I know that this has somewhat been discussed, but I have what I think is a bit different of a question. I have the EQPHB and like what I see, but I want to put it into a world that I have been using with 3E. My situation is best summed up by a previous post by "midknight12" below.
"An EQ character is about double as powerful as a DnD character. If you are wondering about the video game, the computer characters lvl is equal to half of EQ pnp character.
As for monsters, this is a much different situation. In our EQ game, I had to double the monster's CR. If the party was 3rd lvl, the monster CR should be 6. While at first I was concerned about hp differences (because EQ has about the same hp increments as DnD), the healers are so strong in healing magic that they kept up the hit points."
My question is are the characters double the power because of the new classes, the racial bonuses or both?
I want to add the newer races and the classes into my setting, but I don't want to worry about CR's for monsters in the MM1 or MM2. I just want to be able to use them as needed.
What would a person need to do in order to make the EQ stuff playable in a regular 3E game?
Thanks for reading through my rambling, and for any help you can give.

"An EQ character is about double as powerful as a DnD character. If you are wondering about the video game, the computer characters lvl is equal to half of EQ pnp character.
As for monsters, this is a much different situation. In our EQ game, I had to double the monster's CR. If the party was 3rd lvl, the monster CR should be 6. While at first I was concerned about hp differences (because EQ has about the same hp increments as DnD), the healers are so strong in healing magic that they kept up the hit points."
My question is are the characters double the power because of the new classes, the racial bonuses or both?
I want to add the newer races and the classes into my setting, but I don't want to worry about CR's for monsters in the MM1 or MM2. I just want to be able to use them as needed.
What would a person need to do in order to make the EQ stuff playable in a regular 3E game?
Thanks for reading through my rambling, and for any help you can give.
