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A Tale of Two Dragons (OOC)
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<blockquote data-quote="silentspace" data-source="post: 2172017" data-attributes="member: 14316"><p>[CODE]</p><p>[B]Name:[/B] Faelar Tarnruth</p><p>[B]Class:[/B] Wizard 2/Divine Oracle 2/Elf Paragon 3/Master of the Yuirwood 3</p><p>[B]Race:[/B] Sun Elf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] male</p><p>[B]Alignment:[/B] N</p><p>[B]Deity:[/B] Corellon Larethian</p><p></p><p>[B]Str:[/B] 8 -1 [B]Level:[/B] 10 [B]XP:[/B] 51,272</p><p>[B]Dex:[/B] 14 +2 [B]BAB:[/B] +6 [B]HP:[/B] 67 (6d8+2d6+2d4+22)</p><p>[B]Con:[/B] 14 +2 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 30 +10 [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 12 +1 [B]Init:[/B] +6 [B]Spell Save:[/B] +4 vs enchantments</p><p>[B]Cha:[/B] 12 +1 [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +3 +2 +0 +1 +1 17</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 17</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +2 +2 +9</p><p>[B]Ref:[/B] 5 +2 +4 +11</p><p>[B]Will:[/B] 8 +1 +2 +11</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>longsword +6 1d8-1 19-20x2</p><p>longbow +8 1d8-1 20x3</p><p>ranged touch +8 - -</p><p></p><p>[B]Languages:[/B] Celestial, Chondathan, Common, Draconic, Elven, Giant, Orc, Sylvan.</p><p></p><p>[B]Abilities:[/B] </p><p> [B]+2 racial bonus on Listen checks[/B] (Elf racial ability.)</p><p> [B]Ability Boost (Ex):[/B] Intelligence score increases by 2. (Elf Paragon </p><p>feature.)</p><p> [B]Automatic search check for secret or concealed door.[/B] (Elf racial</p><p>ability.)</p><p> [B]Darkvision 60':[/B] Goggles of Night.</p><p> [B]Domain Wizard:[/B] Faelar selects the Storm Domain as his arcane </p><p>domain. Faelar automatically adds each new domain spell to her list of known </p><p>spells as soon as he is able to cast it. These spells do not count against </p><p>new spells known per wizard level. Faelar casts spells from his chosen </p><p>domain as a caster of one level higher than his normal level. Faelar gains </p><p>one bonus spell per spell level, which must be filled with the spell from </p><p>that level of the domain spell list (or a lower-level domain spell that has </p><p>been altered with a metamagic feat). Faelar may not specialize in a school </p><p>of magic. </p><p> [B]Elfsight (Ex):[/B] +4 racial bonus on Search and Spot, low-light vision </p><p>allows sight three times as far as a human in starlight, moonlight, </p><p>torchlight, and similar conditions of poor illumination. Overrides elf </p><p>racial ability. (Elf Paragon ability.)</p><p> [B]Generalist Wizardry:[/B] At 1st-level and every new level, gain one </p><p>extra spell of any level Faelar can cast. Also, Faelar may prepare one </p><p>additional spell of his highest spell level each day, of any school. Faelar </p><p>may not specialize in a school of magic. (Elf Wizard Substitution Level </p><p>feature.)</p><p> [B]Immunity to magic sleep effects[/B] (Elf racial ability.) </p><p> [B]Oracle Domain:[/B] +2 caster level for divination spells, and access to </p><p>domain spells. (Divine Oracle feature.)</p><p> [B]Pass without Trace (Sp):[/B] 1/day, affecting up to one creature per </p><p>class level. (Master of the Yuirwood ability.)</p><p> [B]Prescient Sense:[/B] As evasion, but works no matter what armor is </p><p>worn. (Divine Oracle feature.)</p><p> [B]Resist Enchantments (Ex):[/B] +4 racial bonus on saves against </p><p>enchantment spells and effects, overrides elf racial ability. (Elf Paragon </p><p>feature.)</p><p> [B]Scry Bonus:[/B] +1 sacred bonus to save DC for divination (scrying) </p><p>spells. (Divine Oracle ability.)</p><p> [B]Trap Sense:[/B] +1, as rogue ability. (Divine Oracle feature.)</p><p> [B]Uncanny Dodge (Ex):[/B] as rogue ability. (Master of the Yuirwood </p><p>feature.)</p><p> [B]Weapon Focus (Ex):[/B] Weapon focus longsword. (Elf Paragon feature.)</p><p> [B]Work Menhir Circle (Yuirwood) (Su):[/B] Activate menhir circles scattered </p><p>throughout the Yuirwood 4/day (1 per day per class level). These circles act </p><p>as keyed portals (Chapter 2, FRCS), transporting users to any other circle </p><p>of standing stones in the Yuirwood, or to the star elf demi-plane realm of </p><p>Silde'yuir. Faelar must have knowledge of the destination he is trying to </p><p>reach. Once activated, the portal remains open for 1 full round. During this </p><p>time, any creature touching one of the menhirs is transported to the </p><p>destination Faelar chose. (Master of the Yuirwood ability.)</p><p></p><p>[B]Feats:[/B] Alertness, Improved Initiative, Skill Focus (Knowledge-</p><p>Religion), Track</p><p></p><p>[B]Skill Points:[/B] 119 [B]Max Ranks:[/B] 13/6.