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<blockquote data-quote="dvvega" data-source="post: 423908" data-attributes="member: 524"><p>An idea to "solve" the mentioned problems with using TCP/IP ...</p><p></p><p>when a program executes an external program call, </p><p></p><p>1) checks to see if that program is on the local machine</p><p>2a) if it does not find the program, (if configured to do so) downloads to the local machine</p><p></p><p>2b) if it found the program on the local machine (if configured to do so) it checks version numbers and updates the local machine if required</p><p></p><p>3) it executes the call to the external program (now on local machine OR still on a server)</p><p></p><p>Now this way, when you make searches for programs that answer your request, you scan your localhost (127.0.0.1) first and then scan the outside world if you don't find it.</p><p></p><p>What does this mean in the end?</p><p>1) updates are regularly obtained as required (and if you want to store locally)</p><p>2) if you don't want local versions you can stick with the TCP/IP to external servers and hope they're up</p><p>3) you can use this API system and it's programs on a laptop at the gaming table away from an internet connection</p></blockquote><p></p>
[QUOTE="dvvega, post: 423908, member: 524"] An idea to "solve" the mentioned problems with using TCP/IP ... when a program executes an external program call, 1) checks to see if that program is on the local machine 2a) if it does not find the program, (if configured to do so) downloads to the local machine 2b) if it found the program on the local machine (if configured to do so) it checks version numbers and updates the local machine if required 3) it executes the call to the external program (now on local machine OR still on a server) Now this way, when you make searches for programs that answer your request, you scan your localhost (127.0.0.1) first and then scan the outside world if you don't find it. What does this mean in the end? 1) updates are regularly obtained as required (and if you want to store locally) 2) if you don't want local versions you can stick with the TCP/IP to external servers and hope they're up 3) you can use this API system and it's programs on a laptop at the gaming table away from an internet connection [/QUOTE]
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