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General Tabletop Discussion
*Dungeons & Dragons
A Strung Bow
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6135301" data-attributes="member: 1165"><p>Would you expect magical bows to require unstringing? (It's not like we could test that.)</p><p></p><p>I don't think there's any official rules on this. If so (I could be wrong), then it's one of those "how much realism do you want in your game" issues. I don't think there's rules for weapons rusting or sticking in their sheaths if not cleaned of blood (or ichor, or whatever) either, although realistically that's the kind of thing that could get an adventurer killed.</p><p></p><p>If stringing and putting an arrow on a bow takes about as much time as drawing a sword, then I think that's very reasonable. But somehow I doubt it would be that quick in real life. (Bows were generally massed weapons. You knew when, in general, when the battle would take place, and you'd have more than enough warning to fire arrows at masses of charging knights or orcs.)</p><p></p><p>I think the easiest answer is a non-magic bow will eventually take penalties if unstrung, but you might be able to get away with carrying a few bowstaves and "rotating" them, or using special oils that don't exist in real life to alleviate the problem. Or eventually just get a magic bow.</p><p></p><p>Last minute: Just checked a few "advice" sites. They're basically wikis, so you're not necessarily getting the best info there. The suggestions were you shouldn't leave your bow strung for several days, and that unstringing or restringing a bow takes only three seconds. Seems you could just rotate, having one strung at all times. Of course, they might be talking about bows made with modern composite materials, and not a yew bow. Apparently it's not a good idea to leave a bow strung when the temperature is warm; again, it's not easy to keep track of what type of bows they're talking about.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6135301, member: 1165"] Would you expect magical bows to require unstringing? (It's not like we could test that.) I don't think there's any official rules on this. If so (I could be wrong), then it's one of those "how much realism do you want in your game" issues. I don't think there's rules for weapons rusting or sticking in their sheaths if not cleaned of blood (or ichor, or whatever) either, although realistically that's the kind of thing that could get an adventurer killed. If stringing and putting an arrow on a bow takes about as much time as drawing a sword, then I think that's very reasonable. But somehow I doubt it would be that quick in real life. (Bows were generally massed weapons. You knew when, in general, when the battle would take place, and you'd have more than enough warning to fire arrows at masses of charging knights or orcs.) I think the easiest answer is a non-magic bow will eventually take penalties if unstrung, but you might be able to get away with carrying a few bowstaves and "rotating" them, or using special oils that don't exist in real life to alleviate the problem. Or eventually just get a magic bow. Last minute: Just checked a few "advice" sites. They're basically wikis, so you're not necessarily getting the best info there. The suggestions were you shouldn't leave your bow strung for several days, and that unstringing or restringing a bow takes only three seconds. Seems you could just rotate, having one strung at all times. Of course, they might be talking about bows made with modern composite materials, and not a yew bow. Apparently it's not a good idea to leave a bow strung when the temperature is warm; again, it's not easy to keep track of what type of bows they're talking about. [/QUOTE]
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