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General Tabletop Discussion
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A solution to the "core books sell" problem?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6228755" data-attributes="member: 36874"><p>Not 6e, but the general idea that whatever edition WotC releases won't last, because core books sell and a .5 (or "essentials", IMMV) after 3 years and a new edition a few years later are what one should expect now from D&D product lines. I have seen people come to this conclusion quite a few times around here, and honestly, I don't think they're wrong.</p><p></p><p></p><p></p><p>I disagree. If DDI subscriptions were making WotC lots of money, what would be the point of releasing D&D Next so soon with a huge public playtest that basically sent their current edition into a weird limbo status? Great corporations don't do this to their cash cows (at least not in Brazil, but I don't know a lot about US corporate culture, I must say). Right now I'm not seeing WotC treat DDI as their chief offering, I'm pretty sure they tried that with 4E, but someone there probably miss the days when D&D was selling more actual books than Pathfinder.</p><p></p><p></p><p></p><p>I believe at some point their product schedule pointed to a Ravenloft RPG in the works, but D&D Next changed things "a little bit". As I pointed earlier, I don't think non-D&D games have to be as viable as D&D core books, only as viable as the most viable D&D sourcebooks.</p><p></p><p></p><p></p><p>If Hasbro looks at WotC RPG division as a single entity, does it really matter if they're selling more D&D rules supplements or standalone games? Don't think so.</p><p></p><p>OTOH, think about what it represents to the hobby (and to WotC's position within it) to have their designers focused in different games, ideas, mechanics and design explorations, instead of trying to fulfill the minimum of 20 new feats, 10 new backgrounds and 5 new subclasses in the December release? Numenera and The Strange are both products of creative minds that were there at WotC a few months ago; between those two games there's almost U$1 million in kickstarter money!</p><p></p><p>I don't expect WotC to try anything even remotely related to the approach I'm suggesting, but it's a serious possibility nonetheless, and better than trying to reinvent D&D every 5 years.</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6228755, member: 36874"] Not 6e, but the general idea that whatever edition WotC releases won't last, because core books sell and a .5 (or "essentials", IMMV) after 3 years and a new edition a few years later are what one should expect now from D&D product lines. I have seen people come to this conclusion quite a few times around here, and honestly, I don't think they're wrong. I disagree. If DDI subscriptions were making WotC lots of money, what would be the point of releasing D&D Next so soon with a huge public playtest that basically sent their current edition into a weird limbo status? Great corporations don't do this to their cash cows (at least not in Brazil, but I don't know a lot about US corporate culture, I must say). Right now I'm not seeing WotC treat DDI as their chief offering, I'm pretty sure they tried that with 4E, but someone there probably miss the days when D&D was selling more actual books than Pathfinder. I believe at some point their product schedule pointed to a Ravenloft RPG in the works, but D&D Next changed things "a little bit". As I pointed earlier, I don't think non-D&D games have to be as viable as D&D core books, only as viable as the most viable D&D sourcebooks. If Hasbro looks at WotC RPG division as a single entity, does it really matter if they're selling more D&D rules supplements or standalone games? Don't think so. OTOH, think about what it represents to the hobby (and to WotC's position within it) to have their designers focused in different games, ideas, mechanics and design explorations, instead of trying to fulfill the minimum of 20 new feats, 10 new backgrounds and 5 new subclasses in the December release? Numenera and The Strange are both products of creative minds that were there at WotC a few months ago; between those two games there's almost U$1 million in kickstarter money! I don't expect WotC to try anything even remotely related to the approach I'm suggesting, but it's a serious possibility nonetheless, and better than trying to reinvent D&D every 5 years. Cheers, [/QUOTE]
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