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<blockquote data-quote="DMFTodd" data-source="post: 417083" data-attributes="member: 1202"><p>I think that's an excellent idea (not sure about that TCP part of the spec though, sounds awfully complicated for a user to setup) and something I've been hoping for as well. </p><p></p><p>Just some random thoughts in no particular order: </p><p></p><p>1) I've already done something along these lines for DM's Familiar. I didn't want to write a character generator so I wrote a utility that could import d20 standard stat blocks. I then got users to provide PCGen templates and E:Tools templates to create the stat blocks the correct way. It works great!</p><p> My point being, this is a valid idea. It's had a real world test. </p><p></p><p>2) I think there is a d20 XML group out there, somewhere, already trying to decide on a format. I don't know if they've gotten anywhere or not. </p><p></p><p>3) I don't think the purpose should be to reinvent the wheel, we have excellent programs out there already. For character generation, PCGen is the standard. The project should use PCGen as the starting point and see how to expand on it. For random tables, Bruce Gelke's Tablesmith is the standard. The project should look at how to expand on it. Etc.</p></blockquote><p></p>
[QUOTE="DMFTodd, post: 417083, member: 1202"] I think that's an excellent idea (not sure about that TCP part of the spec though, sounds awfully complicated for a user to setup) and something I've been hoping for as well. Just some random thoughts in no particular order: 1) I've already done something along these lines for DM's Familiar. I didn't want to write a character generator so I wrote a utility that could import d20 standard stat blocks. I then got users to provide PCGen templates and E:Tools templates to create the stat blocks the correct way. It works great! My point being, this is a valid idea. It's had a real world test. 2) I think there is a d20 XML group out there, somewhere, already trying to decide on a format. I don't know if they've gotten anywhere or not. 3) I don't think the purpose should be to reinvent the wheel, we have excellent programs out there already. For character generation, PCGen is the standard. The project should use PCGen as the starting point and see how to expand on it. For random tables, Bruce Gelke's Tablesmith is the standard. The project should look at how to expand on it. Etc. [/QUOTE]
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