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<blockquote data-quote="1upus" data-source="post: 1913534" data-attributes="member: 19649"><p>From a player point of view, unbalanced parties with regards to levelling is a royal pain in the butt.</p><p></p><p>Having recently joined a group, when they were still playing DnD, I drew the short end of the straw. The DM had a basic rule that new characters start at the level of the lowest current party member. Hence, when I joined the group, I was at the start of level 5, when the lowest member was about 100XP off level 6. Most of the characters were sitting on levels 7 to 8. </p><p></p><p>THe game we played, by virtue of most of the players, tended to be fairly combat heavy, and this was where the levelling imbalance really showed up. Being of a lower level, I had less HPs and poorer hit chances. Resulting in a decreased ability to hit and deal damage as well as a poorer ability to take damage.</p><p></p><p>Net result, my character tended to be seriously wounded more often and killed more often. actually ended up going backwards in XP due to the house rules with regards to character death.</p><p></p><p>it wasn't until a massive gripe to the GM allowed for catch up in XPs to balance things out that my characters actually managed to survive.</p><p></p><p>this problem isn't really inherent to just DnD though. happens with other games as well. just seems a bit more relevant in dnd where most of the combat effects are level dependent.</p><p></p><p>lupus</p></blockquote><p></p>
[QUOTE="1upus, post: 1913534, member: 19649"] From a player point of view, unbalanced parties with regards to levelling is a royal pain in the butt. Having recently joined a group, when they were still playing DnD, I drew the short end of the straw. The DM had a basic rule that new characters start at the level of the lowest current party member. Hence, when I joined the group, I was at the start of level 5, when the lowest member was about 100XP off level 6. Most of the characters were sitting on levels 7 to 8. THe game we played, by virtue of most of the players, tended to be fairly combat heavy, and this was where the levelling imbalance really showed up. Being of a lower level, I had less HPs and poorer hit chances. Resulting in a decreased ability to hit and deal damage as well as a poorer ability to take damage. Net result, my character tended to be seriously wounded more often and killed more often. actually ended up going backwards in XP due to the house rules with regards to character death. it wasn't until a massive gripe to the GM allowed for catch up in XPs to balance things out that my characters actually managed to survive. this problem isn't really inherent to just DnD though. happens with other games as well. just seems a bit more relevant in dnd where most of the combat effects are level dependent. lupus [/QUOTE]
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