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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A 'State of Level Up' Address!
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<blockquote data-quote="TheOneGargoyle" data-source="post: 8163395" data-attributes="member: 6924207"><p>ROFLMAO, that is sheer gold <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Hehe, yes, I'm not saying I couldn't come up with examples of when it might be used, of course I could. </p><p></p><p>By the same rationale I could equally come up with some great examples of how to use a Science skill (I'm a science nerd <grin>), and then Maths, Finance, Law, Basket-weaving, Flower-arranging & Origami but that doesn't mean they're going to be core usage enough to justify "Bang for Buck" being included in a standard skill list for a fantasy adventure RPG ...</p><p></p><p>If we continue down that path ad absurdum we could end up with a standard skill list of hundreds of skills, which makes it hard to list (takes up lots of room), hard to learn (now which skill was it that covered this situation?), harder for people from O5e to transition to (wait, what, instead of 10 skills you have HOW MANY??), etc etc.</p><p></p><p>What I'm saying is that if the primary genre of an RPG is high fantasy, surely all of those skills are pretty niche and don't need to clutter up the standard skill list. There's an incremental cost for including each bit of extra stuff, whether it's clarity, accessibility, learning curve, etc, and anything to be included should be made to measure up to the bar of "Is the benefit to the game worth the cost of including it ?" and "Does including this make it a better game?"</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8163395, member: 6924207"] ROFLMAO, that is sheer gold :) Hehe, yes, I'm not saying I couldn't come up with examples of when it might be used, of course I could. By the same rationale I could equally come up with some great examples of how to use a Science skill (I'm a science nerd <grin>), and then Maths, Finance, Law, Basket-weaving, Flower-arranging & Origami but that doesn't mean they're going to be core usage enough to justify "Bang for Buck" being included in a standard skill list for a fantasy adventure RPG ... If we continue down that path ad absurdum we could end up with a standard skill list of hundreds of skills, which makes it hard to list (takes up lots of room), hard to learn (now which skill was it that covered this situation?), harder for people from O5e to transition to (wait, what, instead of 10 skills you have HOW MANY??), etc etc. What I'm saying is that if the primary genre of an RPG is high fantasy, surely all of those skills are pretty niche and don't need to clutter up the standard skill list. There's an incremental cost for including each bit of extra stuff, whether it's clarity, accessibility, learning curve, etc, and anything to be included should be made to measure up to the bar of "Is the benefit to the game worth the cost of including it ?" and "Does including this make it a better game?" [/QUOTE]
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A 'State of Level Up' Address!
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