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A successful "Realms-Shaking-Event"?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4888611" data-attributes="member: 710"><p>Star Wars Yuzang Vong Invasion/New Jedi Order. Oh, wait, that's neither D&D nor generally greeted.</p><p></p><p>Also not d20, also not always appreciated, as far as I know: </p><p>Battletech Clan Invasion.</p><p></p><p>I suppose that Shadowrun had a few changes that were better received, but I think it still didn't convince everyone. (And still not D&D.)</p><p></p><p>I am not sure, but it's possible that a D&D or least close-to-D&D setting where a campaign changing event happened might have been well received for the Diamond Throne setting. </p><p>The Dragons returned. Nothing has happened "yet" from it, but it introduces new potential for conflict that was lacking. But the change is not all that fundamental - the same players are still there in their old positions, but a new one has entered the scene. It's not the same as killing off major NPCs or gods and destroying entire nations.</p><p></p><p>Anyone knows how the end of the Torg campaign was recieved. (I think the end leads to the arrival of the Space Gods, and the destruction/death of the Gaunt Man.) In this case, the change is player-created...</p><p></p><p>I think there is a fundamental issue with this: </p><p>The fans liked the setting as it was. Why should they like a big change if that results in a different setting? And if the big change just returns everything to normal, except we now use a different magic system, was it really that great idea? Isn't a retcon better?</p><p></p><p>Of course, Forgotten Realms had a specific problem - novels were canon for the setting, so if you change the system and that would affect the narrative of the stories, you have to find an explanation to keep canon intact.</p><p></p><p></p><p>Aside from that, I think big changing events might work better if they are built in the setting from the start, and you can play in different timelines.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4888611, member: 710"] Star Wars Yuzang Vong Invasion/New Jedi Order. Oh, wait, that's neither D&D nor generally greeted. Also not d20, also not always appreciated, as far as I know: Battletech Clan Invasion. I suppose that Shadowrun had a few changes that were better received, but I think it still didn't convince everyone. (And still not D&D.) I am not sure, but it's possible that a D&D or least close-to-D&D setting where a campaign changing event happened might have been well received for the Diamond Throne setting. The Dragons returned. Nothing has happened "yet" from it, but it introduces new potential for conflict that was lacking. But the change is not all that fundamental - the same players are still there in their old positions, but a new one has entered the scene. It's not the same as killing off major NPCs or gods and destroying entire nations. Anyone knows how the end of the Torg campaign was recieved. (I think the end leads to the arrival of the Space Gods, and the destruction/death of the Gaunt Man.) In this case, the change is player-created... I think there is a fundamental issue with this: The fans liked the setting as it was. Why should they like a big change if that results in a different setting? And if the big change just returns everything to normal, except we now use a different magic system, was it really that great idea? Isn't a retcon better? Of course, Forgotten Realms had a specific problem - novels were canon for the setting, so if you change the system and that would affect the narrative of the stories, you have to find an explanation to keep canon intact. Aside from that, I think big changing events might work better if they are built in the setting from the start, and you can play in different timelines. [/QUOTE]
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