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 0.5cc +10 +10</p><p>- small/detailed item 0.5cc +10 +2 +12</p><p>- value by weight 0.5cc +10 +2 +12</p><p>- small/detailed, by wt. 0.5cc +10 +4 +14</p><p>Concentration 13 +2 +15</p><p>Craft Calligraphy 2 +10 +2 +14</p><p>Diplomacy 8 +1 +2 +11</p><p>Hide 0 +2 +5 +7</p><p>Intimidate 10 +1 +11</p><p>Knowledge Arcana 5 +10 +15</p><p>Knowledge Local-Star Elf 2 +10 +12</p><p>Knowledge Nature 5 +10 +15</p><p>Knowledge Religion 8 +10 +3 +21</p><p>Listen 13 +1 +4 +18</p><p>Move Silently 0 +2 +5 +7</p><p>Search 9 +10 +4 +23</p><p>Sense Motive 5 +1 +6</p><p>Spellcraft 13 +10 +2 +25</p><p>- learn divination spell 13 +10 +4 +27</p><p>Spot 13 +1 +6 +20</p><p>- in shadowy illumination 13 +1 +9 +23</p><p>Survival 8+2cc +1 +11</p><p>- above ground 8+2cc +1 +2 +13</p><p>- tracking 8+2cc +1 +2 +13</p><p>- tracking on ground 8+2cc +1 +4 +15</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>longsword 15gp 4lb</p><p>longbow 75gp 3lb</p><p>arrows 1gp 3lb</p><p>wand of color spray 300gp -lb (CL 1, 20)</p><p>wand of lesser orb of acid 6750gp -lb (CL 9, 50)</p><p>+2 mithril buckler 5,015gp 2.5lb</p><p>headband of intellect +6 36000gp -lb</p><p>goggles of night 12000gp -lb</p><p>amulet of natural armor +1 2000gp -lb</p><p>vest of resistance +2 4000gp -lb (as cloak of resistance)</p><p>robe of disguise 1800gp -lb (as hat of disguise)</p><p>cloak of elvenkind 2500gp -lb</p><p>bracers of health +2 4000gp -lb (as amulet of health)</p><p>gloves of dexterity +2 4000gp -lb</p><p>ring of protection +1 2000gp -lb</p><p>boots of elvenkind 2500gp -lb</p><p>explorer's outfit 10gp -lb</p><p>signal whistle 8sp -lb</p><p>spell component pouch 5gp 2lb</p><p>- augury focus 25gp -lb (set of marked tokens)</p><p>- divination component (x6) 150gp -lb (incense)</p><p>- identify component 100gp -lb (crushed pearl)</p><p>heward's handy haversack 2000gp 5lb</p><p>- boccob's blessed book 12500gp 1lb</p><p>- scroll of blink 375gp -lb</p><p>- scroll of clairaud/clairvoy 375gp -lb</p><p>- scroll of comprehend languages 25gp -lb</p><p>- scroll of expeditious retreat 25gp -lb</p><p>- scroll of fly 375gp -lb</p><p>- scroll of grease 25gp -lb</p><p>- scroll of hold portal 25gp -lb</p><p>- scroll of protection from evil 25gp -lb</p><p>- scroll of shield 25gp -lb</p><p>- scroll of tongues 375gp -lb</p><p>- bedroll 1sp 5lb</p><p>- blanket 5sp 3lb</p><p>- candle x10 1sp -lb</p><p>- canvas (sq. yd) 1sp 1lb</p><p>- case 1gp 0.5lb</p><p>- chain 30gp 2lb</p><p>- chalk 1cp -lb</p><p>- flint and steel 1gp -lb</p><p>- ink 8gp -lb</p><p>- lantern, bullseye 12gp 3lb</p><p>- lantern, hooded 7gp 2lb</p><p>- mirror, small steel 10gp 0.5lb</p><p>- oil x10 1gp 10lb</p><p>- parchment x10 2gp -lb</p><p>- rations x10 10gp 10lb </p><p>- rope, silk 10gp 5lb</p><p>- sack 1sp 0.5lb</p><p>- sealing wax 1gp 1lb</p><p>- soap 5sp 1lb</p><p>- spade 2gp 8lb</p><p>- tent 10gp 20lb</p><p>- waterskin x10 10gp 40lb</p><p>- everburning torch 110gp 1lb</p><p>- tindertwig x10 10gp -lb</p><p>- sunrod 2gp 1lb</p><p>- masterwork calligraphy tools 55gp 5lb</p><p>- hourglass 25gp 1lb</p><p>- magnifying glass 5gp 3lb</p><p>- peasant's outfit 1sp 2lb</p><p>- scholar's outfit 5gp 6lb</p><p>- traveler's outfit 1gp 5lb</p><p>- mug 4cp 1lb</p><p>- bottle of fine wine 10gp 1.5lb (for identify spell)</p><p>Hidden in the demiplane of Sildeyuir</p><p>- spellbook 1 15gp 3lb</p><p>- spellbook 2 15gp 3lb</p><p>Familiar 100gp -lb</p><p>[B]Total Weight:[/B]17.5lb [B]Money:[/B] 28gp 6sp 5cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 26 53 80 80 400</p><p></p><p>[B]Age:[/B] 145</p><p>[B]Height:[/B] 5'11"</p><p>[B]Weight:[/B] 145lb</p><p>[B]Eyes:[/B] Gold</p><p>[B]Hair:[/B] Copper</p><p>[B]Skin:[/B] Bronze[/CODE]</p><p></p><p><strong>Terk, Weasel familiar:</strong> Alertness, improved evasion, </p><p>share spells, empathic link</p><p></p><p></p><p><strong>Appearance:</strong> </p><p></p><p>Faelar is a gold-eyed Sun Elf of handsome appearance and excellent health. While adventuring he wears a utilitarian explorer's outfit of earth-tone browns, greens and greys, and seems to disappear into the forest. He carries a longsword and a longbow, and moves with an easy grace. He has the look of a ranger about him. He sometimes utilizes disguises, both magical and mundane, while travelling, assuming a wide range of appearances, from a simple peasant, humble pilgrim, scholarly scribe, even an armored warrior. Faelar's movements are quick and graceful. He seems observant and keenly intelligent.