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*Dungeons & Dragons
A Sorcerer Variant: Spells by any other name?
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<blockquote data-quote="Blue" data-source="post: 7208248" data-attributes="member: 20564"><p>Got it, we have a very different thematic view of a sorcerer. My vision of what a sorcerer should be thamatically is a natural of one type of magic - but type isn't the standard D&D types like evoking or summoning. A fire sorcerer sure could throw fire, or cloak themselves in it to melt projectiles and harm melee attackers. Or create wings of fire and fly on updrafts. Could make other's fire attacks miss. But for whatever - a metal sorcerer could easily encase themselves in it and make themselves like a tank, to have opponents weapons stab at them, or foe's metal armor lock in place - more control it with more resources used. Or use existing metal to make a bridge for allies to cross. Or make arrowheads blunt themselves. Plenty of other ideas besides elemental. Heck, the things you could do with control over cloth. </p><p></p><p>But different thematics are all valid, so let me get on board your idea and try to add. One statement you just wrote leaped out at me: <strong>The sorcerer should be a barely controlled font of Arcane might, at least to me.</strong></p><p></p><p>So why not make them like that. Instead of giving them actual spell points, have them pick how big they want their spell and then roll for accomplishing it. Unfettered success and failure are both possible, but make it so there are more interesting possibilities. Success with cost is always possible as they don't control it well, but also not acting just right could be interesting as well - a cone of fire that's wider then expected and might get some allies - or just more foes - type of thing.</p><p></p><p>If you see them as barely control fonts of evocation, <em>own it</em>. Make them have that power - but also every spell (even low level ones) have a real chance of being something besides what they expect.</p></blockquote><p></p>
[QUOTE="Blue, post: 7208248, member: 20564"] Got it, we have a very different thematic view of a sorcerer. My vision of what a sorcerer should be thamatically is a natural of one type of magic - but type isn't the standard D&D types like evoking or summoning. A fire sorcerer sure could throw fire, or cloak themselves in it to melt projectiles and harm melee attackers. Or create wings of fire and fly on updrafts. Could make other's fire attacks miss. But for whatever - a metal sorcerer could easily encase themselves in it and make themselves like a tank, to have opponents weapons stab at them, or foe's metal armor lock in place - more control it with more resources used. Or use existing metal to make a bridge for allies to cross. Or make arrowheads blunt themselves. Plenty of other ideas besides elemental. Heck, the things you could do with control over cloth. But different thematics are all valid, so let me get on board your idea and try to add. One statement you just wrote leaped out at me: [B]The sorcerer should be a barely controlled font of Arcane might, at least to me.[/B] So why not make them like that. Instead of giving them actual spell points, have them pick how big they want their spell and then roll for accomplishing it. Unfettered success and failure are both possible, but make it so there are more interesting possibilities. Success with cost is always possible as they don't control it well, but also not acting just right could be interesting as well - a cone of fire that's wider then expected and might get some allies - or just more foes - type of thing. If you see them as barely control fonts of evocation, [I]own it[/I]. Make them have that power - but also every spell (even low level ones) have a real chance of being something besides what they expect. [/QUOTE]
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A Sorcerer Variant: Spells by any other name?
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