Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
A standard RPG gaming API
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mynex" data-source="post: 418388" data-attributes="member: 2136"><p><strong>XML standardization</strong></p><p></p><p>Guys,</p><p></p><p> Overall, I like this concept, and it's actually something we've (the PCGen Core Team) has been aiming for and getting there slowly. Settling down PCGen, squishing bugs, making it faster, etc, have all taken top priority of late, but there is an additional PCGen group most don't know about... the PCGen XML group on the yahoo boards..</p><p></p><p><a href="http://groups.yahoo.com/group/pcgen-xml/" target="_blank">http://groups.yahoo.com/group/pcgen-xml/</a></p><p></p><p>They've pretty much settled most of the questions raised here, it's headed by Keith Davies, and I would expect to start seeing the XML conversion of the data files to take place sometime in the next few months.</p><p></p><p>The SCHEMA they are/have developed is fairly extensive and open ended, so the wierd things that publishers do to material won't be an issue, it will be easily modifiable for new things we haven't already taken into account as well (at least that's the plan).</p><p></p><p>I am pretty familiar with XML, but my time is devoted to several other aspects of PCGen (as well as RL), but I'll try to answer what questions I can if need be here.</p><p></p><p>DMTodd - Have you been importing/exporting pcg files (character save files for the rest of you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) of the latest format? It's a lot cleaner and easier to read/manipulate now.</p><p></p><p>TownGen - When are you going to get it to start saving stuff man! I LOVE the proggie and can't wait till it's more than a pretty interface. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Klintus - Java may be slow, but the benefit it that's it is cross platform, which is one of the main reasons PCGen is coded in it. Support for Mac/*nix users is a good thing, especially considering that while M$ might be the deFacto standard of OS's in the US, it's not the case in many other parts of the world, and there are gamers the world over, so supporting them is a good thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mynex, post: 418388, member: 2136"] [b]XML standardization[/b] Guys, Overall, I like this concept, and it's actually something we've (the PCGen Core Team) has been aiming for and getting there slowly. Settling down PCGen, squishing bugs, making it faster, etc, have all taken top priority of late, but there is an additional PCGen group most don't know about... the PCGen XML group on the yahoo boards.. [url]http://groups.yahoo.com/group/pcgen-xml/[/url] They've pretty much settled most of the questions raised here, it's headed by Keith Davies, and I would expect to start seeing the XML conversion of the data files to take place sometime in the next few months. The SCHEMA they are/have developed is fairly extensive and open ended, so the wierd things that publishers do to material won't be an issue, it will be easily modifiable for new things we haven't already taken into account as well (at least that's the plan). I am pretty familiar with XML, but my time is devoted to several other aspects of PCGen (as well as RL), but I'll try to answer what questions I can if need be here. DMTodd - Have you been importing/exporting pcg files (character save files for the rest of you. ;)) of the latest format? It's a lot cleaner and easier to read/manipulate now. TownGen - When are you going to get it to start saving stuff man! I LOVE the proggie and can't wait till it's more than a pretty interface. :p Klintus - Java may be slow, but the benefit it that's it is cross platform, which is one of the main reasons PCGen is coded in it. Support for Mac/*nix users is a good thing, especially considering that while M$ might be the deFacto standard of OS's in the US, it's not the case in many other parts of the world, and there are gamers the world over, so supporting them is a good thing. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
A standard RPG gaming API
Top