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<blockquote data-quote="Dannyalcatraz" data-source="post: 2906063" data-attributes="member: 19675"><p>To those late to the thread, I'm trying to avoid adding in the wildcard of Feats since there are so many out there that it would send the discussion into some crazy spaces. For instance, I currently favor taking polearm feats from DCv1 with a Dex build monk. Positioned near the center of the line with AoOs galore, the monk controls a large area with his polearm, daring foes to close to HTH range...and risking AoOs from the various warrior types in his party.</p><p></p><p>I'm trying to keep this simple.</p><p></p><p></p><p>I think what he meant was that Str bonus to the monk's damage will dissapear in the noise of the ever increasing dice of damage the monk will do. +2 Str bonus is big when attached to 1d6 damage, but its importance diminishes when the base damage is 2d10.</p><p></p><p></p><p></p><p>I'm not rounding.</p><p></p><p>By taking 9.075 points of damage per round, the Str Monk (who has 18hp) takes an expected 18.15 hp of damage by round 2, dropping him.</p><p></p><p>The Dex monk with the same HP takes only 17.55 hp of damage in the same time- he survives to round 3 just barely.</p><p></p><p></p><p></p><p>Like I said upthread, I'm assuming simultaneous initiative to keep the math simple- everyone gets to do their expected damage every turn. That way I don't have to figure out if/when the Str monk drops a foe during the round, thus changing his foes' expected damage output. Unfair to the Str monk? Perhaps. But if we go the other route- foes first- the Str monk still drops in round 2, the Dex monk in round 3.</p><p></p><p>Besides- do we really want to figure in things like the Dex Monk's 5% better initiative odds? I mean, feel free to adjust the equations, but I'm not going to try!</p><p></p><p>Also, as a correction:</p><p></p><p></p><p>This isn't quite right. The Str monk got in trouble because each change in the scenario featured opponents with a higher expected damage per round being done to the monk- but damage per round is affected by several hidden variables. And it is the expected damage/round the monk recieves that is the key to a monk's survivability...and his ability to deal damage in later rounds.</p><p></p><p>The number of opponents affects it. Number of attacks affects it. Their equipment affects it. Their to hit and damage bonuses (of whatever source- str, class features, etc.) affect it. </p><p></p><p>In reality <em>any</em> of these variables that <em>significantly</em> increases the expected damage/round affects the Str monk more adversely than the Dex monk. A foe or foes that hits often but doesn't hit hard could still have an expected damage/round equivalent to the 3 trogs in the last example- as could a foe with a huge weapon but poor accuracy, or a moderate weapon with moderate accuracy.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2906063, member: 19675"] To those late to the thread, I'm trying to avoid adding in the wildcard of Feats since there are so many out there that it would send the discussion into some crazy spaces. For instance, I currently favor taking polearm feats from DCv1 with a Dex build monk. Positioned near the center of the line with AoOs galore, the monk controls a large area with his polearm, daring foes to close to HTH range...and risking AoOs from the various warrior types in his party. I'm trying to keep this simple. I think what he meant was that Str bonus to the monk's damage will dissapear in the noise of the ever increasing dice of damage the monk will do. +2 Str bonus is big when attached to 1d6 damage, but its importance diminishes when the base damage is 2d10. I'm not rounding. By taking 9.075 points of damage per round, the Str Monk (who has 18hp) takes an expected 18.15 hp of damage by round 2, dropping him. The Dex monk with the same HP takes only 17.55 hp of damage in the same time- he survives to round 3 just barely. Like I said upthread, I'm assuming simultaneous initiative to keep the math simple- everyone gets to do their expected damage every turn. That way I don't have to figure out if/when the Str monk drops a foe during the round, thus changing his foes' expected damage output. Unfair to the Str monk? Perhaps. But if we go the other route- foes first- the Str monk still drops in round 2, the Dex monk in round 3. Besides- do we really want to figure in things like the Dex Monk's 5% better initiative odds? I mean, feel free to adjust the equations, but I'm not going to try! Also, as a correction: This isn't quite right. The Str monk got in trouble because each change in the scenario featured opponents with a higher expected damage per round being done to the monk- but damage per round is affected by several hidden variables. And it is the expected damage/round the monk recieves that is the key to a monk's survivability...and his ability to deal damage in later rounds. The number of opponents affects it. Number of attacks affects it. Their equipment affects it. Their to hit and damage bonuses (of whatever source- str, class features, etc.) affect it. In reality [I]any[/I] of these variables that [I]significantly[/I] increases the expected damage/round affects the Str monk more adversely than the Dex monk. A foe or foes that hits often but doesn't hit hard could still have an expected damage/round equivalent to the 3 trogs in the last example- as could a foe with a huge weapon but poor accuracy, or a moderate weapon with moderate accuracy. [/QUOTE]
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