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<blockquote data-quote="Tales and Chronicles" data-source="post: 7875942" data-attributes="member: 6871653"><p>I love most of it. But some posters are somewhat right: some features are a no far enought from other archetype's feature, and the level 6 for warlock are usually a little more defensive.</p><p></p><p>I would remove the 6th level feature and reforge it into a level 14 feature more in line with a psychic/radiant Steel Wind Strike.</p><p></p><p>Something like:</p><p><strong>Form of Caiphon's Tear</strong></p><p>Starting at 14th level, you can turn into a comet of purple light and teleport up to 60 ft to a space you can see, as an action. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 3d10 psychic damage and 3d10 radiant damage.</p><p></p><p>You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.</p><p>Once you use this feature, you can’t use it again until you finish a long rest. </p><p></p><p>And replace the 6th level feature with the Astral Refuge feature of the UA: Seeker</p><p></p><p><strong>Astral Refuge</strong></p><p>At 6th level, you gain the ability to step into an astral refuge, hidden behing the Star. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take two actions to cast spells that target only you. After using those two actions, you return to the space you occupied and your turn ends.</p><p></p><p>Anyway, my 2 cents. </p><p></p><p>Really good work</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7875942, member: 6871653"] I love most of it. But some posters are somewhat right: some features are a no far enought from other archetype's feature, and the level 6 for warlock are usually a little more defensive. I would remove the 6th level feature and reforge it into a level 14 feature more in line with a psychic/radiant Steel Wind Strike. Something like: [B]Form of Caiphon's Tear[/B] Starting at 14th level, you can turn into a comet of purple light and teleport up to 60 ft to a space you can see, as an action. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 3d10 psychic damage and 3d10 radiant damage. You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed. Once you use this feature, you can’t use it again until you finish a long rest. And replace the 6th level feature with the Astral Refuge feature of the UA: Seeker [B]Astral Refuge[/B] At 6th level, you gain the ability to step into an astral refuge, hidden behing the Star. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take two actions to cast spells that target only you. After using those two actions, you return to the space you occupied and your turn ends. Anyway, my 2 cents. Really good work [/QUOTE]
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