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A-symetrical parties
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<blockquote data-quote="Zappo" data-source="post: 1913092" data-attributes="member: 633"><p>The CR 15 one was a unique melee-heavy fiend, capable of dealing heavy damage, with DR, SR, elemental resistances and lots of AC. It could also fly, and it had a few spell-like abilities. Its crucial weakness was an inability to see invisible; I was playing an astral deva and I could cast invisibility sphere. We all became invisible except for our main fighter (a fighter/cleric who spent most of his starting money on an evil-outsider-bane weapon). While staying invisible, we buffed him through the roof, and I mean it. Enough AC and HP to survive a full attack from the monster, enough pluses to hit it, an aligned weapon to bypass DR, and we healed him fully every round. We casted (cast?) every single melee buff spell under 4th level in the PHB. Eventually, the monster realized he was losing, against all odds, and tried to fly away; we all made AoOs and dealt some more damage. On the following round, the ultrabuffed character charged (we made him fly too) and killed it.</p><p> </p><p> I think the CR was a bit high (it didn't hit <em>that</em> much and nothing at 15 should be helpless against invisibility), and we were lucky, but I'm positive it would have wiped out any other 7th-level party. The main artillery spellcaster of a typical party wouldn't get past the SR and elemental resistances, and the main fighter would die quickly because the single cleric wouldn't be able to heal and buff him fast enough. Our crusade party certainly can't deal more damage than that fiend even with full buffs, but it can absorb it.</p><p> </p><p> The 9th level sorceress, OTOH, was using dimension door and invisibility to great effect while her mooks slowed us down. IIRC, at the moment our only way to beat invisibility was invisibility purge, but she was too far. She dispelled most of our protections and started tossing area effect blast spells; with little ways to deal ranged damage, we realized that we could kill her but only after some losses, and decided to postpone the battle to another day. Area dispels are killer against that party; it lives on buffs.</p><p> </p><p> I'd like to play a non-spellcasters party one day, but it'll certainly take a specially designed campaign.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1913092, member: 633"] The CR 15 one was a unique melee-heavy fiend, capable of dealing heavy damage, with DR, SR, elemental resistances and lots of AC. It could also fly, and it had a few spell-like abilities. Its crucial weakness was an inability to see invisible; I was playing an astral deva and I could cast invisibility sphere. We all became invisible except for our main fighter (a fighter/cleric who spent most of his starting money on an evil-outsider-bane weapon). While staying invisible, we buffed him through the roof, and I mean it. Enough AC and HP to survive a full attack from the monster, enough pluses to hit it, an aligned weapon to bypass DR, and we healed him fully every round. We casted (cast?) every single melee buff spell under 4th level in the PHB. Eventually, the monster realized he was losing, against all odds, and tried to fly away; we all made AoOs and dealt some more damage. On the following round, the ultrabuffed character charged (we made him fly too) and killed it. I think the CR was a bit high (it didn't hit [i]that[/i] much and nothing at 15 should be helpless against invisibility), and we were lucky, but I'm positive it would have wiped out any other 7th-level party. The main artillery spellcaster of a typical party wouldn't get past the SR and elemental resistances, and the main fighter would die quickly because the single cleric wouldn't be able to heal and buff him fast enough. Our crusade party certainly can't deal more damage than that fiend even with full buffs, but it can absorb it. The 9th level sorceress, OTOH, was using dimension door and invisibility to great effect while her mooks slowed us down. IIRC, at the moment our only way to beat invisibility was invisibility purge, but she was too far. She dispelled most of our protections and started tossing area effect blast spells; with little ways to deal ranged damage, we realized that we could kill her but only after some losses, and decided to postpone the battle to another day. Area dispels are killer against that party; it lives on buffs. I'd like to play a non-spellcasters party one day, but it'll certainly take a specially designed campaign. [/QUOTE]
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