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General Tabletop Discussion
*Dungeons & Dragons
A solution to the "core books sell" problem?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6229256" data-attributes="member: 36874"><p>That doesn't work like that. We know, for example, that MtG used to have a core set released every other year, until that point where Hasbro people came in and asked: "Look, why does our game sells X in even years and 3/4 of that in odd ones?" And that's why we ended up in the current model, where core sets rotate every year instead of rotating once every two years.</p><p></p><p>So, I'd say that if X equals a satisfactory number of sales, it's much healthier for WotC to offer Hasbro a product that manages to turn a X profit every year for 10 years than to offer them something that turns 20X in the first year and can't pull that same number in the following years. Chances are that they would end up with Hasbro folks asking: "Hey, remember those times where this product could sell 20X this amount? Bring us back to that point, please."</p><p></p><p>Unless WotC is willing and capable of delivering a D&D edition every year that sells 20X, I believe they should just try and reach the X "soft spot" and find a way to make it last. I suggested selling other RPGs, someone else talked about DDI, selling boardgames and other stuff with the D&D brand is an idea as well. Creating new editions whenever current sales seem to be below the desired amount is the strategy adopted from 3e to Essentials, and I'm not sure it worked as intended. I see some merit in trying something else.</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6229256, member: 36874"] That doesn't work like that. We know, for example, that MtG used to have a core set released every other year, until that point where Hasbro people came in and asked: "Look, why does our game sells X in even years and 3/4 of that in odd ones?" And that's why we ended up in the current model, where core sets rotate every year instead of rotating once every two years. So, I'd say that if X equals a satisfactory number of sales, it's much healthier for WotC to offer Hasbro a product that manages to turn a X profit every year for 10 years than to offer them something that turns 20X in the first year and can't pull that same number in the following years. Chances are that they would end up with Hasbro folks asking: "Hey, remember those times where this product could sell 20X this amount? Bring us back to that point, please." Unless WotC is willing and capable of delivering a D&D edition every year that sells 20X, I believe they should just try and reach the X "soft spot" and find a way to make it last. I suggested selling other RPGs, someone else talked about DDI, selling boardgames and other stuff with the D&D brand is an idea as well. Creating new editions whenever current sales seem to be below the desired amount is the strategy adopted from 3e to Essentials, and I'm not sure it worked as intended. I see some merit in trying something else. Cheers, [/QUOTE]
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A solution to the "core books sell" problem?
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