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General Tabletop Discussion
*Pathfinder & Starfinder
A stat-boosting feat
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5306711" data-attributes="member: 52073"><p>And when was the last time you saw anyone take WF, Dodge, or Toughness as anything other than a prerequisite feat? IA (Constitution) is Improved Toughness (an average feat) plus 1/2 Great Fortitude (half of a weak feat) plus 1/3 Skill Focus (Concentration) (one-third of a weak feat), making it good--great, even--but not, I think, overpowered. IA: Str, Wis, and Cha come out weaker than that, Int possibly on par, and Dex a bit better, but even IA: Dex would only come out around Shock Trooper or Divine Metamagic level, which are excellent feats but not actually broken.</p><p></p><p></p><p></p><p>On the contrary, anyone having to take bad feats as prereqs is a sign of a badly designed PrC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If you make a very powerful PrC, you shouldn't balance it by requiring Skill Focus (Basketweaving), you should balance it by making it balanced. Most casters will have better things to spend their feats on than Spell Focus and Extra Slot (unless they're going for Archmage or are specifically building to try to make their save DCs ridiculously high), so again, it's not invalidating nine top-tier feats, it's invalidating nine feats that are kinda sorta okay to take if you need them for prereqs or you don't need any other feats right now.</p><p></p><p></p><p></p><p>Granted, if you're using point buy this becomes a lot better because you can do exactly that; I'm looking at this from the perspective of rolled stats, where you're less likely to have your highest two stats within one point of each other and where you're more likely to have a low score you'd want to shore up.</p><p></p><p></p><p></p><p>Good point; I hadn't considered the type of bonus. An enhancement bonus would work just fine for balance purposes, though since enhancement is usually associated with magic another type might make more sense.</p><p></p><p></p><p></p><p>Or, looking at it another way, you're spending a feat slot to buy a <em>headband of intellect +2</em> or <em>gloves of dexterity +2</em> and so forth. You get about 700,000 gp over your career but only 7 feats, so would you rather give up one feat slot or 4000gp? The prereq, then, should probably be moved up to ECL 5+, where the cost of the <em>[item] of [attribute] +2</em> is less than half your WBL.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5306711, member: 52073"] And when was the last time you saw anyone take WF, Dodge, or Toughness as anything other than a prerequisite feat? IA (Constitution) is Improved Toughness (an average feat) plus 1/2 Great Fortitude (half of a weak feat) plus 1/3 Skill Focus (Concentration) (one-third of a weak feat), making it good--great, even--but not, I think, overpowered. IA: Str, Wis, and Cha come out weaker than that, Int possibly on par, and Dex a bit better, but even IA: Dex would only come out around Shock Trooper or Divine Metamagic level, which are excellent feats but not actually broken. On the contrary, anyone having to take bad feats as prereqs is a sign of a badly designed PrC. ;) If you make a very powerful PrC, you shouldn't balance it by requiring Skill Focus (Basketweaving), you should balance it by making it balanced. Most casters will have better things to spend their feats on than Spell Focus and Extra Slot (unless they're going for Archmage or are specifically building to try to make their save DCs ridiculously high), so again, it's not invalidating nine top-tier feats, it's invalidating nine feats that are kinda sorta okay to take if you need them for prereqs or you don't need any other feats right now. Granted, if you're using point buy this becomes a lot better because you can do exactly that; I'm looking at this from the perspective of rolled stats, where you're less likely to have your highest two stats within one point of each other and where you're more likely to have a low score you'd want to shore up. Good point; I hadn't considered the type of bonus. An enhancement bonus would work just fine for balance purposes, though since enhancement is usually associated with magic another type might make more sense. Or, looking at it another way, you're spending a feat slot to buy a [I]headband of intellect +2[/I] or [I]gloves of dexterity +2[/I] and so forth. You get about 700,000 gp over your career but only 7 feats, so would you rather give up one feat slot or 4000gp? The prereq, then, should probably be moved up to ECL 5+, where the cost of the [I][item] of [attribute] +2[/I] is less than half your WBL. [/QUOTE]
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A stat-boosting feat
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