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A subtle reminder from wizards.(or not so subtle)
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<blockquote data-quote="DEFCON 1" data-source="post: 5264260" data-attributes="member: 7006"><p>Well Aegeri is using something called 'hyperbole'. Overexagerating to create an effect. MMI Solos are not absolutely terrible and fundamentally flawed at a base level. They might be <em>for his game</em>, because his game has players which might be overpowered or underpowered and too fast or too slow to fight against a MMI Solo monster and not produce a fun and exciting result for <em>their game</em>. But for everyone else besides Aegeri... there's no guarantee that what he claims is correct in the slightest. And the fact that Solos in MMI were playtested quite a while and said playtesters did not have nearly the same problems or issues with them (since, you know, after all, the game did <em>get released</em>!), tells us that what Aegeri says is not an empirical fact.</p><p></p><p>That being said... now that we've had two years of worldwide playtesting, and bucketloads of additional supplements to expand the game in ways that those original designers of the first MM's Solos could not think of (since many of those original designers are no longer current designers on the game)... is it surprising that some of the original stuff is not <em>as good</em> at producing fun and exciting results for some people as the newer stuff that's been released? Not at all. But that also doesn't change the fact that for many people, the stuff in MMI is still quite effective, useful, and dare we say it, <em>fun</em> for those people. Despite what some other people might claim.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5264260, member: 7006"] Well Aegeri is using something called 'hyperbole'. Overexagerating to create an effect. MMI Solos are not absolutely terrible and fundamentally flawed at a base level. They might be [I]for his game[/I], because his game has players which might be overpowered or underpowered and too fast or too slow to fight against a MMI Solo monster and not produce a fun and exciting result for [I]their game[/I]. But for everyone else besides Aegeri... there's no guarantee that what he claims is correct in the slightest. And the fact that Solos in MMI were playtested quite a while and said playtesters did not have nearly the same problems or issues with them (since, you know, after all, the game did [I]get released[/I]!), tells us that what Aegeri says is not an empirical fact. That being said... now that we've had two years of worldwide playtesting, and bucketloads of additional supplements to expand the game in ways that those original designers of the first MM's Solos could not think of (since many of those original designers are no longer current designers on the game)... is it surprising that some of the original stuff is not [I]as good[/I] at producing fun and exciting results for some people as the newer stuff that's been released? Not at all. But that also doesn't change the fact that for many people, the stuff in MMI is still quite effective, useful, and dare we say it, [I]fun[/I] for those people. Despite what some other people might claim. [/QUOTE]
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