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<blockquote data-quote="Dannyalcatraz" data-source="post: 2898509" data-attributes="member: 19675"><p>I'm not sure I agree with the analysis of facing multiple foes (without seeing a true proof).</p><p></p><p>While the AC & to hit bonuses are still affected the same way as in the single foe problem, when you face multiple opponents, the monk is still using that single limited pool of HP.</p><p></p><p>So if the 2 monks are facing the same # of identical foes, arguendo a Trog with the same stats as the one you posted originally, each monk must has to concentrate his strikes on one, then the other then the next foe, while facing multiple attacks- more than the monk himself has.</p><p></p><p></p><p></p><p>That Dex based monk is facintg 3x 1.575hp/rd (or 4.725hp/rd), while the Str based monk is facing 3x 1.75 hp/turn (5.25hp/rd). (Of course, that isn't technically correct if/when trogs start dropping, thus changing average damage output/round.) Unfortunately, with the HP posited, that means both monks fall in 2 rounds, having taken 9.45hp for the Dex monk and 10.5hp for the Str monk.</p><p></p><p>If each monk has 18HP (ignoring increased damage output or ACs) the Dex monk drops on round 4 by .9 points), the Str monk drops the same round by 3hp. With 27HP, still ignoring increased damage output or AC changes, both monks last to Round 6, but the Dex monk is 1.35 in the hole, as compared to the Str monk being 4.5 in the hole.</p><p></p><p>Are there factors that would alter this? Of course- the Str monk could have feats or items to enhance his melee damage...the Dex monk could have feats or items that could enhance his ranged damage or AoO's.</p><p></p><p>(Forgive me if I ramble- tonight was a 1+ bottle of wine evening! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2898509, member: 19675"] I'm not sure I agree with the analysis of facing multiple foes (without seeing a true proof). While the AC & to hit bonuses are still affected the same way as in the single foe problem, when you face multiple opponents, the monk is still using that single limited pool of HP. So if the 2 monks are facing the same # of identical foes, arguendo a Trog with the same stats as the one you posted originally, each monk must has to concentrate his strikes on one, then the other then the next foe, while facing multiple attacks- more than the monk himself has. That Dex based monk is facintg 3x 1.575hp/rd (or 4.725hp/rd), while the Str based monk is facing 3x 1.75 hp/turn (5.25hp/rd). (Of course, that isn't technically correct if/when trogs start dropping, thus changing average damage output/round.) Unfortunately, with the HP posited, that means both monks fall in 2 rounds, having taken 9.45hp for the Dex monk and 10.5hp for the Str monk. If each monk has 18HP (ignoring increased damage output or ACs) the Dex monk drops on round 4 by .9 points), the Str monk drops the same round by 3hp. With 27HP, still ignoring increased damage output or AC changes, both monks last to Round 6, but the Dex monk is 1.35 in the hole, as compared to the Str monk being 4.5 in the hole. Are there factors that would alter this? Of course- the Str monk could have feats or items to enhance his melee damage...the Dex monk could have feats or items that could enhance his ranged damage or AoO's. (Forgive me if I ramble- tonight was a 1+ bottle of wine evening! :) :) :) ) [/QUOTE]
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