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General Tabletop Discussion
*Dungeons & Dragons
A solution to the "core books sell" problem?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6228372" data-attributes="member: 36874"><p>So, at some point, all next-related threads come to that same conclusion that, no matter how successful the game is, 6E will still be here sooner than we want it to, because WotC business is based in selling core rulebooks. What's my purposed solution? Make different games and sell them.</p><p></p><p>I don't want to buy new D&D editions every year from WotC, but if they release one solid game every year or two, I see myself buying them most of the time, because I like having different games to play and I'd love to have more than D&D from WotC, because I really believe they have talented folks there whose ideas are worth my money. I don't need a D&D brand in every product I purchase from WotC; I love Star Wars Saga and d20 Modern, for example, and I'm ready for even more unusual offers. If I were a designer there, I'd also prefer to be assigned the task of creating new games instead of the same splatbooks with adaptations of concepts that were first thought of four editions ago. To me, it's a win/win situation.</p><p></p><p>Now, I'm not talking about a bunch of d20 games based in someone's intellectual property, I'm talking about really new games with various themes, mechanics and style, some of which would probably be really successful, others not so much, but each one probably generating more discussion than "Complete Bestiary VIII", and before someone says that those games would compete with D&D and cause further damage to our community, we must remember that the market for non-D&D games is already here and thriving, WotC simply decided, up to this moment, to not make a profit from it.</p><p></p><p>If making other RPGs will help WotC keep the "core books sell" practice while allowing for D&D editions with more staying power, I'd love to see that change of pace. Any thoughts?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6228372, member: 36874"] So, at some point, all next-related threads come to that same conclusion that, no matter how successful the game is, 6E will still be here sooner than we want it to, because WotC business is based in selling core rulebooks. What's my purposed solution? Make different games and sell them. I don't want to buy new D&D editions every year from WotC, but if they release one solid game every year or two, I see myself buying them most of the time, because I like having different games to play and I'd love to have more than D&D from WotC, because I really believe they have talented folks there whose ideas are worth my money. I don't need a D&D brand in every product I purchase from WotC; I love Star Wars Saga and d20 Modern, for example, and I'm ready for even more unusual offers. If I were a designer there, I'd also prefer to be assigned the task of creating new games instead of the same splatbooks with adaptations of concepts that were first thought of four editions ago. To me, it's a win/win situation. Now, I'm not talking about a bunch of d20 games based in someone's intellectual property, I'm talking about really new games with various themes, mechanics and style, some of which would probably be really successful, others not so much, but each one probably generating more discussion than "Complete Bestiary VIII", and before someone says that those games would compete with D&D and cause further damage to our community, we must remember that the market for non-D&D games is already here and thriving, WotC simply decided, up to this moment, to not make a profit from it. If making other RPGs will help WotC keep the "core books sell" practice while allowing for D&D editions with more staying power, I'd love to see that change of pace. Any thoughts? Cheers [/QUOTE]
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