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A stick in the mud, a dinosaur?
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<blockquote data-quote="Turjan" data-source="post: 2082561" data-attributes="member: 3477"><p>Yes, it was the word 'physics' that spurred my response. I have to acknowledge that, as I'm not a native English speaker, I might be missing out on some specific meaning of the word 'physics' that I'm not aware of. On the other hand, I can understand the concept behind seeing alignment in D&D as some sort of law of nature with impacts that are very similar to the laws of physics in our world.</p><p>I see that the setting is promoted in such a way. However, I still don't see this 'fidelity to physics' point as a truly tangible feature. The Eberron approach constitutes one way to rationalise a society with liberal access to magic, the FR go a different way. I'm still not convinced which rationalisation is the better one *shrug*. But it's true, this point is not so important for me. Though I like verisimilitude in my games, I'm not so keen on strict realism (as far as the term 'realism' can be used in fantasy economics/physics). That's also the explanation why I never had problems with the abstract HP mechanics.</p><p>Have fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. If you ever get hold of some of the better Jack Vance books, you will see, that the reference to Jack Vance is seemingly in contradiction to the original idea of this thread. Jack Vance writes mostly Science Fantasy, and that's where my main fantasy influences lie. It might sound completely crazy, but as much problems I have with steam railways in my fantasy, spaceships don't bother me in the slightest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Call me inconsequential <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p></blockquote><p></p>
[QUOTE="Turjan, post: 2082561, member: 3477"] Yes, it was the word 'physics' that spurred my response. I have to acknowledge that, as I'm not a native English speaker, I might be missing out on some specific meaning of the word 'physics' that I'm not aware of. On the other hand, I can understand the concept behind seeing alignment in D&D as some sort of law of nature with impacts that are very similar to the laws of physics in our world. I see that the setting is promoted in such a way. However, I still don't see this 'fidelity to physics' point as a truly tangible feature. The Eberron approach constitutes one way to rationalise a society with liberal access to magic, the FR go a different way. I'm still not convinced which rationalisation is the better one *shrug*. But it's true, this point is not so important for me. Though I like verisimilitude in my games, I'm not so keen on strict realism (as far as the term 'realism' can be used in fantasy economics/physics). That's also the explanation why I never had problems with the abstract HP mechanics. Have fun :). If you ever get hold of some of the better Jack Vance books, you will see, that the reference to Jack Vance is seemingly in contradiction to the original idea of this thread. Jack Vance writes mostly Science Fantasy, and that's where my main fantasy influences lie. It might sound completely crazy, but as much problems I have with steam railways in my fantasy, spaceships don't bother me in the slightest ;). Call me inconsequential :D;)! [/QUOTE]
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