</p><p></p><p><strong>Background:</strong> </p><p></p><p>Faelar was born and raised in the Sun Elf Fortress Home of Evereska, the last major settlement of sun elves left on Faerun. In the first few score years of his life, he saw few non-elves. He felt grateful to be under the care and protection of the Hill Elders, which allowed the citizens of Evereska to explore deep within the elven mysteries. As a young man, Faelar spent much of his time outside the city, communing with nature. In the daytime he would explore the great valley of the Fortress Home, harnessing the mythal's power to scale the twelve high hills and gaze out upon the world. To the east, stretching as far as the eye could see, was the Great Desert of Anauroch, home of the dread archwizards of Shade. To the south lay the Western Heartlands, where the scattered human city-states struggled to survive. To the west was the vast wilderness of the High Moors, filled with dangerous creatures. And to the northwest there were the Graypeak Mountains and The High Forest. Beyond that lay Silverymoon, which held the only other enclave of Sun Elves left on the continent. </p><p></p><p>At night Faelar would study the stars, wondering what the future held for him. As he began to study wizardry, Faelar focused on reading the portents left by the Seldarine. Even after spending long days studying, he would continue to spend his nights communing with nature, and eventually gained the ability to read portents almost as well as the accomplished priests of Evereska.</p><p></p><p>Wishing to learn more of his elven heritage, he travelled to Evermeet and Silverymoon, exploring the breadth and range of the dying Elven culture. Curiosity led him east to the Yuirwood, where the Star Elves had retreated to the demiplane of Sildeyuir, long before the Moon and Sun Elves had retreated to Evermeet. The Star Elf foresters welcomed Faelar into their ranks, and taught him the secrets of the Yuir. Just as he did in the Sun Elves' Forest Home, Faelar felt the magic in the rich forests of the Yuir. Safe from scrying under the Yuirwood's leafy canopy, he has spent many years exploring the forest, its ruins, and the remnants of the great Star Elf society. He learned from the Masters of the Yuirwood how to utilize the circles of stone scattered throughout the Yuirwood and Faerun. The Yuirwood is his home, though he utilizes the stone portals and his own teleportation magic to travel often to the demiplane of Sildeyuir, his birthplace of Evereska, and the Sun Elf conclaves at Evermeet and Silverymoon.</p><p></p><p>Among his friends is Penthar Danadin, a human Griffonrider of Aglarond. Penthar visited the Yuirwood on a mission for the Simbul. Faelar acted as his guide, and helped him retrieve an ancient item of power from the Yuir ruins.</p><p></p><p>Recently Faelar finished a year of study, teaching and crafting at the Conclave of Silverymoon. </p><p></p><p>[CODE]</p><p>[B]Notes:[/B]</p><p></p><p>Everything here is from WotC materials, all of it 3.5.</p><p>- Sun Elf is from Forgotten Realms Campaign Setting, p 15. </p><p>- Home Region is from Player's Guide to Faerun, p 21-22.</p><p>- Sun Elf vital statistics are from Player's Guide to Faerun, p 31-32.</p><p>- Elf Paragon is from Unearthed Arcana, p 35-36.</p><p>- Elf Wizard Substitution Level is from Races of the Wild, p 157.</p><p>- Domain Wizard is from Unearthed Arcana, p 57-58.</p><p>- Divine Oracle is from Complete Divine, p 34-36. Description of how Domains work for non-clerics is on p 20. The Oracle Domain is described on p 140.</p><p>- Master of the Yuirwood is from Unapproachable East, p 24-25.</p><p>- The Conclave of Silverymoon is described in Silver Marches, p 62.</p><p>- Fractional Base Bonuses (Unearthed Arcana p 73) are used to calculate BAB and saves.</p><p>- Evereska is described in Forgotten Realms Campaign Setting, p 227-228.</p><p>- The Yuirwood and Sildeyuir are described in Unapproachable East, p 100-101.</p><p></p><p>[B]Region:[/B] Evereska. One of the three recommended regions for Sun Elves. </p><p></p><p>[B]Levels:[/B]</p><p>1. Level 1 feat: Skill Focus Knowledge Religion</p><p> Elf Paragon 1: Elfsight, resist enchantments</p><p>2. Wizard 1 (Elf Wizard Substitution Level): Generalist Wizardry, Scribe Scroll, Summon Familiar</p><p>3. Level 3 feat: Track</p><p> Elf Paragon 2: Weapon Focus Longsword, +1 level of wizard</p><p>4. Wizard 2:</p><p>5. Elf Paragon 3: Ability boost (Int +2), +1 level of wizard</p><p>6. Level 6 feat: Alertness</p><p> Divine Oracle 1: Oracle Domain, Scry Bonus</p><p>7. Divine Oracle 2: Prescient Sense, Trap Sense +1</p><p>8. Master of the Yuirwood 1: Work menhir circle (Yuirwood)</p><p>9. Level 9: Improved Initiative</p><p> Master of the Yuirwood 2: Uncanny dodge</p><p>10. Master of the Yuirwood 3: Pass without trace</p><p></p><p>[b]Ability Scores:[/b]</p><p>Str 8 (0 pts)</p><p>Dex 14 (4 pts, +2 