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<blockquote data-quote="Ashrum the Black" data-source="post: 1708912" data-attributes="member: 1585"><p>Actually, what it seems you've been longing for wasn't the IKCG. Think of that as the players handbook for the Iron Kingdoms, lots of intersting information on character classes and how they run in the Iron Kingdoms, but not a ton of fluff, just enough to spark the imagination and get things churning in the players heads.</p><p></p><p>What you've been longing for is the Iron Kingdoms World Guide, which is due out (hopefully) around the end of this year. November ~ December range has been bounced around. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Originally the book was supposed to be around 250 pages long and cover all the information as far as class changes and world information in one book. But by the time the folks at Privateer Press were done, it had grown into an 800 page tome and they had to split it into a characters guide, and a world guide, each 400 pages. </p><p></p><p>My thought, and this is pure speculation on my part, is that they looked at the ravening roleplaying fans screaming for more Iron Kingdoms, and figured that the character guide would help us fans that have eagerly been gobbelying up their products to get started playing. We can utilize the fluff from the three modules, the primer, and the character guide to get going while we wait for the definitive information in the world guide. </p><p></p><p>Whatever the reason, you've got a book comning down the pipe that sounds like it is what you thought you were buying witht the character guide. I've personally checked out the Dragonmech stuff and put it back on the shelf because it didn't send me. To magic rich and looked to "Realms" as far a magic is concerned. But YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I've been looking for a system that looked at magic differently, that took the idea of worship within the campaign and skewed it and made it deeper than ability boosts. this, to me, was what the IKCG was. The character guide won't tell you the current political climate of a small town in northern Khador, but it gives you enough to start playing there and maintain the feeling of the Iron Kingdoms that we got from the Primer and the Witchfire trilogy.</p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 1708912, member: 1585"] Actually, what it seems you've been longing for wasn't the IKCG. Think of that as the players handbook for the Iron Kingdoms, lots of intersting information on character classes and how they run in the Iron Kingdoms, but not a ton of fluff, just enough to spark the imagination and get things churning in the players heads. What you've been longing for is the Iron Kingdoms World Guide, which is due out (hopefully) around the end of this year. November ~ December range has been bounced around. :( Originally the book was supposed to be around 250 pages long and cover all the information as far as class changes and world information in one book. But by the time the folks at Privateer Press were done, it had grown into an 800 page tome and they had to split it into a characters guide, and a world guide, each 400 pages. My thought, and this is pure speculation on my part, is that they looked at the ravening roleplaying fans screaming for more Iron Kingdoms, and figured that the character guide would help us fans that have eagerly been gobbelying up their products to get started playing. We can utilize the fluff from the three modules, the primer, and the character guide to get going while we wait for the definitive information in the world guide. Whatever the reason, you've got a book comning down the pipe that sounds like it is what you thought you were buying witht the character guide. I've personally checked out the Dragonmech stuff and put it back on the shelf because it didn't send me. To magic rich and looked to "Realms" as far a magic is concerned. But YMMV. :) I've been looking for a system that looked at magic differently, that took the idea of worship within the campaign and skewed it and made it deeper than ability boosts. this, to me, was what the IKCG was. The character guide won't tell you the current political climate of a small town in northern Khador, but it gives you enough to start playing there and maintain the feeling of the Iron Kingdoms that we got from the Primer and the Witchfire trilogy. -Ashrum [/QUOTE]
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