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<blockquote data-quote="squibbles" data-source="post: 8293532" data-attributes="member: 6937590"><p>Just a thought, but what about a Ranger? Some of the ranger spells scream Kung-Fu--absorb elements, zephyr strike--and others--goodberry, or even lesser restoration--fit the alchemy theme pretty well.</p><p></p><p>horizon walker is probably the best match</p><p><em>planar warrior</em> is comparable to to Psi Warrior's <em>psionic strike</em></p><p>blink and haste are on the spell list--sudden, lightning movement</p><p><em>ethereal step</em> is reskinnable as a mystic discipline</p><p>and <em>distant strike</em>, well, just read it:</p><p style="margin-left: 40px">"At 11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see. If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature."</p><p></p><p>And, another thought, wouldn't blind fighting be the thematic way to go with the fighting style? Ranger's have fog cloud to make it brokenly good too.</p><p></p><p></p><p>One thing about jian, <a href="https://internalwudangmartialarts.com/2016/05/27/why-chinese-swords-jian-always-have-tassels/" target="_blank">they always have tassels</a>. And, though this might be a bridge too far for your DM, some jian use an extra long tassel in a way sort of like a <a href="https://en.wikipedia.org/wiki/Chain_whip" target="_blank">chain whip</a> (something between <a href="https://www.youtube.com/watch?v=VagdFgbudO4" target="_blank"><u>this</u></a> and <a href="https://www.youtube.com/watch?v=2JJ79D2hOFM" target="_blank"><u>this</u></a>, i think). If you were feelin' it, you might be able to pitch that as your shield-equivalent.</p><p></p><p></p><p>/snark</p><p></p><p>Druids, nature clerics, all post-TCE rangers, and any PC that picks shillelagh with the magic initiate feat... so, 3... or all of them.</p><p></p><p>/endsnark</p><p></p><p></p><p>You just gotta have something to do that it's worth keeping that hand free for--spellcasting (pre/sans-warcaster), grappling, interacting with objects (with a thief's <em>fast hands</em>), etc.</p><p></p><p>But ya, could be better.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8293532, member: 6937590"] Just a thought, but what about a Ranger? Some of the ranger spells scream Kung-Fu--absorb elements, zephyr strike--and others--goodberry, or even lesser restoration--fit the alchemy theme pretty well. horizon walker is probably the best match [I]planar warrior[/I] is comparable to to Psi Warrior's [I]psionic strike[/I] blink and haste are on the spell list--sudden, lightning movement [I]ethereal step[/I] is reskinnable as a mystic discipline and [I]distant strike[/I], well, just read it: [INDENT=2]"At 11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see. If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature."[/INDENT] And, another thought, wouldn't blind fighting be the thematic way to go with the fighting style? Ranger's have fog cloud to make it brokenly good too. One thing about jian, [URL='https://internalwudangmartialarts.com/2016/05/27/why-chinese-swords-jian-always-have-tassels/']they always have tassels[/URL]. And, though this might be a bridge too far for your DM, some jian use an extra long tassel in a way sort of like a [URL='https://en.wikipedia.org/wiki/Chain_whip']chain whip[/URL] (something between [URL='https://www.youtube.com/watch?v=VagdFgbudO4'][U]this[/U][/URL] and [URL='https://www.youtube.com/watch?v=2JJ79D2hOFM'][U]this[/U][/URL], i think). If you were feelin' it, you might be able to pitch that as your shield-equivalent. /snark Druids, nature clerics, all post-TCE rangers, and any PC that picks shillelagh with the magic initiate feat... so, 3... or all of them. /endsnark You just gotta have something to do that it's worth keeping that hand free for--spellcasting (pre/sans-warcaster), grappling, interacting with objects (with a thief's [I]fast hands[/I]), etc. But ya, could be better. [/QUOTE]
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