Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A staff with the ability to be recharged
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TDRandall" data-source="post: 1838257" data-attributes="member: 4808"><p><strong>Perhaps I'm just "vile", but...</strong></p><p></p><p>Well, my first thought is that you would use gold and XP to recharge the staff. (well, duh!)</p><p></p><p>The twist is that you can also directly use another living, corporeal being's life force to "pay" for XP costs (perhaps same amount or some multiple/fraction to gold costs as well). Requiring a sacrifice would help explain while the baddies seem to have so many charges available, while the good guys always seem to be running short. And that gives more time for the baddies to work on their plots rather than make/recharge items and gives you a game reason for all those terrible rituals that need to be interrupted.</p><p></p><p>You'd want to play with the equation to get it right for you, especially depending on how much you want each sacrifice to "count" (e.g. would the death of one commoner refill a staff completely or would it take 200 of them?), but to skew the balance so that evil is always a great(er) threat you should get more XPs from more powerful beings (CR?), higher sentience, alignment, and perhaps "extraction method"?</p><p></p><p>Off the cuff, CR (min 1) * CR * Int bonus (min 1) * Chr bonus (min 1) * Wis bonus (min 1) * alignment (1 for evil, 2 for neutral, 3 for good), * extraction method (1 for "give 1 negative level [which must be saved normally against 24 hours later]", 2 for willing, 4 for "syphoned", 6 for "gruesomely killed outright") would give (If I calculate correctly):</p><p></p><p>5 * 5 * 1 * 1 * 1 * 3 * 1 = 75 XPs for an average mind-statted 5th level fighter who (hopefully) temporarily donates a level to his wizard friend's needs. (Seems low, but perhaps the average stats is misleading.)</p><p></p><p>4 * 4 * 1 * 1 * 4 * 2 = 128 XPs for an average (except wisdom) 4th level druid who donates his ebbing life essence to one of his circle members use. (Seems low, but again average stats?)</p><p></p><p>1 * 1 * 1 * 1 * 1 * 3 * 6 = 18 XPs for each average good aligned commoner that goes under the knife at the evil cleric's altar</p><p></p><p>1 * 1 * 1 * 1 * 1 * 1 * 4 = 4 XPs for that poor kobold whose life is syphoned off by the desperate wizard.</p><p></p><p>8 * 8 * 4* 3 * 3 * 1 * 6 = 13824 XPs for the "average" mind flayer betrayed and "donated" to their society's cause. (Wow OUCH that is high!)</p><p></p><p>To avoid going around and sticking your staff in the corpses of the defeated after a battle, I would throw in other flavor reasons like time, place, and situation.</p></blockquote><p></p>
[QUOTE="TDRandall, post: 1838257, member: 4808"] [b]Perhaps I'm just "vile", but...[/b] Well, my first thought is that you would use gold and XP to recharge the staff. (well, duh!) The twist is that you can also directly use another living, corporeal being's life force to "pay" for XP costs (perhaps same amount or some multiple/fraction to gold costs as well). Requiring a sacrifice would help explain while the baddies seem to have so many charges available, while the good guys always seem to be running short. And that gives more time for the baddies to work on their plots rather than make/recharge items and gives you a game reason for all those terrible rituals that need to be interrupted. You'd want to play with the equation to get it right for you, especially depending on how much you want each sacrifice to "count" (e.g. would the death of one commoner refill a staff completely or would it take 200 of them?), but to skew the balance so that evil is always a great(er) threat you should get more XPs from more powerful beings (CR?), higher sentience, alignment, and perhaps "extraction method"? Off the cuff, CR (min 1) * CR * Int bonus (min 1) * Chr bonus (min 1) * Wis bonus (min 1) * alignment (1 for evil, 2 for neutral, 3 for good), * extraction method (1 for "give 1 negative level [which must be saved normally against 24 hours later]", 2 for willing, 4 for "syphoned", 6 for "gruesomely killed outright") would give (If I calculate correctly): 5 * 5 * 1 * 1 * 1 * 3 * 1 = 75 XPs for an average mind-statted 5th level fighter who (hopefully) temporarily donates a level to his wizard friend's needs. (Seems low, but perhaps the average stats is misleading.) 4 * 4 * 1 * 1 * 4 * 2 = 128 XPs for an average (except wisdom) 4th level druid who donates his ebbing life essence to one of his circle members use. (Seems low, but again average stats?) 1 * 1 * 1 * 1 * 1 * 3 * 6 = 18 XPs for each average good aligned commoner that goes under the knife at the evil cleric's altar 1 * 1 * 1 * 1 * 1 * 1 * 4 = 4 XPs for that poor kobold whose life is syphoned off by the desperate wizard. 8 * 8 * 4* 3 * 3 * 1 * 6 = 13824 XPs for the "average" mind flayer betrayed and "donated" to their society's cause. (Wow OUCH that is high!) To avoid going around and sticking your staff in the corpses of the defeated after a battle, I would throw in other flavor reasons like time, place, and situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A staff with the ability to be recharged
Top