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<blockquote data-quote="Agback" data-source="post: 2898298" data-attributes="member: 5328"><p>It doesn't. I thought it did, but I worked through fights between Strong and Dextrous 6th-level monks and three troglodytes each, and it didn't make any difference. Strong Monk outclassed Dextrous Monk by the exactly same percentage in the three-on-one fight as in the one-one one. The reason is inescapable once you think of it. A +1 to AC reduces incoming damage by the same percentage regardless of the number of the attacks. The percentage is small if the attacks hit a lot, it is high if the attacks hit rarely, but it does not depend in any way on the number of attacks. The +1 to AB likewise increases damage output by a large proportion against targets with high AC and a small proportion against targets with low AC, But it makes no difference whether there are several targets or only one with more hit points. The percentage increase in damage output is the same. And then, the damage bonus increases damage output by a fixed percentage tht depends only on the averge amount of the damage roll. It is a high percentage if the average roll is low (ie. if the monk is low-level) and it is a low percentage if the damage roll is high (ie. if the monk is high-level). The ratio of damge Strong Monk dishes out to what Dextrous Monk dishes out is unaffected by the number of foes. and the ratio of damage Stong Monk suffers to what Dexrous Monk suffers likewise is unaffected by the number of attacks incoming.</p><p></p><p>If you put a character up against three foes in mêlée, it takes him or her three times as low to kill them and he or she takes six times as much damge doing so. On average, those figures are exact, and they do not depend on the the attributes of the character.</p><p></p><p>Now, in fighting multiple foes there is a chance of manoeuvring for position. But the strong monk can do that just as well as the dextrous monk. And there is a chance of being flanked, which hurts the two monks just the same in total, but the dextrous monk more <em>proportionately</em>.</p><p></p><p>There's no getting around it. In any sort of mêlée, the strong monk is a better build than the dextrous monk, except when the monks are high level and they are fighting opponents that are much, much weaker. The advantages of the dextrous monk are his slightly better reflex save and his slightly more accurate shooting with a sling.</p></blockquote><p></p>
[QUOTE="Agback, post: 2898298, member: 5328"] It doesn't. I thought it did, but I worked through fights between Strong and Dextrous 6th-level monks and three troglodytes each, and it didn't make any difference. Strong Monk outclassed Dextrous Monk by the exactly same percentage in the three-on-one fight as in the one-one one. The reason is inescapable once you think of it. A +1 to AC reduces incoming damage by the same percentage regardless of the number of the attacks. The percentage is small if the attacks hit a lot, it is high if the attacks hit rarely, but it does not depend in any way on the number of attacks. The +1 to AB likewise increases damage output by a large proportion against targets with high AC and a small proportion against targets with low AC, But it makes no difference whether there are several targets or only one with more hit points. The percentage increase in damage output is the same. And then, the damage bonus increases damage output by a fixed percentage tht depends only on the averge amount of the damage roll. It is a high percentage if the average roll is low (ie. if the monk is low-level) and it is a low percentage if the damage roll is high (ie. if the monk is high-level). The ratio of damge Strong Monk dishes out to what Dextrous Monk dishes out is unaffected by the number of foes. and the ratio of damage Stong Monk suffers to what Dexrous Monk suffers likewise is unaffected by the number of attacks incoming. If you put a character up against three foes in mêlée, it takes him or her three times as low to kill them and he or she takes six times as much damge doing so. On average, those figures are exact, and they do not depend on the the attributes of the character. Now, in fighting multiple foes there is a chance of manoeuvring for position. But the strong monk can do that just as well as the dextrous monk. And there is a chance of being flanked, which hurts the two monks just the same in total, but the dextrous monk more [i]proportionately[/i]. There's no getting around it. In any sort of mêlée, the strong monk is a better build than the dextrous monk, except when the monks are high level and they are fighting opponents that are much, much weaker. The advantages of the dextrous monk are his slightly better reflex save and his slightly more accurate shooting with a sling. [/QUOTE]
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