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General Tabletop Discussion
*Dungeons & Dragons
A sort of Barbarian/Paladin homebrew, thoughts?
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<blockquote data-quote="Guilt Puppy" data-source="post: 431817" data-attributes="member: 6521"><p>I'd considered that, but it seems like turning undead is more powerful than the save versus Fear (note that the effect only takes place at the start of the Rage, not during). </p><p></p><p></p><p></p><p>That's the general idea of the character (it's short of flavor text, as I was mostly interested in getting the mechanics checked out.) Also considering (and will probably go for, as a balancing factor) requiring the character to pray for the ability to Rage at the start of each day. Gamewise it only means no rages in the morning, but for flavor I think it spices it up some (requiring a period of supplicant contemplation in exchange for a few moments of boundless fury, nifty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>The scaring undead (and Smite Undead) was to give a bit of the undead-turning of the Paladin, without being quite as powerful...</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>As for the abilities being balanced by being only-useable-in-rage... Only two of them cease to do this, and they're what I'd consider the most minor ones. My reasoning behind opening them up was because the class was seeming really polarized -- during rage it was better than either the Barbarian or the Paladin by a notch, but outside of rage it's a slim notch about Warrior. The difference of course shows up most at higher levels, as power increases geometrically, so I figured I'd level it out a little more. Aura of Courage IMO is a pretty weak ability (you've got much bigger things than fear effects to worry about at 14th level), and while Divine Grace is admittedly pretty powerful, it's still proportionately small compared to your normal saves by that point.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>As for Code of Conduct, I can definitely see the need for defining that more clearly. Probably won't call it "code of conduct" ("way of life" or something instead), as Chaotic characters don't adhere to codes. Will probably make it fairly strict, though (such that even so much as not giving chase to an enemy is enough to lose the abilities)... Considering even disallowing Resurrection for those who died in open battle (which is to say, character who accepts Resurrection loses class abilities until proper atonement, not character can never be resurrected.)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Will write up some changes when I have the time. Thanks for the suggestions, and if anyone has more, let them out!</strong></strong></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 431817, member: 6521"] I'd considered that, but it seems like turning undead is more powerful than the save versus Fear (note that the effect only takes place at the start of the Rage, not during). That's the general idea of the character (it's short of flavor text, as I was mostly interested in getting the mechanics checked out.) Also considering (and will probably go for, as a balancing factor) requiring the character to pray for the ability to Rage at the start of each day. Gamewise it only means no rages in the morning, but for flavor I think it spices it up some (requiring a period of supplicant contemplation in exchange for a few moments of boundless fury, nifty :) ) [B][B] The scaring undead (and Smite Undead) was to give a bit of the undead-turning of the Paladin, without being quite as powerful... As for the abilities being balanced by being only-useable-in-rage... Only two of them cease to do this, and they're what I'd consider the most minor ones. My reasoning behind opening them up was because the class was seeming really polarized -- during rage it was better than either the Barbarian or the Paladin by a notch, but outside of rage it's a slim notch about Warrior. The difference of course shows up most at higher levels, as power increases geometrically, so I figured I'd level it out a little more. Aura of Courage IMO is a pretty weak ability (you've got much bigger things than fear effects to worry about at 14th level), and while Divine Grace is admittedly pretty powerful, it's still proportionately small compared to your normal saves by that point. As for Code of Conduct, I can definitely see the need for defining that more clearly. Probably won't call it "code of conduct" ("way of life" or something instead), as Chaotic characters don't adhere to codes. Will probably make it fairly strict, though (such that even so much as not giving chase to an enemy is enough to lose the abilities)... Considering even disallowing Resurrection for those who died in open battle (which is to say, character who accepts Resurrection loses class abilities until proper atonement, not character can never be resurrected.) Will write up some changes when I have the time. Thanks for the suggestions, and if anyone has more, let them out![/b][/b] [/QUOTE]
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