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A substitute system for Dice (In places where dice are not allowed)
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<blockquote data-quote="uzirath" data-source="post: 7641470" data-attributes="member: 8495"><p>I have a set of printed spreadsheets with grids on them filled with numbers for various types of dice. You can just use the numbers in order, crossing them off as you use them. Even as GM, though, I find it a bit boring to know that my next roll will be a crit or something like that. Instead, we often print a few copies (each printout is a unique set of numbers). Then a player or the GM can call on someone else. Sometimes we've even labeled the rows and columns (usually with letters). Then you call out a pair, "AB," and the other person tells you your roll from the corresponding cell and crosses it out. If someone calls the same one twice, you just move to the next cell. We've used this system on road trips or in situations where dice are too loud.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7641470, member: 8495"] I have a set of printed spreadsheets with grids on them filled with numbers for various types of dice. You can just use the numbers in order, crossing them off as you use them. Even as GM, though, I find it a bit boring to know that my next roll will be a crit or something like that. Instead, we often print a few copies (each printout is a unique set of numbers). Then a player or the GM can call on someone else. Sometimes we've even labeled the rows and columns (usually with letters). Then you call out a pair, "AB," and the other person tells you your roll from the corresponding cell and crosses it out. If someone calls the same one twice, you just move to the next cell. We've used this system on road trips or in situations where dice are too loud. [/QUOTE]
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A substitute system for Dice (In places where dice are not allowed)
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