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<blockquote data-quote="Twin Rose" data-source="post: 422390" data-attributes="member: 2765"><p>The direction that we've been going with Campaign Suite is leading us towards an "RPG SDK". This means APIs and docs for programming would be available to any and all programmers. We're trying for a bit smoother interfacing for our data files, but all would be fully customizable.</p><p></p><p>What I would like to see, then, is CS becomming the 'editor' for Campaign and game specific information, with the DLL files and APIs 'open' to all to use, while interchanging data files.</p><p></p><p>This is an ambitious goal of mine, but much of the ground work is already done. I have a lot of experience writing DLLs, and I even made a dice roller "SDK" (such as it is), available on my site with source included.</p><p></p><p>I would happily share my process, but at this time, I am working towards making it open for all anyway - that's the point of an SDK, is it not? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Twin Rose, post: 422390, member: 2765"] The direction that we've been going with Campaign Suite is leading us towards an "RPG SDK". This means APIs and docs for programming would be available to any and all programmers. We're trying for a bit smoother interfacing for our data files, but all would be fully customizable. What I would like to see, then, is CS becomming the 'editor' for Campaign and game specific information, with the DLL files and APIs 'open' to all to use, while interchanging data files. This is an ambitious goal of mine, but much of the ground work is already done. I have a lot of experience writing DLLs, and I even made a dice roller "SDK" (such as it is), available on my site with source included. I would happily share my process, but at this time, I am working towards making it open for all anyway - that's the point of an SDK, is it not? :) [/QUOTE]
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