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<blockquote data-quote="CaffeineBoy" data-source="post: 1711166" data-attributes="member: 17690"><p>Well, I own both (IKCG and Dragonmech), so maybe I can shed some light.</p><p></p><p>Dragonmech is a very different book from the IKCG; it's a campaign guide, providing all sorts of fluffy connective tissue that is simply missing in the Iron Kingdoms book. And yes, as much as I wanted to dislike Dragonmech (because I thought it would steal the thunder of the IKCG), it does have some *very* redeeming qualities (including, but not limited to, it's post-apocalyptic setting, the whole gear-world environment inside the mech-cities, balanced and original classes and PrCs, STEAMBORGS!, etc.). It is perhaps too high-magic for my tastes, and maybe too dark (post-apocalyptic, after all), but overall a very good effort. I will feast on the bones of this product for years to come.</p><p></p><p>But that said, I think the IKCG has gotten a bad rap here. It wasn't what Gospog was looking for, but it's far from a bad book. Admittedly the typos are annoying, as are the references to other sources. And honestly, given the brevity of Lock and Load, I don't see why they didn't just reprint *everything* in the IKCG. L&L was a 3.0 product anyway, and maybe 20% of it is useful information at this point (except for the gorgeous full-color map). </p><p></p><p>At the risk of sounding like a frothing fanboy, I have nothing else but praise for the book. It did *exactly* what I was looking for: it gave me 3.5 updates to all of the racial and base-class stuff in L&L (the basis of my Iron Kingdoms campaign up to this point). It provided 4 new character classes and I think seven new PrCs, drew out the religions of the world in gorgeous detail, introduced an insanely cool (if somewhat mind-numbing) Mechanika-building mechanic, provided some very colorful spells, and over all supplied everything I need to build and run characters in the Iron Kingdoms.</p><p></p><p>Now, take that with a whole shaker of salt. I have been snapping up pretty much everything Privateer Press has ever published. I own and have run my group through the Witchfire Trilogy, I use the Monsternomicon weekly, and i'm even a confirmed Warmachine junkie (so I have Warmachine: PRIME, the mini rulebook, chock FULL of fluffy goodness!). I think the IKCG is brilliant. It has made me stick Dragonmech back on the shelf for a while, whilst I digest the massive 400 page tome of steam-punky goodness that is the IKCG. And it has made my IK game better. I can't praise it more highly than that.</p><p></p><p>CaffeineBoy!</p></blockquote><p></p>
[QUOTE="CaffeineBoy, post: 1711166, member: 17690"] Well, I own both (IKCG and Dragonmech), so maybe I can shed some light. Dragonmech is a very different book from the IKCG; it's a campaign guide, providing all sorts of fluffy connective tissue that is simply missing in the Iron Kingdoms book. And yes, as much as I wanted to dislike Dragonmech (because I thought it would steal the thunder of the IKCG), it does have some *very* redeeming qualities (including, but not limited to, it's post-apocalyptic setting, the whole gear-world environment inside the mech-cities, balanced and original classes and PrCs, STEAMBORGS!, etc.). It is perhaps too high-magic for my tastes, and maybe too dark (post-apocalyptic, after all), but overall a very good effort. I will feast on the bones of this product for years to come. But that said, I think the IKCG has gotten a bad rap here. It wasn't what Gospog was looking for, but it's far from a bad book. Admittedly the typos are annoying, as are the references to other sources. And honestly, given the brevity of Lock and Load, I don't see why they didn't just reprint *everything* in the IKCG. L&L was a 3.0 product anyway, and maybe 20% of it is useful information at this point (except for the gorgeous full-color map). At the risk of sounding like a frothing fanboy, I have nothing else but praise for the book. It did *exactly* what I was looking for: it gave me 3.5 updates to all of the racial and base-class stuff in L&L (the basis of my Iron Kingdoms campaign up to this point). It provided 4 new character classes and I think seven new PrCs, drew out the religions of the world in gorgeous detail, introduced an insanely cool (if somewhat mind-numbing) Mechanika-building mechanic, provided some very colorful spells, and over all supplied everything I need to build and run characters in the Iron Kingdoms. Now, take that with a whole shaker of salt. I have been snapping up pretty much everything Privateer Press has ever published. I own and have run my group through the Witchfire Trilogy, I use the Monsternomicon weekly, and i'm even a confirmed Warmachine junkie (so I have Warmachine: PRIME, the mini rulebook, chock FULL of fluffy goodness!). I think the IKCG is brilliant. It has made me stick Dragonmech back on the shelf for a while, whilst I digest the massive 400 page tome of steam-punky goodness that is the IKCG. And it has made my IK game better. I can't praise it more highly than that. CaffeineBoy! [/QUOTE]
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