Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
a spell-free Ranger
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LazerPointer" data-source="post: 2090193" data-attributes="member: 16131"><p>I'm thinking of making all classes more powerful. Bad Idea? I think it'll work fine if I can balance them well. All this tinkering stems from wanting to give the rage ability to dwarves, but make it be a rage that can rarely be invoked. </p><p></p><p>I just sat down and wrote out a new Ranger, so I thought I'd put it to ENworld.</p><p></p><p></p><p>To compare, here's what I've come up with for the Barbarian:</p><p></p><p><em>(edit: this will be changed, but I'll leave this here so you can see where the criticism came from)</em></p><p>Barbarians lose Rage, Improved Uncanny Dodge, and all Trap Sense. </p><p>HD d10, gain Track and EWP or Weapon Specialization (no pre-req needed) depending on tribe's traditional weapons. Also gain bonus fighter feat at levels 3, 5, and 7.</p><p></p><p></p><p></p><p><strong>Ranger of the Spear, Bow, or Sword path </strong></p><p>Ditched: wild empathy, Animal Companion, and All Spells</p><p></p><p>Lvl 1: Favored Enemy, Track </p><p>Lvl 2: WF: Longspear, Pt. Blank Shot, or Combat Expertise</p><p>Lvl 3: WF: Shortspear, Far Shot, or Two Weapon Defense</p><p>Lvl 4: Endurance </p><p>Lvl 5: 2nd Favored Enemy </p><p>Lvl 6: a Modified Woodland Stride* -ranger speed only half-impeded by undergrowth, thorns still hurt, gets to add half ranger level to Move Silently checks in full forest.</p><p>Lvl 7: Point Blank Shot, Quick Draw, or Blind Fight;</p><p>Lvl 8: Swift Track</p><p>Lvl 9: Evasion</p><p>Lvl 10: 3rd Favored Enemy</p><p>Lvl 11: (nothing)</p><p>Lvl 12: Combat Reflexes, Arrow Awareness, or Cleave. (if They already have Cleave, gain Great Cleave, Instead.)</p><p>Lvl 13: (nothing)</p><p>Lvl 14: Gain all Ranger abilities in a well-fitted suit of Med armor. Still lose them with heavy armors or loads.</p><p>Lvl 15: 4th Favored Enemy</p><p>Lvl 16: (nothing)</p><p>Lvl 17: Weapon Specialization in chosen path</p><p>Lvl 18: (nothing)</p><p>Lvl 19: (nothing)</p><p>Lvl 20: 5th Favored Enemy</p><p></p><p>1st Q: Is this something you'd like to play?</p><p>2nd Q: Is retooling all classes to be more powerful a bad idea?</p><p></p><p>Thanks for feedback!</p></blockquote><p></p>
[QUOTE="LazerPointer, post: 2090193, member: 16131"] I'm thinking of making all classes more powerful. Bad Idea? I think it'll work fine if I can balance them well. All this tinkering stems from wanting to give the rage ability to dwarves, but make it be a rage that can rarely be invoked. I just sat down and wrote out a new Ranger, so I thought I'd put it to ENworld. To compare, here's what I've come up with for the Barbarian: [I](edit: this will be changed, but I'll leave this here so you can see where the criticism came from)[/I] Barbarians lose Rage, Improved Uncanny Dodge, and all Trap Sense. HD d10, gain Track and EWP or Weapon Specialization (no pre-req needed) depending on tribe's traditional weapons. Also gain bonus fighter feat at levels 3, 5, and 7. [B]Ranger of the Spear, Bow, or Sword path [/B] Ditched: wild empathy, Animal Companion, and All Spells Lvl 1: Favored Enemy, Track Lvl 2: WF: Longspear, Pt. Blank Shot, or Combat Expertise Lvl 3: WF: Shortspear, Far Shot, or Two Weapon Defense Lvl 4: Endurance Lvl 5: 2nd Favored Enemy Lvl 6: a Modified Woodland Stride* -ranger speed only half-impeded by undergrowth, thorns still hurt, gets to add half ranger level to Move Silently checks in full forest. Lvl 7: Point Blank Shot, Quick Draw, or Blind Fight; Lvl 8: Swift Track Lvl 9: Evasion Lvl 10: 3rd Favored Enemy Lvl 11: (nothing) Lvl 12: Combat Reflexes, Arrow Awareness, or Cleave. (if They already have Cleave, gain Great Cleave, Instead.) Lvl 13: (nothing) Lvl 14: Gain all Ranger abilities in a well-fitted suit of Med armor. Still lose them with heavy armors or loads. Lvl 15: 4th Favored Enemy Lvl 16: (nothing) Lvl 17: Weapon Specialization in chosen path Lvl 18: (nothing) Lvl 19: (nothing) Lvl 20: 5th Favored Enemy 1st Q: Is this something you'd like to play? 2nd Q: Is retooling all classes to be more powerful a bad idea? Thanks for feedback! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
a spell-free Ranger
Top