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<blockquote data-quote="Victim" data-source="post: 2897766" data-attributes="member: 78"><p>Other abilities to factor in are grapples or trips (bonus to strong monk).</p><p></p><p>That combat comparison also ignores Flurry of Blows. If the monk is using Flurry, then:</p><p></p><p>Dex monk: Att: +4/+4. hit chance: .2. Hits per round: .4. DpH: 6.5. DpR: 2.6. </p><p>Time to kill: 10.38.</p><p></p><p>Strong monk: Att: +5/+5. hit: .25. HpR: .5. DpH: 7.5. RpR: 3.75</p><p>Time to Kill: 7.2</p><p></p><p>The strong monk's advantage in damage per round with Flurry becomes 44.2%. As flurry of blows improves (greater flurry, mostly), I'd expect strength's advantage in this area to be compounded. Unlike TWF, Flurry allows full STR bonus with the extra attacks.</p><p></p><p>------------------------------------------</p><p></p><p>Of course, both of those monks are insanely weak. Their ACs are 12 and 13! If they're swarmed by goblins or something, both of them will go down like chumps. We could slap a mage armor on them to get 16 and 17 - certainly not the highest in the party, but at least not total crap. Those spells and/or potions/scrolls/wands are still pretty easy to get even at 3rd level.</p><p></p><p>Defensively with mage armor:</p><p></p><p>Dex monk: AC 17. .55 chance to be hit. DpH: 7.5. DpR: 4.125.</p><p>Time to die: 4.85</p><p></p><p>Strong monk: AC 16. .6 hit chance. DpH: 7.5. DpR: 4.5</p><p>Time to die: 4.44</p><p></p><p>Both monks still lose to the fighter pretty handily without using their other abilities or combat options. The strong monk can trip with a higher bonus, has a higher grapple bonus, and his improved hit chance even makes stunning fist more effective. Even so, the strong monk still has a significant edge in damage dealt, while the difference in damage taken is rather small. </p><p></p><p>In terms of ranged options, the strong monk will do more damage with javelins, although his hit chance is lower. Overall, I'd still give the ranged advantage to the Dex monk, unless DR is common. But against oozes and the like, the strong monk can just bash with a staff or other cheap weapon anyway. Quarterstaves can get 1.5x STR to damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Victim, post: 2897766, member: 78"] Other abilities to factor in are grapples or trips (bonus to strong monk). That combat comparison also ignores Flurry of Blows. If the monk is using Flurry, then: Dex monk: Att: +4/+4. hit chance: .2. Hits per round: .4. DpH: 6.5. DpR: 2.6. Time to kill: 10.38. Strong monk: Att: +5/+5. hit: .25. HpR: .5. DpH: 7.5. RpR: 3.75 Time to Kill: 7.2 The strong monk's advantage in damage per round with Flurry becomes 44.2%. As flurry of blows improves (greater flurry, mostly), I'd expect strength's advantage in this area to be compounded. Unlike TWF, Flurry allows full STR bonus with the extra attacks. ------------------------------------------ Of course, both of those monks are insanely weak. Their ACs are 12 and 13! If they're swarmed by goblins or something, both of them will go down like chumps. We could slap a mage armor on them to get 16 and 17 - certainly not the highest in the party, but at least not total crap. Those spells and/or potions/scrolls/wands are still pretty easy to get even at 3rd level. Defensively with mage armor: Dex monk: AC 17. .55 chance to be hit. DpH: 7.5. DpR: 4.125. Time to die: 4.85 Strong monk: AC 16. .6 hit chance. DpH: 7.5. DpR: 4.5 Time to die: 4.44 Both monks still lose to the fighter pretty handily without using their other abilities or combat options. The strong monk can trip with a higher bonus, has a higher grapple bonus, and his improved hit chance even makes stunning fist more effective. Even so, the strong monk still has a significant edge in damage dealt, while the difference in damage taken is rather small. In terms of ranged options, the strong monk will do more damage with javelins, although his hit chance is lower. Overall, I'd still give the ranged advantage to the Dex monk, unless DR is common. But against oozes and the like, the strong monk can just bash with a staff or other cheap weapon anyway. Quarterstaves can get 1.5x STR to damage. :) [/QUOTE]
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