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A Strange Houserule - Timed Defence Bonus
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<blockquote data-quote="Celebrim" data-source="post: 3383410" data-attributes="member: 4937"><p>Hmmm.... you know, I think in like it.</p><p></p><p>The biggest problem here is #2, that it makes math ugly and lots of book keeping. I have the same general problem with this concept that I have with iron heroes. It's all well and good for low level parties facing single opponents, but its going to be a freaking headache in high level play. I mean ok, the players can keep track of thier tokens, but whats the DM going to do with 12+ creatures to keep track of?</p><p></p><p>And the situation could be even worse when you start throwing realism at the problem. Shouldn't people with high con lose thier defense bonuses more slowly, or recover them more quickly? How about if you have the Endurance feat? One thing that the system can't afford is to add more dice rolling. Some fixed variation on defense bonuses recovered per 'caught breath' say CON bonus/2 (minimum 1), with Endurance adding a +1 bonus.</p><p></p><p>Also, the concept of tiring doesn't work so much for things that don't tire - constructs and certain undead for example. Its hard to imagine oozes and plants getting tired, but they are generally fantastic so who knows. I haven't decided whether that can be ignored in favor of uniform cinematics, or whether its more interesting with special rules for non-tiring creatures.</p><p></p><p>The second biggest problem is that it makes mooks even weaker. I do think that the higher static number (4 + 1/4 HD) helps some and is better, and I'd like to see it in a couple examples of play. Even if it just helps a PC vs. mook combat stretch out for a few roun, its not a bad thing.</p><p></p><p>I don't consider your flaw #1 to be a flaw at all. Realistically, alot of fights involve neither side wanting to take the initiative. This becomes an oppurtunity for role play.</p><p></p><p>Other than the fact that it interacts badly with mooks and heavily favors ambush, I don't see any other strange interactions.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3383410, member: 4937"] Hmmm.... you know, I think in like it. The biggest problem here is #2, that it makes math ugly and lots of book keeping. I have the same general problem with this concept that I have with iron heroes. It's all well and good for low level parties facing single opponents, but its going to be a freaking headache in high level play. I mean ok, the players can keep track of thier tokens, but whats the DM going to do with 12+ creatures to keep track of? And the situation could be even worse when you start throwing realism at the problem. Shouldn't people with high con lose thier defense bonuses more slowly, or recover them more quickly? How about if you have the Endurance feat? One thing that the system can't afford is to add more dice rolling. Some fixed variation on defense bonuses recovered per 'caught breath' say CON bonus/2 (minimum 1), with Endurance adding a +1 bonus. Also, the concept of tiring doesn't work so much for things that don't tire - constructs and certain undead for example. Its hard to imagine oozes and plants getting tired, but they are generally fantastic so who knows. I haven't decided whether that can be ignored in favor of uniform cinematics, or whether its more interesting with special rules for non-tiring creatures. The second biggest problem is that it makes mooks even weaker. I do think that the higher static number (4 + 1/4 HD) helps some and is better, and I'd like to see it in a couple examples of play. Even if it just helps a PC vs. mook combat stretch out for a few roun, its not a bad thing. I don't consider your flaw #1 to be a flaw at all. Realistically, alot of fights involve neither side wanting to take the initiative. This becomes an oppurtunity for role play. Other than the fact that it interacts badly with mooks and heavily favors ambush, I don't see any other strange interactions. [/QUOTE]
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A Strange Houserule - Timed Defence Bonus
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