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<blockquote data-quote="DEFCON 1" data-source="post: 5264798" data-attributes="member: 7006"><p>For many people... 'grindy' doesn't exist. They don't notice it. For many people, long combats are the norm, and they enjoy them. So you cannot use your opinion of what needs to happen for D&D combat to be fun to justify a blanket statement saying that all MMI Solos are terribly designed and fundamentally flawed.</p><p></p><p>Now that being said... do many people not like the MMI Solos and have made their opinions known? Absolutely. Did two additional years of playtesting, new material and listening to critiques convince the designers that Solos could be <em>better</em> than what they had? Absolutely. Has the opinions about MMI Solos tended to fall on the side that they aren't deadly and/or challenging enough? From what I've seen, yes indeed.</p><p></p><p><em>However...</em></p><p></p><p>...there have been plenty of people on these boards who have said they have not had problems. Thus, your claim that all MMI Solo monsters are terrible and not worthwhile is not empirically correct. </p><p></p><p>The proper statement to make is that Monster Manual Solos <em><strong>can</strong></em> cause problems, depending on the type of game you are a part of, and the number and type of characters that are playing. And enough people have run their games in such a way that these problems crop up more often, so changes over time have been made to new monsters to help those people out. However, that in no way invalidates the Solos from Monster Manual 1 and you might as well rip those pages out of the book, because it is impossible to play D&D with them.</p><p></p><p>Now you may think I'm splitting hairs here. And yes I am. However, when you make a black and white statement and the person who posts immediately after you gets concerned because they cannot understand how the game could get shipped if that black and white statement you made was true... I feel the need to point out to him that it <em>isn't</em> black and white, but is a much more vibrant shade of gray.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5264798, member: 7006"] For many people... 'grindy' doesn't exist. They don't notice it. For many people, long combats are the norm, and they enjoy them. So you cannot use your opinion of what needs to happen for D&D combat to be fun to justify a blanket statement saying that all MMI Solos are terribly designed and fundamentally flawed. Now that being said... do many people not like the MMI Solos and have made their opinions known? Absolutely. Did two additional years of playtesting, new material and listening to critiques convince the designers that Solos could be [I]better[/I] than what they had? Absolutely. Has the opinions about MMI Solos tended to fall on the side that they aren't deadly and/or challenging enough? From what I've seen, yes indeed. [I]However...[/I] ...there have been plenty of people on these boards who have said they have not had problems. Thus, your claim that all MMI Solo monsters are terrible and not worthwhile is not empirically correct. The proper statement to make is that Monster Manual Solos [I][B]can[/B][/I] cause problems, depending on the type of game you are a part of, and the number and type of characters that are playing. And enough people have run their games in such a way that these problems crop up more often, so changes over time have been made to new monsters to help those people out. However, that in no way invalidates the Solos from Monster Manual 1 and you might as well rip those pages out of the book, because it is impossible to play D&D with them. Now you may think I'm splitting hairs here. And yes I am. However, when you make a black and white statement and the person who posts immediately after you gets concerned because they cannot understand how the game could get shipped if that black and white statement you made was true... I feel the need to point out to him that it [I]isn't[/I] black and white, but is a much more vibrant shade of gray. [/QUOTE]
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