crazy stats and <u>insane</u> armour, to 4 feats, 12 skill points, and access to higher level Fighter feats. . . it doesn't really seem like a competition, even.</p><p></p><p>Giving the giant gear as if they were a few levels lower is an interesting idea. . . but I'm still not sure that would balance things out for the ppor old human here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Or am I missing something, regarding all these numbers and stuff?</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4479622, member: 29112"] I think the giant's Fort save should be +15. And they get low-light vision and darkvision, FWIW. As for them being close in power. . . not that close, from where I'm standing! If they were both greatsword wielders, for example (a pretty typical Fighter build), then while the human could have say, Greater Weapon Specialisation, and so - without taking magical/unusual items into account - might be doing 2d6+7 damage, with whatever Power Attack might provide as well, the giant might be doing 3d6+15, with the same PA potential of course. Without PA, that's an average of 14 vs. an average of 25.5, per hit. Then there's reach. . . Comparing all those extras, including fairly crazy stats and [U]insane[/U] armour, to 4 feats, 12 skill points, and access to higher level Fighter feats. . . it doesn't really seem like a competition, even. Giving the giant gear as if they were a few levels lower is an interesting idea. . . but I'm still not sure that would balance things out for the ppor old human here. :) Or am I missing something, regarding all these numbers and stuff? [/QUOTE]
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