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<blockquote data-quote="Nytmare" data-source="post: 5411340" data-attributes="member: 55178"><p>Funfact: The book that came in ye olde basic blue box had a little plastic sheet full of numbers in the back that you were supposed to cut out and put into a Dixie cup.</p><p></p><p>"Sherpa" was an old RPG you were able to play "while hiking in the mountains, strolling in a park, walking on the beach, sitting by a pool or lake, floating down a river on a raft, as a passenger in a car or space shuttle, waiting in a long line, etc." It used the stopwatch feature of those fancy new digital watches we all had during the 80s as it's random number generator. You'd keep the stopwatch running, and whenever you needed a number, you'd hit the lap button on your watch and read off the last 1 or 2 numbers.</p><p></p><p>What we used to do prior to finding Sherpa was to have the DM and player each write down a number (say 1-20 for a d20 roll) and then add them together, mod the die range. So say for a d20 roll, the player and DM might write 16 and 12. Added together, you'd get 28, which would be modded to 8. It was slow, and becomes more of a faux-strategic roshambo-ish kind of game than a true RNG, but it worked well enough for us.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5411340, member: 55178"] Funfact: The book that came in ye olde basic blue box had a little plastic sheet full of numbers in the back that you were supposed to cut out and put into a Dixie cup. "Sherpa" was an old RPG you were able to play "while hiking in the mountains, strolling in a park, walking on the beach, sitting by a pool or lake, floating down a river on a raft, as a passenger in a car or space shuttle, waiting in a long line, etc." It used the stopwatch feature of those fancy new digital watches we all had during the 80s as it's random number generator. You'd keep the stopwatch running, and whenever you needed a number, you'd hit the lap button on your watch and read off the last 1 or 2 numbers. What we used to do prior to finding Sherpa was to have the DM and player each write down a number (say 1-20 for a d20 roll) and then add them together, mod the die range. So say for a d20 roll, the player and DM might write 16 and 12. Added together, you'd get 28, which would be modded to 8. It was slow, and becomes more of a faux-strategic roshambo-ish kind of game than a true RNG, but it worked well enough for us. [/QUOTE]
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