enhancement)</p><p>Con 14 (6 pts, -2 racial, +2 enhancement)</p><p>Int 30 (16 pts, +2 racial, +2 elf paragon ability boost, +2 levels, +6 enhancement)</p><p>Wis 12 (4 pts)</p><p>Cha 12 (4 pts)</p><p></p><p>[b]BAB:[/b] +6 (+6-1/2: +1 Wizard, +2-1/4 Elf Paragon, +1 Divine Oracle, +2-1/4 Master of the </p><p>Yuirwood)</p><p>[b]Init:[/b] +6 (+2 Dex, +4 Improved Initiative)</p><p>[b]HP:[/b] 67 (8+3+6+3+6+4+5+6+6+6+22)</p><p></p><p>[b]AC (with mage armor):[/b] 21, [b]Touch:[/b] 17, [b]Flatfooted:[/b] 21</p><p></p><p>[b]Fort:[/b] +9-5/6 (+2/3 Wizard, +1 Elf Paragon, +2/3 Divine Oracle, +3-1/2 Master of the Yuirwood, +2 Con, +2 resistance)</p><p>[b]Ref:[/b] +9-5/6 (+2/3 Wizard, +3-1/2 Elf Paragon, +2/3 Divine Oracle, +1 Master of the Yuirwood, +2 familiar, +2 Dex, +2 resistance)</p><p>[b]Will:[/b] +11 (+3 Wizard, +1 Elf Paragon, +3 Divine Oracle, +1 Master of the Yuirwood, +1 Wis, +2 resistance)</p><p></p><p>[b]Languages:[/b]</p><p>[b]Automatic Languages:[/b] Chondathan, Elven, Common. </p><p> Sun Elf Automatic Languages: Elven, Common, home region.</p><p> Evereska Region Automatic Languages: Chondathan, Elven</p><p>[b]Bonus Languages:[/b] Celestial, Draconic, Giant, Orc, Sylvan.</p><p> Sun Elf Bonus Languages: Auran, Celestial, Chondathan, Gnome, Halfling, Illuskan, Sylvan</p><p> Evereska Region Bonus Languages: Auran, Draconic, Goblin, Giant, Illuskan, Orc</p><p> Wizard Bonus Languages: Draconic</p><p></p><p>[b]Skills Ranks:[/b] 119</p><p>1. Elf Paragon 1: (4+5)x4 = 36</p><p>2. Wizard 1 (Elf): 2+5 = 7</p><p>3. Elf Paragon 2: 4+5 = 9</p><p>4. Wizard 2: 2+6 = 8</p><p>5. Elf Paragon 3: 4+6 = 10</p><p>6. Divine Oracle 1: 2+6 = 8 </p><p>7. Divine Oracle 2: 2+6 = 8 </p><p>8. Master of the Yuirwood 1: 4+7 = 11</p><p>9. Master of the Yuirwood 2: 4+7 = 11</p><p>10. Master of the Yuirwood 3: 4+7 = 11</p><p></p><p>[b]Skills:[/b] </p><p>Appraise +10 [0.5 cc ranks, +10 Int]</p><p>Concentration +15 [13 ranks, +2 Con]</p><p>Craft Calligraphy +14 [2 ranks, +10 Int, +2 competence (masterwork calligraphy tools)]</p><p>Diplomacy +11 [8 ranks, +2 Sense Motive Synergy, +1 Cha]</p><p>Hide +7 [0 ranks, +2 Cha, +5 circumstance (cloak)]</p><p>Intimidate +11 [10 ranks, +1 Cha]</p><p>Knowledge Arcana +15 [5 ranks, +10 Int]</p><p>Knowledge Local-Star Elf +12 [2 ranks, +10 Int]</p><p>Knowledge Nature +15 [5 ranks, +10 Int]</p><p>Knowledge Religion +21 [8 ranks, +3 skill focus, +10 Int]</p><p>Listen +18 [13 ranks, +2 racial, +2 alertness, +1 wis]</p><p>Move Silently +7 [0 ranks, +2 Cha, +5 circumstance (boots)]</p><p>Search +23 [9 ranks, +4 racial, +10 Int]</p><p>Sense Motive +6 [5 ranks, +1 Wis]</p><p>Spellcraft +25 (+27 to learn divination spells) [13 ranks, +2 Knowledge Arcana Synergy, +10 Int]</p><p>Spot +20 (+23 in shadows) [13 ranks, +4 racial, +2 alertness, +1 wis]</p><p>Survival +11 (+13 to track or in above ground natural environments, +15 to track in above ground natural environments) [8 ranks, +2 cc ranks, +1 Wis]</p><p></p><p>[b]Weapon and Armor Proficiency:[/b]</p><p>[b]Weapon Proficiency:[/b] All simple and martial weapons.</p><p> Elf: Rapiers, longswords, shortbows, and longbows</p><p> Elf Paragon: All simple weapons, rapiers, longswords, shortbows, and longbows</p><p> Wizard: club, dagger, heavy crossbow, light crossbow, and quarterstaff</p><p> Master of the Yuirwood Weapon Proficiency: All simple and martial weapons.</p><p>[b]Armor Proficiency:[/b] Light armor and shields.</p><p> Elf Paragon: Light armor</p><p> Master of the Yuirwood: Light armor and shields.</p><p></p><p>[B]Spells[/B]</p><p>[B]Spells Slots:[/B] 4+d/4+3+d/4+3+d/3+2+d/2+2+d/1+2+1+d</p><p>[B]Caster level:[/B] 9 (10 for Storm Domain spells, 11 for divination spells)</p><p>[B]Spell DC:[/B] 20 (21 for divination-scrying spells) + spell level </p><p></p><p>[B]Spells Prepared:[/B]</p><p>0-detect magic, message, open/close, prestidigitation, ray of frost (d)</p><p>1-charm person, feather fall, hold portal, identify, lesser orb of cold, mage armor, obscuring mist (d), true strike.</p><p>2-gust of wind (d), hideous laughter, invisibility, mirror image, resist energy, scorching ray, see invisibility, web.</p><p>3-dispel magic x2, divination, fireball, lightning bolt (d), ray of exhaustion.</p><p>4-black tentacles, dimension door, ice storm (d), polymorph, solid fog.</p><p>5-cloudkill, control winds (d), feeblemind, teleport, wall of force.</p><p></p><p>[B]Spellbook 1:[/B]</p><p>0-acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue.</p><p>1-alarm, charm person, disguise self, expeditious retreat, feather fall, grease, hold portal, identify, mage armor, magic missile, obscuring mist (d), protection from evil, shield.</p><p>2-augury, gust of wind (d), invisibility, mirror image, resist energy, see invisibility, web.