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A substitute system for Dice (In places where dice are not allowed)
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<blockquote data-quote="aramis erak" data-source="post: 7787485" data-attributes="member: 6779310"><p>You do it as prep beforehand. </p><p></p><p>Several wargames of the 70's had them in the play-by-mail rules... and while it works most reliably when the turns were sent to a 3rd party...</p><p>A typical d6 table would be 6x6 or 12x12... and have a randomized distribution of either 6 or 24 each of the set [1,2,3,4,5,6] across them. The rows and collumns were usually lettered, so ABCDEF or ABCDEFGHIJKL or ABCDEFGHJKLM. Start location is picked by active player's row, defender's collumn, and each contributes a skip number of 0-2; the sum of the 1 plus the two elements is how many spaces to the right, wrapping to the next row. because of the combination of two unknowns for start and skip, the table is valid provided there's a bar to repeating the prior index.</p><p></p><p>Now, one current game does this as a default standard: Feng Shui 2. The publisher even has a whole sheet generator of pseudorandom rolls.</p><p>So, GM generates the sheet of rolls, and asks the player for a start location, and crosses numbers off as used, when attacking with minions.</p><p></p><p>Doing it as prep means just needing to tick the used ones. Been a staple process for decades.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7787485, member: 6779310"] You do it as prep beforehand. Several wargames of the 70's had them in the play-by-mail rules... and while it works most reliably when the turns were sent to a 3rd party... A typical d6 table would be 6x6 or 12x12... and have a randomized distribution of either 6 or 24 each of the set [1,2,3,4,5,6] across them. The rows and collumns were usually lettered, so ABCDEF or ABCDEFGHIJKL or ABCDEFGHJKLM. Start location is picked by active player's row, defender's collumn, and each contributes a skip number of 0-2; the sum of the 1 plus the two elements is how many spaces to the right, wrapping to the next row. because of the combination of two unknowns for start and skip, the table is valid provided there's a bar to repeating the prior index. Now, one current game does this as a default standard: Feng Shui 2. The publisher even has a whole sheet generator of pseudorandom rolls. So, GM generates the sheet of rolls, and asks the player for a start location, and crosses numbers off as used, when attacking with minions. Doing it as prep means just needing to tick the used ones. Been a staple process for decades. [/QUOTE]
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