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<blockquote data-quote="Dannyalcatraz" data-source="post: 2897571" data-attributes="member: 19675"><p>I'm not dissapointed, but I've noticed one thing in your examples that does sidestep something I brought up, which is that each of your examples is a one-on-one combat, which is where I expect the Str build to shine.</p><p></p><p>But as I pointed out in the first post, until the PCs reach advanced levels, the majority of encounters (IME, at least) feature the PCs being outnumbered, where the AC benefits should favor the Dex build.</p><p></p><p>It isn't unusual in our campaigns for PCs being outnumbered 2-5 to 1 for large portions of the combat. Typically, this results in a (melee) PCs being in melee combat with 2 or 3 opponents at a time.</p><p></p><p>There is also the aspect of the monk changing some of his combat emphasis to ranged attacks.</p><p></p><p>For example, in a 3rd level campaign, my Dex/Wis/Str build monk had the best AC in the party- over the course of 3 sessions, he took 1 hit while dishing out several successful strikes per combat. At least one of those combats was against a higher HD creature (a large ooze)- the only damage it did to him was when he struck it with his bare hands (it sounds like player error, but the PC had never faced such a creature). Furthermore, he accentuated his combat impact by raining javelins and shooting crossbow bolts into approaching foes (his sole magic item was a Quiver of Ehlonna).</p><p></p><p>My point? You have to take into account all aspects of a build, including build-appropriate play, before you can baldly assert that one build is "better" than another.</p><p></p><p>So, you've shown that in one-on-one pure melee combat, the Str build is superior to the Dex build at dishing out damage. The next step is comparing them in cases of multiple opponents and factoring in ranged combat.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2897571, member: 19675"] I'm not dissapointed, but I've noticed one thing in your examples that does sidestep something I brought up, which is that each of your examples is a one-on-one combat, which is where I expect the Str build to shine. But as I pointed out in the first post, until the PCs reach advanced levels, the majority of encounters (IME, at least) feature the PCs being outnumbered, where the AC benefits should favor the Dex build. It isn't unusual in our campaigns for PCs being outnumbered 2-5 to 1 for large portions of the combat. Typically, this results in a (melee) PCs being in melee combat with 2 or 3 opponents at a time. There is also the aspect of the monk changing some of his combat emphasis to ranged attacks. For example, in a 3rd level campaign, my Dex/Wis/Str build monk had the best AC in the party- over the course of 3 sessions, he took 1 hit while dishing out several successful strikes per combat. At least one of those combats was against a higher HD creature (a large ooze)- the only damage it did to him was when he struck it with his bare hands (it sounds like player error, but the PC had never faced such a creature). Furthermore, he accentuated his combat impact by raining javelins and shooting crossbow bolts into approaching foes (his sole magic item was a Quiver of Ehlonna). My point? You have to take into account all aspects of a build, including build-appropriate play, before you can baldly assert that one build is "better" than another. So, you've shown that in one-on-one pure melee combat, the Str build is superior to the Dex build at dishing out damage. The next step is comparing them in cases of multiple opponents and factoring in ranged combat. [/QUOTE]
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