</p><p>3-blacklight, dispel magic, divination, fireball, fly, lightning bolt (d), major image.</p><p>4-black tentacles, dimension door, ice storm (d), polymorph, orb of acid, scrying, solid fog.</p><p>Pages Used: 95 (1x19, +1x13, +2x7, +3x7, +4x7)</p><p></p><p>[B]Spellbook 2:[/B]</p><p>5-cloudkill, commune, control winds (d), dominate person, leomund's hidden lodge, secret chest, teleport, wall of force.</p><p>Pages Used: 40 (5x8)</p><p></p><p>[B]Boccob's Blessed Book:[/B]</p><p>[i]contains all the spells in spellbooks 1 and 2 plus:[/i]</p><p>1-comprehend languages, kauper's skittish nerves, know protections, lesser orb of acid, lesser orb of cold, true strike.</p><p>2-bear's endurance, cat's grace, create magic tattoo, darkvision, fox's cunning, hideous laughter, scorching ray.</p><p>3-bands of steel, clairaudience/clairvoyance, ray of exhaustion, secret page, suggestion, tongues.</p><p>4-fire shield, resilient sphere.</p><p>5-feeblemind, waves of fatigue.</p><p></p><p>[B]Storm Domain Spells:[/B] 0-ray of frost, 1-obscuring mist, 2-gust of wind, 3-lightning bolt, 4-ice storm, 5-control winds, 6-chain lightning, 7-control weather, 8-whirlwind, 9-storm of vengeance.</p><p></p><p>[B]Oracle Domain Spells:[/B]</p><p>[i]these spells can be learned as arcane spells[/i]</p><p>1-identify, 2-augury, 3-divination, 4-scrying, 5-commune, 6-legend lore, 7-greater scrying, 8-discern location, 9-foresight.</p><p></p><p>[B]Costly Material Components:[/B]</p><p>augury: Incense worth at least 25 gp.</p><p>create magic tattoo: Tattoo inks in appropriate colors costing at least 100 gp.</p><p>divination: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.</p><p>identify: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.</p><p></p><p>[B]Costly Material Focuses:[/B]</p><p>augury: A set of marked sticks, bones, or similar tokens of at least 25 gp value.</p><p>scrying: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.</p><p></p><p>[B]Non-core spells:[/B]</p><p>bands of steel - Complete Arcane, p 98.</p><p>blacklight - Player's Guide to Faerun p 96. (Forgotten Realms Campaign Setting p 67.)</p><p>create magic tattoo - Player's Guide to Faerun p 101.</p><p>kauper's skittish nerves - Player's Guide to Faerun p 95. (Magic of Faerun p 103.)</p><p>know protections - Player's Guide to Faerun p 95. (Magic of Faerun p 104.)</p><p>leomund's hidden lodge - Complete Arcane p 113.</p><p>lesser orb of acid - Complete Arcane p 115.</p><p>lesser orb of cold - Complete Arcane p 116.</p><p>orb of acid - Complete Arcane p 115.</p><p></p><p>[B]Cost Calculations:[/B]</p><p></p><p>[B]Bonus Items: [/B]</p><p>spellbook 1 15gp 3lb</p><p>wand of color spray (CL 1, 20) 300gp 0lb</p><p>explorer's outfit 10gp -lb</p><p></p><p>[B]Costly Material Components:[/B]</p><p>augury: Incense worth at least 25 gp.</p><p>create magic tattoo: Tattoo inks in appropriate colors costing at least 100 gp.</p><p>divination: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.</p><p>identify: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.</p><p></p><p>[B]Costly Material Focuses:[/B]</p><p>augury: A set of marked sticks, bones, or similar tokens of at least 25 gp value.</p><p>scrying: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.</p><p></p><p></p><p></p><p>[B]Items Purchased:[/B]</p><p>rapier 20gp 2lb</p><p>longbow 75gp 3lb</p><p>arrows 1gp 3lb</p><p>ring of protection +1 2000gp -lb (CL 5, Forge Ring, shield of faith)</p><p>signal whistle 8sp -lb</p><p>spell component pouch 5gp 2lb</p><p>- augury focus 25gp -lb (set of marked tokens)</p><p>- divination component (x6) 150gp -lb (incense)</p><p>- identify component 100gp -lb (crushed pearl)</p><p>spellbook 2 15gp 3lb</p><p>- bedroll 1sp 5lb</p><p>- blanket 5sp 3lb</p><p>- candle x10 1sp -lb</p><p>- canvas (sq. yd) 1sp 1lb</p><p>- case 1gp 0.5lb</p><p>- chain 30gp 2lb</p><p>- chalk 1cp -lb</p><p>- flint and steel 1gp -lb</p><p>- ink 8gp -lb</p><p>- lantern, bullseye 12gp 3lb</p><p>- lantern, hooded 7gp 2lb</p><p>- mirror, small steel 10gp 0.5lb</p><p>- oil x10 1gp 10lb</p><p>- parchment x10 2gp -lb</p><p>- rations x10 10gp 10lb </p><p>- rope, silk 10gp 5lb</p><p>- sack 1sp 0.5lb</p><p>- sealing wax 1gp 1lb</p><p>- soap 5sp 1lb</p><p>- spade 2gp 8lb</p><p>- tent 10gp 20lb</p><p>- waterskin x10 10gp 40lb</p><p>- everburning torch 110gp 1lb</p><p>- tindertwig x10 10gp -lb</p><p>- sunrod 2gp 1lb</p><p>- masterwork calligraphy tools 55gp 5lb</p><p>- hourglass 25gp 1lb</p><p>- magnifying glass 5gp 3lb</p><p>- peasant's outfit 1sp 2lb</p><p>- scholar's outfit 5gp 6lb</p><p>- traveler's outfit 1gp 5lb</p><p>- mug 4cp 1lb</p><p>- bottle of fine wine 10gp 1.5lb (for identify spell)</p><p>familiar 100gp -lb</p><p> subtotal 2831.35 gp.