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<blockquote data-quote="Systole" data-source="post: 5853951" data-attributes="member: 93930"><p><em><span style="color: darkgreen">"I! AM! JIRAGAN!"</span></em> Daylily shouts throwing his hammer overhand at the floating elf.</p><p> </p><p>[sblock=Actions]Taking a full-round action to throw the hammer at the elf. (Note: I swear this a lot less retarded than it sounds! Daylily needs to draw his axe to deal with the zombies, due to their bludgeoning resistance which he learned about last adventure. Might as well put the hammer to good use in the meantime.)</p><p> </p><p>According to my math: +4 BAB +2 DEX +1 Bless +1 magic weapon -4 Improvised weapon -4 for 2 ranged incr beyond first = <strong><span style="color: yellow">+0 to hit</span></strong></p><p>Damage = 2d6 + 6 STR +1 magic weapon = <strong><span style="color: yellow">2d6 + 7 damage</span> </strong></p><p> </p><p> </p><p>5 foot step to the NW after the throw.</p><p> </p><p>LEEROY JENKINS![/sblock]</p><p> </p><p>[sblock=Thrown weapon rules]</p><p><em>Thrown Weapons</em>: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his <a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#_strength" target="_blank"><span style="color: #0066cc">Strength</span></a> modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.[/sblock]</p><p> </p><p>[sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Daylily_Falshenaya_%28Systole%29" target="_blank"><strong>Daylily Falshenaya</strong></a></p><p> </p><p><span style="color: darkolivegreen"><strong>-Normal-</strong></span></p><p><span style="color: darkolivegreen">AC:</span> 16 (16 flat-footed, 12 touch)</p><p><span style="color: darkolivegreen">HP:</span> 40/47</p><p><span style="color: darkolivegreen">CMB:</span> +8 <span style="color: darkolivegreen">CMD:</span> 20 </p><p><span style="color: darkolivegreen">Fort:</span> +7 <span style="color: darkolivegreen">Reflex:</span> +4 <span style="color: darkolivegreen">Will:</span> +4</p><p> </p><p><span style="color: darkolivegreen"><strong>-Raging-</strong></span></p><p><span style="color: darkolivegreen">AC:</span> 14 (14 flat-footed, 10 touch)</p><p><span style="color: darkolivegreen">HP:</span> 48/55</p><p><span style="color: darkolivegreen">CMB:</span> +10 <span style="color: darkolivegreen">CMD:</span> 22</p><p><span style="color: darkolivegreen">Fort:</span> +9 <span style="color: darkolivegreen">Reflex:</span> +4 <span style="color: darkolivegreen">Will:</span> +6</p><p> </p><p><span style="color: darkolivegreen">Perception:</span> +8</p><p><span style="color: darkolivegreen">Initiative:</span> +2</p><p> </p><p><span style="color: #556b2f">Current Weapon in Hand:</span> None!</p><p><span style="color: darkolivegreen">Current Conditions in Effect:</span> Lingering rage, rage</p><p><span style="color: darkolivegreen">Rage Remaining:</span> 5[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 5853951, member: 93930"] [I][COLOR=darkgreen]"I! AM! JIRAGAN!"[/COLOR][/I] Daylily shouts throwing his hammer overhand at the floating elf. [sblock=Actions]Taking a full-round action to throw the hammer at the elf. (Note: I swear this a lot less retarded than it sounds! Daylily needs to draw his axe to deal with the zombies, due to their bludgeoning resistance which he learned about last adventure. Might as well put the hammer to good use in the meantime.) According to my math: +4 BAB +2 DEX +1 Bless +1 magic weapon -4 Improvised weapon -4 for 2 ranged incr beyond first = [B][COLOR=yellow]+0 to hit[/COLOR][/B] Damage = 2d6 + 6 STR +1 magic weapon = [B][COLOR=yellow]2d6 + 7 damage[/COLOR] [/B] 5 foot step to the NW after the throw. LEEROY JENKINS![/sblock] [sblock=Thrown weapon rules] [I]Thrown Weapons[/I]: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his [URL="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#_strength"][COLOR=#0066cc]Strength[/COLOR][/URL] modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.[/sblock] [sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Daylily_Falshenaya_%28Systole%29"][B]Daylily Falshenaya[/B][/URL] [COLOR=darkolivegreen][B]-Normal-[/B][/COLOR] [COLOR=darkolivegreen]AC:[/COLOR] 16 (16 flat-footed, 12 touch) [COLOR=darkolivegreen]HP:[/COLOR] 40/47 [COLOR=darkolivegreen]CMB:[/COLOR] +8 [COLOR=darkolivegreen]CMD:[/COLOR] 20 [COLOR=darkolivegreen]Fort:[/COLOR] +7 [COLOR=darkolivegreen]Reflex:[/COLOR] +4 [COLOR=darkolivegreen]Will:[/COLOR] +4 [COLOR=darkolivegreen][B]-Raging-[/B][/COLOR] [COLOR=darkolivegreen]AC:[/COLOR] 14 (14 flat-footed, 10 touch) [COLOR=darkolivegreen]HP:[/COLOR] 48/55 [COLOR=darkolivegreen]CMB:[/COLOR] +10 [COLOR=darkolivegreen]CMD:[/COLOR] 22 [COLOR=darkolivegreen]Fort:[/COLOR] +9 [COLOR=darkolivegreen]Reflex:[/COLOR] +4 [COLOR=darkolivegreen]Will:[/COLOR] +6 [COLOR=darkolivegreen]Perception:[/COLOR] +8 [COLOR=darkolivegreen]Initiative:[/COLOR] +2 [COLOR=#556b2f]Current Weapon in Hand:[/COLOR] None! [COLOR=darkolivegreen]Current Conditions in Effect:[/COLOR] Lingering rage, rage [COLOR=darkolivegreen]Rage Remaining:[/COLOR] 5[/sblock] [/QUOTE]
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