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A supers-system for me? ... Grim Tales?
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<blockquote data-quote="Krieg" data-source="post: 1696164" data-attributes="member: 5282"><p>In some ways it is an odd mix. Ostensibly 3.5 based but the classes share more with D20 Modern similar to those in D20 Modern (10 lvl, special ability every level, defense bonus) although they are more specialized (Aristocat, Entertainer, Investigator, Scholar, Scoundrel & Warrior). There is also an optional chart for extending them out to lvl 20. Prestige classes are almost all 5 lvl (Ace, Barbarian Lord, Disciple, Explorer, Inventor, Mastermind, Mercenary, Occultist & Spy).</p><p> </p><p>There are three templates for "extraordinary" individuals (ie the PCs), they are Daring, Psychic & Superhuman. Each also includes 1-2 class levels that can be taken by those with the templates of the same name.</p><p> </p><p>Daring (called daredevils)- Essentially gives access to a new class of "Daring" Feats. Daring feats essentially try to replicate the generally above average stature of pulp heroes. </p><p> </p><p>A personal favorite is Death Defiance which allows the player to spend a power point to avoid certain death and be reintroduced at a later time. Allowing the ever popular "Hey, I heard you were dead!". </p><p> </p><p>Psychic (called mesmerists) - Gives access to mental/"magical" powers. </p><p> </p><p>What would a pulp be without a mesmerist with the ability to cloud mens minds? (Cloud minds is 3rd lvl psychic knack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p> </p><p>Superhuman (called stalwarts) - While daredevils may be just a bit faster, stronger, more skilled or just plain better looking than the rest of us; Stalwarts go beyond what humans are capable of. Superhuman abilities (Quantum Knacks) are handled by giving access to a powers list. The character gains one knack at every odd level (it is the same for psi knacks).</p><p> </p><p>Background feats are nicely handled, as each is part of a feat tree allowing the player to expand upon the concept as he grows in power.</p><p> </p><p>There are also rules for super science gadgets and gizmos...</p><p> </p><p>But for me the big draw is the use of Inpsiration Points which quickly frankly blow action points away. They are more complicated but are far more useful as well.</p><p> </p><p>Anyone with one of the three templates gains inspiration points. IPs are used to fuel special abilities (knacks etc) and can be used much like action points (giving bonuses to rolls) but they also allow "dramatic editing" which is nothing more than a fancy way of saying that it gives the players the ability to influence the story directly.</p><p> </p><p>Skidding to a stop at the edge of a 1000' high cliff with a tribe of hungry cannibals hot on your heels? Never fear, not all is lost...if you have the IPs to spend you can "write" your old pilot buddy into the story, showing up just in time to whisk you away to safety!</p><p> </p><p>The idea is similar to that of the Imagination Points in used Grimm, I liked it then and I like it now.</p><p> </p><p>Personally I think that the inspired templates, background feat trees and inpiration points would be great combined with Grim Tales.</p></blockquote><p></p>
[QUOTE="Krieg, post: 1696164, member: 5282"] In some ways it is an odd mix. Ostensibly 3.5 based but the classes share more with D20 Modern similar to those in D20 Modern (10 lvl, special ability every level, defense bonus) although they are more specialized (Aristocat, Entertainer, Investigator, Scholar, Scoundrel & Warrior). There is also an optional chart for extending them out to lvl 20. Prestige classes are almost all 5 lvl (Ace, Barbarian Lord, Disciple, Explorer, Inventor, Mastermind, Mercenary, Occultist & Spy). There are three templates for "extraordinary" individuals (ie the PCs), they are Daring, Psychic & Superhuman. Each also includes 1-2 class levels that can be taken by those with the templates of the same name. Daring (called daredevils)- Essentially gives access to a new class of "Daring" Feats. Daring feats essentially try to replicate the generally above average stature of pulp heroes. A personal favorite is Death Defiance which allows the player to spend a power point to avoid certain death and be reintroduced at a later time. Allowing the ever popular "Hey, I heard you were dead!". Psychic (called mesmerists) - Gives access to mental/"magical" powers. What would a pulp be without a mesmerist with the ability to cloud mens minds? (Cloud minds is 3rd lvl psychic knack. ;) ) Superhuman (called stalwarts) - While daredevils may be just a bit faster, stronger, more skilled or just plain better looking than the rest of us; Stalwarts go beyond what humans are capable of. Superhuman abilities (Quantum Knacks) are handled by giving access to a powers list. The character gains one knack at every odd level (it is the same for psi knacks). Background feats are nicely handled, as each is part of a feat tree allowing the player to expand upon the concept as he grows in power. There are also rules for super science gadgets and gizmos... But for me the big draw is the use of Inpsiration Points which quickly frankly blow action points away. They are more complicated but are far more useful as well. Anyone with one of the three templates gains inspiration points. IPs are used to fuel special abilities (knacks etc) and can be used much like action points (giving bonuses to rolls) but they also allow "dramatic editing" which is nothing more than a fancy way of saying that it gives the players the ability to influence the story directly. Skidding to a stop at the edge of a 1000' high cliff with a tribe of hungry cannibals hot on your heels? Never fear, not all is lost...if you have the IPs to spend you can "write" your old pilot buddy into the story, showing up just in time to whisk you away to safety! The idea is similar to that of the Imagination Points in used Grimm, I liked it then and I like it now. Personally I think that the inspired templates, background feat trees and inpiration points would be great combined with Grim Tales. [/QUOTE]
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