</p><p></p><p>[B]Items crafted: [/B]</p><p>+2 mithril buckler 5015gp 2.5lb (CL 6, Craft Arms and Armor)</p><p>headband of intellect +6 36000gp -lb (CL 8, Craft Wondrous Item, fox's cunning)</p><p>goggles of night 12000gp -lb (CL 3, Craft Wondrous Item, darkvision)</p><p>amulet of natural armor +1 2000gp -lb (CL 5, Craft Wondrous Item, barkskin)</p><p>vest of resistance +2 4000gp -lb (CL 6, Craft Wondrous Item, resistance)</p><p>robe of disguise 1800gp -lb (CL 1, Craft Wondrous Item, disguise self)</p><p>cloak of elvenkind 2500gp -lb (CL 3, Craft Wondrous Item, elf, invisibility)</p><p>bracers of health +2 4000gp -lb (CL 8, Craft Wondrous Item, bear's endurance)</p><p>gloves of dexterity +2 4000gp -lb (CL 8, Craft Wondrous Item, cat's grace)</p><p>boots of elvenkind 2500gp -lb (CL 3, Craft Wondrous Item, elf)</p><p>heward's handy haversack 2000gp 5lb (CL 9, Craft Wondrous Item, leomund's secret chest)</p><p>boccob's blessed book 12500gp 1lb (CL 7, Craft Wondrous Item, secret page)</p><p>wand of lesser orb of acid 6750gp -lb (CL 9, Craft Wand, lesser orb of acid)</p><p> subtotal 95,065 gp.</p><p></p><p>[B]Crafted Item Cost:[/B] 94,050 gp. (95,065 - 1,015)</p><p>[i]Items crafted at the Conclave of Silverymoon (Silver Marches p 62)[/i]</p><p>Tuition: 2,500 gp. (spend half time teaching)</p><p>50% crafting cost: 47,025 gp.</p><p>10% fee: 9,405 gp.</p><p>Spellcasting costs: 20 gp. (barkskin, 2 days x 1x10 gp)</p><p>Other materials: 1,015 gp. (mithral buckler)</p><p> subtotal 59,965 gp.</p><p>Experience Cost: 3,762 xp.</p><p></p><p>[B]Scrolls Scribed:[/B]</p><p>- scroll of blink 375gp -lb</p><p>- scroll of clairaud/clairvoy 375gp -lb</p><p>- scroll of comprehend languages 25gp -lb</p><p>- scroll of expeditious retreat 25gp -lb</p><p>- scroll of fly 375gp -lb</p><p>- scroll of grease 25gp -lb</p><p>- scroll of hold portal 25gp -lb</p><p>- scroll of protection from evil 25gp -lb</p><p>- scroll of shield 25gp -lb</p><p>- scroll of tongues 375gp -lb</p><p> subtotal 1,650 gp.</p><p></p><p>[B]Scribed Scroll Cost:[/B] 1,650</p><p> 50% scribing cost: 825 gp.</p><p>Experience Cost: 66 xp.</p><p></p><p>[B]Spells Purchased:[/b]</p><p>[B]Spells copied from scroll at the Conclave of Silverymoon:[/B] (Silver Marches p 62)</p><p>- 1: 12.5 x 2 25 gp. </p><p>- 2: 75 x 7 525 gp. </p><p> subtotal 550 gp.</p><p>[B]Spells copied from spellbooks:[/B] (PHB p179)</p><p>- 3: 150 x 6 900 gp. </p><p>- 4: 200 x 2 400 gp. </p><p>- 5: 250 x 2 500 gp. </p><p> subtotal 1,800 gp.</p><p></p><p>[B]Total Gold Cost:[/B]</p><p>Purchased items: 2,831.35</p><p>Crafting: 59,965.00</p><p>Scribing: 825.00</p><p>Spells: 550.00</p><p> 1,800.00</p><p> Total: 65,971.35</p><p></p><p>[B]Cash:[/B]</p><p>Base 66,000 - 65,971.35 = 28.65 = 28 gp, 6 sp, 5 cp</p><p></p><p>[B]Total Exp Cost:[/B]</p><p>Crafting: 3,762</p><p>Scribing: 66</p><p> Total: 3,828</p><p></p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="silentspace, post: 2172017, member: 14316"] [CODE] [B]Name:[/B] Faelar Tarnruth [B]Class:[/B] Wizard 2/Divine Oracle 2/Elf Paragon 3/Master of the Yuirwood 3 [B]Race:[/B] Sun Elf [B]Size:[/B] Medium [B]Gender:[/B] male [B]Alignment:[/B] N [B]Deity:[/B] Corellon Larethian [B]Str:[/B] 8 -1 [B]Level:[/B] 10 [B]XP:[/B] 51,272 [B]Dex:[/B] 14 +2 [B]BAB:[/B] +6 [B]HP:[/B] 67 (6d8+2d6+2d4+22) [B]Con:[/B] 14 +2 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] -/- [B]Int:[/B] 30 +10 [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 12 +1 [B]Init:[/B] +6 [B]Spell Save:[/B] +4 vs enchantments [B]Cha:[/B] 12 +1 [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +3 +2 +0 +1 +1 17 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 17 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +2 +2 +9 [B]Ref:[/B] 5 +2 +4 +11 [B]Will:[/B] 8 +1 +2 +11 [B]Weapon Attack Damage Critical[/B] longsword +6 1d8-1 19-20x2 longbow +8 1d8-1 20x3 ranged touch +8 - - [B]Languages:[/B] Celestial, Chondathan, Common, Draconic, Elven, Giant, Orc, Sylvan. [B]Abilities:[/B] [B]+2 racial bonus on Listen checks[/B] (Elf racial ability.) [B]Ability Boost (Ex):[/B] Intelligence score increases by 2. (Elf Paragon feature.) [B]Automatic search check for secret or concealed door.