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A Tale Of Lonely Whispers (Renamed)(Closed)
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<blockquote data-quote="Kaodi" data-source="post: 7973136" data-attributes="member: 1231"><p>Formerly: "I May Try Running A PF2 Solo Game" </p><p></p><p>My last two attempts at running a game were aborted under inclement circumstances - and the World is now on lockdown, so circumstances have hardly improved - but I have the itch to try something again. I was thinking with experimenting with a different dynamic though - just having one player - because it leaves you just waiting for one person, and because I like the idea of character driven stories - and that may be easier if you have only one person to worry about. Depending on how the game went maybe the game could be opened up to more people once we got into a groove and circumstances encouraged it. But also with one person there are fewer people to disappoint if I decide I need to pull the plug again.</p><p></p><p>I am of mixed mind on whether to suggest starting at level 2 or level 5. Level 5 would certainly be "safer" for the PC if things were run in the standard way. But ideally this sort of game will have "setbacks" caused by failure rather than immediate death. So maybe level 2, a more pedestrian starting place.</p><p></p><p>In any case - if anyone would like to submit character ideas with some background that can be chewed on I can see if something gives me some inspiration for where we could place and take a story. The ideal scenario would be that I pick a character within the next day or two and then can get to playing pretty much immediately.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7973136, member: 1231"] Formerly: "I May Try Running A PF2 Solo Game" My last two attempts at running a game were aborted under inclement circumstances - and the World is now on lockdown, so circumstances have hardly improved - but I have the itch to try something again. I was thinking with experimenting with a different dynamic though - just having one player - because it leaves you just waiting for one person, and because I like the idea of character driven stories - and that may be easier if you have only one person to worry about. Depending on how the game went maybe the game could be opened up to more people once we got into a groove and circumstances encouraged it. But also with one person there are fewer people to disappoint if I decide I need to pull the plug again. I am of mixed mind on whether to suggest starting at level 2 or level 5. Level 5 would certainly be "safer" for the PC if things were run in the standard way. But ideally this sort of game will have "setbacks" caused by failure rather than immediate death. So maybe level 2, a more pedestrian starting place. In any case - if anyone would like to submit character ideas with some background that can be chewed on I can see if something gives me some inspiration for where we could place and take a story. The ideal scenario would be that I pick a character within the next day or two and then can get to playing pretty much immediately. [/QUOTE]
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