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<blockquote data-quote="Victim" data-source="post: 2910235" data-attributes="member: 78"><p>Prioritizing Dex instead of Str initially usually indicates a design choice that will lead to different item choices though. If you decide to pick Dex over STR, the same reasons will apply when it's time to buy to your first stat booster, or a few AC items vs Mighty Fist. Item choices usually aren't mad in a vacuum.</p><p></p><p>Man, if you frequently get to use all the AoOs from Combat Reflexes... Even using reach weapons, I almost never see characters needing more than a handful of AoOs. With 5ft steps, tumble, reach, special movement, etc AoOs don't come up that often. And when they do, the threat of having many extra AoOs is almost as good as the actuality. It's easy to 'flood' a target with AoOs to land a key move if they only can take one, but once they demonstrate extras, it's usually not worth the extra damage to push their limits. Eating 1 attack to grapple an enemy with close quarters fighting can be worthwhile. But taking 2 such attacks with the possibility of more tends to discourage that tactic.</p></blockquote><p></p>
[QUOTE="Victim, post: 2910235, member: 78"] Prioritizing Dex instead of Str initially usually indicates a design choice that will lead to different item choices though. If you decide to pick Dex over STR, the same reasons will apply when it's time to buy to your first stat booster, or a few AC items vs Mighty Fist. Item choices usually aren't mad in a vacuum. Man, if you frequently get to use all the AoOs from Combat Reflexes... Even using reach weapons, I almost never see characters needing more than a handful of AoOs. With 5ft steps, tumble, reach, special movement, etc AoOs don't come up that often. And when they do, the threat of having many extra AoOs is almost as good as the actuality. It's easy to 'flood' a target with AoOs to land a key move if they only can take one, but once they demonstrate extras, it's usually not worth the extra damage to push their limits. Eating 1 attack to grapple an enemy with close quarters fighting can be worthwhile. But taking 2 such attacks with the possibility of more tends to discourage that tactic. [/QUOTE]
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