[/B] (Elf racial ability.) [B]Darkvision 60':[/B] Goggles of Night. [B]Domain Wizard:[/B] Faelar selects the Storm Domain as his arcane domain. Faelar automatically adds each new domain spell to her list of known spells as soon as he is able to cast it. These spells do not count against new spells known per wizard level. Faelar casts spells from his chosen domain as a caster of one level higher than his normal level. Faelar gains one bonus spell per spell level, which must be filled with the spell from that level of the domain spell list (or a lower-level domain spell that has been altered with a metamagic feat). Faelar may not specialize in a school of magic. [B]Elfsight (Ex):[/B] +4 racial bonus on Search and Spot, low-light vision allows sight three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. Overrides elf racial ability. (Elf Paragon ability.) [B]Generalist Wizardry:[/B] At 1st-level and every new level, gain one extra spell of any level Faelar can cast. Also, Faelar may prepare one additional spell of his highest spell level each day, of any school. Faelar may not specialize in a school of magic. (Elf Wizard Substitution Level feature.) [B]Immunity to magic sleep effects[/B] (Elf racial ability.) [B]Oracle Domain:[/B] +2 caster level for divination spells, and access to domain spells. (Divine Oracle feature.) [B]Pass without Trace (Sp):[/B] 1/day, affecting up to one creature per class level. (Master of the Yuirwood ability.) [B]Prescient Sense:[/B] As evasion, but works no matter what armor is worn. (Divine Oracle feature.) [B]Resist Enchantments (Ex):[/B] +4 racial bonus on saves against enchantment spells and effects, overrides elf racial ability. (Elf Paragon feature.) [B]Scry Bonus:[/B] +1 sacred bonus to save DC for divination (scrying) spells. (Divine Oracle ability.) [B]Trap Sense:[/B] +1, as rogue ability. (Divine Oracle feature.) [B]Uncanny Dodge (Ex):[/B] as rogue ability. (Master of the Yuirwood feature.) [B]Weapon Focus (Ex):[/B] Weapon focus longsword. (Elf Paragon feature.) [B]Work Menhir Circle (Yuirwood) (Su):[/B] Activate menhir circles scattered throughout the Yuirwood 4/day (1 per day per class level). These circles act as keyed portals (Chapter 2, FRCS), transporting users to any other circle of standing stones in the Yuirwood, or to the star elf demi-plane realm of Silde'yuir. Faelar must have knowledge of the destination he is trying to reach. Once activated, the portal remains open for 1 full round. During this time, any creature touching one of the menhirs is transported to the destination Faelar chose. (Master of the Yuirwood ability.) [B]Feats:[/B] Alertness, Improved Initiative, Skill Focus (Knowledge- Religion), Track [B]Skill Points:[/B] 119 [B]Max Ranks:[/B] 13/6.5 [B]Skills Ranks Mod Misc Total[/B] Appraise 0.5cc +10 +10 - small/detailed item 0.5cc +10 +2 +12 - value by weight 0.5cc +10 +2 +12 - small/detailed, by wt. 0.5cc +10 +4 +14 Concentration 13 +2 +15 Craft Calligraphy 2 +10 +2 +14 Diplomacy 8 +1 +2 +11 Hide 0 +2 +5 +7 Intimidate 10 +1 +11 Knowledge Arcana 5 +10 +15 Knowledge Local-Star Elf 2 +10 +12 Knowledge Nature 5 +10 +15 Knowledge Religion 8 +10 +3 +21 Listen 13 +1 +4 +18 Move Silently 0 +2 +5 +7 Search 9 +10 +4 +23 Sense Motive 5 +1 +6 Spellcraft 13 +10 +2 +25 - learn divination spell 13 +10 +4 +27 Spot 13 +1 +6 +20 - in shadowy illumination 13 +1 +9 +23 Survival 8+2cc +1 +11 - above ground 8+2cc +1 +2 +13 - tracking 8+2cc +1 +2 +13 - tracking on ground 8+2cc +1 +4 +15 [B]Equipment: Cost Weight[/B] longsword 15gp 4lb longbow 75gp 3lb arrows 1gp 3lb wand of color spray 300gp -lb (CL 1, 20) wand of lesser orb of acid 6750gp -lb (CL 9, 50) +2 mithril buckler 5,015gp 2.5lb headband of intellect +6 36000gp -lb goggles of night 12000gp -lb amulet of natural armor +1 2000gp -lb vest of resistance +2 4000gp -lb (as cloak of resistance) robe of disguise 1800gp -lb (as hat of disguise) cloak of elvenkind 2500gp -lb bracers of health +2 4000gp -lb (as amulet of health) gloves of dexterity +2 4000gp -lb ring of protection +1 2000gp -lb boots of elvenkind 2500gp -lb explorer's outfit 10gp -lb signal whistle 8sp -lb spell component pouch 5gp 2lb - augury focus 25gp -lb (set of marked tokens) - divination component (x6) 150gp -lb (incense) - identify component 100gp -lb (crushed pearl) heward's handy haversack 2000gp 5lb - boccob's blessed book 12500gp 1lb - scroll of blink 375gp -lb - scroll of clairaud/clairvoy 375gp -lb - scroll of comprehend languages 25gp -lb - scroll of expeditious retreat 25gp -lb - scroll of fly 375gp -lb - scroll of grease 25gp -lb - scroll of hold portal 25gp -lb - scroll of protection from evil 25gp -lb - scroll of shield 25gp -lb - scroll of tongues 375gp -lb - bedroll 1sp 5lb - blanket 5sp 3lb - candle x10 1sp -lb - canvas (sq. yd) 1sp 1lb - case 1gp 0.5lb - chain 30gp 2lb - chalk 1cp -lb - flint and steel 1gp -lb - ink 8gp -lb - lantern, bullseye 12gp 3lb - lantern, hooded 7gp 2lb - mirror, small steel 10gp 0.5lb - oil x10 1gp 10lb - parchment x10 2gp -lb - rations x10 10gp 10lb - rope, silk 10gp 5lb - sack 1sp 0.5lb - sealing wax 1gp 1lb - soap 5sp 1lb - spade 2gp 8lb - tent 10gp 20lb - waterskin x10 10gp 40lb - everburning torch 110gp 1lb - tindertwig x10 10gp -lb - sunrod 2gp 1lb - masterwork calligraphy tools 