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A Sorcerer Variant: Spells by any other name?
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<blockquote data-quote="Tony Vargas" data-source="post: 7206921" data-attributes="member: 996"><p>They are called Wizards of the Coast, not Sorcerers of the Sea-side (let alone Fighters of the Fjords), afterall. The blatant favoritism is right there in the name. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> That's a big part of the problem. A lot of casters now cast exactly like the original sorcerer - known spells picked at chargen & level-up, slots cast spontaneously - except for those who's casting method is strictly superior to both the original sorcerer, and, well, every other core caster in every other edition (ie, prepping spells daily, then casting them spontaneously with slots).</p><p></p><p> In a way, I feel like the Sorcerer is the Arcane cousin of the Fighter. "Oh, gee, the sorcerer isn't quite good enough? Let's take way some of it's toys and give them to everyone, that'll make it better!"</p><p></p><p> :shrug:</p><p></p><p> That's about what I finally settled on, though I was going to keep meta-magic sorcerer-exclusive.</p><p></p><p>If you do make meta-magic a feat (or series of feats, but remember, 5e feats are s'posed to be 'big'), still give Sorcerers plenty of it as class features (so they keep it when feats are opted-out), and have it work differently for other classes. For known-spell classes, the meta-magicked spell should cost a higher slot (instead of sorcery points or spell point over & above the highest-level slot limit for the sorcerer). For prepped-spell classes, the meta-magicked spells should be prepped with the meta-magic applied (so if you want to cast it w/o meta-magic, prep it /again/) as well as costing the higher-level slot to cast.</p><p></p><p>Thus sorcerers would remain the masters of meta-magic, even if it is no longer exclusive to them.</p><p></p><p> Sounds like a fine idea.</p><p>An origin (or other player-chosen option) that /just/ got & augmented a few cantrips instead of learning spells wouldn't be out of line, either. It'd really give the feel of the sorcerer as improvising instinctive magic on the fly.</p><p></p><p> Cantrips are essentially the same thing as spells (magickal powerz), just not spells that use slots, so sure, nothing wrong with that.</p><p></p><p>Overall like it, particularly the idea of going to Spell Points (since I had the same idea, natch), and of using spell/sorcery points to augment cantrips (which reminds me of the HotEC sorcerer's 'elemental escalation').</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7206921, member: 996"] They are called Wizards of the Coast, not Sorcerers of the Sea-side (let alone Fighters of the Fjords), afterall. The blatant favoritism is right there in the name. ;) That's a big part of the problem. A lot of casters now cast exactly like the original sorcerer - known spells picked at chargen & level-up, slots cast spontaneously - except for those who's casting method is strictly superior to both the original sorcerer, and, well, every other core caster in every other edition (ie, prepping spells daily, then casting them spontaneously with slots). In a way, I feel like the Sorcerer is the Arcane cousin of the Fighter. "Oh, gee, the sorcerer isn't quite good enough? Let's take way some of it's toys and give them to everyone, that'll make it better!" :shrug: That's about what I finally settled on, though I was going to keep meta-magic sorcerer-exclusive. If you do make meta-magic a feat (or series of feats, but remember, 5e feats are s'posed to be 'big'), still give Sorcerers plenty of it as class features (so they keep it when feats are opted-out), and have it work differently for other classes. For known-spell classes, the meta-magicked spell should cost a higher slot (instead of sorcery points or spell point over & above the highest-level slot limit for the sorcerer). For prepped-spell classes, the meta-magicked spells should be prepped with the meta-magic applied (so if you want to cast it w/o meta-magic, prep it /again/) as well as costing the higher-level slot to cast. Thus sorcerers would remain the masters of meta-magic, even if it is no longer exclusive to them. Sounds like a fine idea. An origin (or other player-chosen option) that /just/ got & augmented a few cantrips instead of learning spells wouldn't be out of line, either. It'd really give the feel of the sorcerer as improvising instinctive magic on the fly. Cantrips are essentially the same thing as spells (magickal powerz), just not spells that use slots, so sure, nothing wrong with that. Overall like it, particularly the idea of going to Spell Points (since I had the same idea, natch), and of using spell/sorcery points to augment cantrips (which reminds me of the HotEC sorcerer's 'elemental escalation'). [/QUOTE]
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