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A solution to the "core books sell" problem?
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6228868" data-attributes="member: 61749"><p>My impression from the various blog posts and panels is that the goal now is to nurture the D&D brand for use across mediums. That's why so much work is being done on world bibles and monster descriptions.</p><p></p><p>It follows, then, that the RPG will become a more perennial product, slowly expanding, intended to be used as the model for the franchise. Edition cycles are anathema to that.</p><p></p><p>I expect 5e to last much longer, expand more slowly, and to receive only minor updates as the years go on. The RPG will sustain itself on adventure and setting content, while the real profits are made on novels, movies, videogames, board games, TV shows, and anywhere else the brand can be applied successfully. The key to that is a strong, stable core RPG product.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6228868, member: 61749"] My impression from the various blog posts and panels is that the goal now is to nurture the D&D brand for use across mediums. That's why so much work is being done on world bibles and monster descriptions. It follows, then, that the RPG will become a more perennial product, slowly expanding, intended to be used as the model for the franchise. Edition cycles are anathema to that. I expect 5e to last much longer, expand more slowly, and to receive only minor updates as the years go on. The RPG will sustain itself on adventure and setting content, while the real profits are made on novels, movies, videogames, board games, TV shows, and anywhere else the brand can be applied successfully. The key to that is a strong, stable core RPG product. [/QUOTE]
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A solution to the "core books sell" problem?
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