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*Pathfinder & Starfinder
A Subtle Shift?
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<blockquote data-quote="hong" data-source="post: 3864607" data-attributes="member: 537"><p>Forget that g*mist/s*mulationist/n*rrativist Forgeite silliness, which IMO is good only for sparking arguments over the meaning of g*mist, s*mulationist and n*rrativist. Consider instead Robin Laws' classification scheme, which is a far more useful way to pigeonhole people:</p><p></p><p>- Powergamers: Will probably be happy now that limited per-day powers are gone (for the most part); might be unhappy if game-changing spells/powers are nerfed</p><p>- Buttkickers: Will be very happy, with the addition of more combat options and new ways to kick butt</p><p>- Tacticians: Depends on how much they bought into the 4 encounters/day setup; reduction in lethality also implies reduction in chance to make an impact by mitigating said lethality; however additional within-encounter options might make up for it</p><p>- Storytellers: Will probably be happy; instakills being nerfed and lethality seemingly being toned down means less chance of the plot being wrecked</p><p>- Character actors: See storytellers, only substitute character for plot; will also be anticipating the new social interaction rules (of which little has yet been seen)</p><p>- Specialists: Depends on whether their specialty got nerfed or boosted; if you like playing fighters you're probably happy</p><p>- Casual gamers: By definition, don't care one way or another</p></blockquote><p></p>
[QUOTE="hong, post: 3864607, member: 537"] Forget that g*mist/s*mulationist/n*rrativist Forgeite silliness, which IMO is good only for sparking arguments over the meaning of g*mist, s*mulationist and n*rrativist. Consider instead Robin Laws' classification scheme, which is a far more useful way to pigeonhole people: - Powergamers: Will probably be happy now that limited per-day powers are gone (for the most part); might be unhappy if game-changing spells/powers are nerfed - Buttkickers: Will be very happy, with the addition of more combat options and new ways to kick butt - Tacticians: Depends on how much they bought into the 4 encounters/day setup; reduction in lethality also implies reduction in chance to make an impact by mitigating said lethality; however additional within-encounter options might make up for it - Storytellers: Will probably be happy; instakills being nerfed and lethality seemingly being toned down means less chance of the plot being wrecked - Character actors: See storytellers, only substitute character for plot; will also be anticipating the new social interaction rules (of which little has yet been seen) - Specialists: Depends on whether their specialty got nerfed or boosted; if you like playing fighters you're probably happy - Casual gamers: By definition, don't care one way or another [/QUOTE]
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A Subtle Shift?
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