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A Steam-Powered Tale of Tragedy and Triumph
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<blockquote data-quote="Gospog" data-source="post: 1708612" data-attributes="member: 2348"><p>So, like many other people, I'd been waiting for the Iron Kingdoms Character Guide (IKCG) for a very long time, espescially since starting my own Iron Kingdoms campaign last October.</p><p></p><p>Last month, I got my hands on the book, VERY excited to see all the inspiring new ideas and to revel in all the time and work it would save me.</p><p></p><p>I was severely dissapointed. The information in this book is not what I need. Several pages are given to the calendar and ther phases of the moon. Several, several pages list all of the different types of human my players can play. Generous amounts of room describe the political situation in the world, which is great, but battles between armies is not the focus of the RPG (they have a cool-looking minis game for that).</p><p></p><p>Also, I had avoided buying the Witchfire Trilogy, because by the time I saw all three actually availible (at GenCon), my players were 5th level or more.</p><p>Well, the IKCG makes it very clear that I need all three modules in addition to Lock & Load and the Monsternomicon (which I have) to really use all of the IKCG. I could, of course, just make up my own world facts in lieu of purchasing the modules (assuming I could find them). But how much work am I saving by buying this book? Why did I give these people $40?</p><p></p><p>To say that I was looking forward to this book would have been an understatement. After reading it, my little geek heart was broken.</p><p></p><p>Then I found <strong>DragonMech</strong>. I saw it on the shelf and thought "why not". Why not, indeed! </p><p></p><p>Dragonmech is awesome!!! THe world makes sense, the ideas are exciting, and this one book is enough to play forever! (of course it promises fututre supplements, and that is great as well)</p><p></p><p>I'm not a game designer, so I really can't tell you what DragonMech does better than the IKCG. In fact, I hope people pick up DragonMech without reading the IKCG. It's not fair to compare them.</p><p></p><p>The basic classes in Dragonmech don't break much new ground, but they definately evoke the setting. The prestige classes are just plain cool.</p><p></p><p>The spells are really interesting, and make me want to play a spellcaster.</p><p></p><p>My time to write this is running out. I just wanted to post and share my tale of steam-powered anticipation, anguish and rebirth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The IKCG might still be good for you, but if you like steam, if you love "the giant robots", go check out DragonMech. I'm planning my campaign right now.</p></blockquote><p></p>
[QUOTE="Gospog, post: 1708612, member: 2348"] So, like many other people, I'd been waiting for the Iron Kingdoms Character Guide (IKCG) for a very long time, espescially since starting my own Iron Kingdoms campaign last October. Last month, I got my hands on the book, VERY excited to see all the inspiring new ideas and to revel in all the time and work it would save me. I was severely dissapointed. The information in this book is not what I need. Several pages are given to the calendar and ther phases of the moon. Several, several pages list all of the different types of human my players can play. Generous amounts of room describe the political situation in the world, which is great, but battles between armies is not the focus of the RPG (they have a cool-looking minis game for that). Also, I had avoided buying the Witchfire Trilogy, because by the time I saw all three actually availible (at GenCon), my players were 5th level or more. Well, the IKCG makes it very clear that I need all three modules in addition to Lock & Load and the Monsternomicon (which I have) to really use all of the IKCG. I could, of course, just make up my own world facts in lieu of purchasing the modules (assuming I could find them). But how much work am I saving by buying this book? Why did I give these people $40? To say that I was looking forward to this book would have been an understatement. After reading it, my little geek heart was broken. Then I found [B]DragonMech[/B]. I saw it on the shelf and thought "why not". Why not, indeed! Dragonmech is awesome!!! THe world makes sense, the ideas are exciting, and this one book is enough to play forever! (of course it promises fututre supplements, and that is great as well) I'm not a game designer, so I really can't tell you what DragonMech does better than the IKCG. In fact, I hope people pick up DragonMech without reading the IKCG. It's not fair to compare them. The basic classes in Dragonmech don't break much new ground, but they definately evoke the setting. The prestige classes are just plain cool. The spells are really interesting, and make me want to play a spellcaster. My time to write this is running out. I just wanted to post and share my tale of steam-powered anticipation, anguish and rebirth. ;) The IKCG might still be good for you, but if you like steam, if you love "the giant robots", go check out DragonMech. I'm planning my campaign right now. [/QUOTE]
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