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General Tabletop Discussion
*Pathfinder & Starfinder
A stat-boosting feat
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<blockquote data-quote="Uder" data-source="post: 5305822" data-attributes="member: 11949"><p>I think you're underplaying it. It's not Weapon Focus (longsword), it's Weapon Focus (anything I touch). It's not Dodge, it's Dodge (*everyone). It's not Toughness, it's "I Effectively Have One Larger Die Type, Oh And My Saves And Concentration Are Better Too" (I think that's a Mongoose feat). A flat ability bonus always gives more advantages than any individual feat could give you. This feat throws that on its head.</p><p></p><p>I wouldn't care if it overshadowed some feats that aren't part of the CO build hivemind, but it combines the benefits of several feats. In the case of a spellcasting attribute, it's a bonus to <em>every</em> school of spellcasting. No matter what you think of the 3.5 nerfing of spell focus, that's eight feats. Throw in Extra Spell, which it effectively gives, and it's <strong><em>nine feats</em></strong>. It makes anyone that has to take those feats (as prereqs, perhaps) feel like a sucker, which is always a sign of a badly designed feat.</p><p></p><p>As for limiting it to all but the highest ability - I know that if this feat existed in a campaign I was playing in I would game my ability placement to take advantage of it. I buy a 15 and a 16, the 15 goes in my spellcasting stat, the 16 in Con or some other secondary but important stat. Come 3rd level my spellcasting stat goes to 17, then at 4th it goes up again.</p></blockquote><p></p>
[QUOTE="Uder, post: 5305822, member: 11949"] I think you're underplaying it. It's not Weapon Focus (longsword), it's Weapon Focus (anything I touch). It's not Dodge, it's Dodge (*everyone). It's not Toughness, it's "I Effectively Have One Larger Die Type, Oh And My Saves And Concentration Are Better Too" (I think that's a Mongoose feat). A flat ability bonus always gives more advantages than any individual feat could give you. This feat throws that on its head. I wouldn't care if it overshadowed some feats that aren't part of the CO build hivemind, but it combines the benefits of several feats. In the case of a spellcasting attribute, it's a bonus to [I]every[/I] school of spellcasting. No matter what you think of the 3.5 nerfing of spell focus, that's eight feats. Throw in Extra Spell, which it effectively gives, and it's [B][I]nine feats[/I][/B]. It makes anyone that has to take those feats (as prereqs, perhaps) feel like a sucker, which is always a sign of a badly designed feat. As for limiting it to all but the highest ability - I know that if this feat existed in a campaign I was playing in I would game my ability placement to take advantage of it. I buy a 15 and a 16, the 15 goes in my spellcasting stat, the 16 in Con or some other secondary but important stat. Come 3rd level my spellcasting stat goes to 17, then at 4th it goes up again. [/QUOTE]
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A stat-boosting feat
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