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<blockquote data-quote="Klintus Fang" data-source="post: 422474" data-attributes="member: 3580"><p>I have a dice rolling dll/static library that I wrote as well. It abstracts away the random number generator and instead provides a series of die data objects. It also over rides some of the basic operators so you can put the "dice" in arithmetic expression. I even over rode the ',' operator so you can write things like:</p><p></p><p>int damage = 2,d6 + 5;</p><p></p><p>in your code. The library then generates two random numbers from 1-6, then sums them together with the number 5, all inlined of course.</p><p></p><p>You can derive from the class that constructed these default objects and create your own (arbitrarily complex) "dice" as well. </p><p></p><p></p><p>But I never distributed it except to one person. I mentioned having it at a message board a while back and no one expressed interest except that one person.</p></blockquote><p></p>
[QUOTE="Klintus Fang, post: 422474, member: 3580"] I have a dice rolling dll/static library that I wrote as well. It abstracts away the random number generator and instead provides a series of die data objects. It also over rides some of the basic operators so you can put the "dice" in arithmetic expression. I even over rode the ',' operator so you can write things like: int damage = 2,d6 + 5; in your code. The library then generates two random numbers from 1-6, then sums them together with the number 5, all inlined of course. You can derive from the class that constructed these default objects and create your own (arbitrarily complex) "dice" as well. But I never distributed it except to one person. I mentioned having it at a message board a while back and no one expressed interest except that one person. [/QUOTE]
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