55gp 5lb - hourglass 25gp 1lb - magnifying glass 5gp 3lb - peasant's outfit 1sp 2lb - scholar's outfit 5gp 6lb - traveler's outfit 1gp 5lb - mug 4cp 1lb - bottle of fine wine 10gp 1.5lb (for identify spell) Hidden in the demiplane of Sildeyuir - spellbook 1 15gp 3lb - spellbook 2 15gp 3lb Familiar 100gp -lb [B]Total Weight:[/B]17.5lb [B]Money:[/B] 28gp 6sp 5cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 26 53 80 80 400 [B]Age:[/B] 145 [B]Height:[/B] 5'11" [B]Weight:[/B] 145lb [B]Eyes:[/B] Gold [B]Hair:[/B] Copper [B]Skin:[/B] Bronze[/CODE] [B]Terk, Weasel familiar:[/B] Alertness, improved evasion, share spells, empathic link [B]Appearance:[/B] Faelar is a gold-eyed Sun Elf of handsome appearance and excellent health. While adventuring he wears a utilitarian explorer's outfit of earth-tone browns, greens and greys, and seems to disappear into the forest. He carries a longsword and a longbow, and moves with an easy grace. He has the look of a ranger about him. He sometimes utilizes disguises, both magical and mundane, while travelling, assuming a wide range of appearances, from a simple peasant, humble pilgrim, scholarly scribe, even an armored warrior. Faelar's movements are quick and graceful. He seems observant and keenly intelligent. [B]Background:[/B] Faelar was born and raised in the Sun Elf Fortress Home of Evereska, the last major settlement of sun elves left on Faerun. In the first few score years of his life, he saw few non-elves. He felt grateful to be under the care and protection of the Hill Elders, which allowed the citizens of Evereska to explore deep within the elven mysteries. As a young man, Faelar spent much of his time outside the city, communing with nature. In the daytime he would explore the great valley of the Fortress Home, harnessing the mythal's power to scale the twelve high hills and gaze out upon the world. To the east, stretching as far as the eye could see, was the Great Desert of Anauroch, home of the dread archwizards of Shade. To the south lay the Western Heartlands, where the scattered human city-states struggled to survive. To the west was the vast wilderness of the High Moors, filled with dangerous creatures. And to the northwest there were the Graypeak Mountains and The High Forest. Beyond that lay Silverymoon, which held the only other enclave of Sun Elves left on the continent. At night Faelar would study the stars, wondering what the future held for him. As he began to study wizardry, Faelar focused on reading the portents left by the Seldarine. Even after spending long days studying, he would continue to spend his nights communing with nature, and eventually gained the ability to read portents almost as well as the accomplished priests of Evereska. Wishing to learn more of his elven heritage, he travelled to Evermeet and Silverymoon, exploring the breadth and range of the dying Elven culture. Curiosity led him east to the Yuirwood, where the Star Elves had retreated to the demiplane of Sildeyuir, long before the Moon and Sun Elves had retreated to Evermeet. The Star Elf foresters welcomed Faelar into their ranks, and taught him the secrets of the Yuir. Just as he did in the Sun Elves' Forest Home, Faelar felt the magic in the rich forests of the Yuir. Safe from scrying under the Yuirwood's leafy canopy, he has spent many years exploring the forest, its ruins, and the remnants of the great Star Elf society. He learned from the Masters of the Yuirwood how to utilize the circles of stone scattered throughout the Yuirwood and Faerun. The Yuirwood is his home, though he utilizes the stone portals and his own teleportation magic to travel often to the demiplane of Sildeyuir, his birthplace of Evereska, and the Sun Elf conclaves at Evermeet and Silverymoon. Among his friends is Penthar Danadin, a human Griffonrider of Aglarond. Penthar visited the Yuirwood on a mission for the Simbul. Faelar acted as his guide, and helped him retrieve an ancient item of power from the Yuir ruins. Recently Faelar finished a year of study, teaching and crafting at the Conclave of Silverymoon. [CODE] [B]Notes:[/B] Everything here is from WotC materials, all of it 3.5. - Sun Elf is from Forgotten Realms Campaign Setting, p 15. - Home Region is from Player's Guide to Faerun, p 21-22. - Sun Elf vital statistics are from Player's Guide to Faerun, p 31-32. - Elf Paragon is from Unearthed Arcana, p 35-36. - Elf Wizard Substitution Level is from Races of the Wild, p 157. - Domain Wizard is from Unearthed Arcana, p 57-58. - Divine Oracle is from Complete Divine, p 34-36. Description of how Domains work for non-clerics is on p 20. The Oracle Domain is described on p 140. - Master of the Yuirwood is from Unapproachable East, p 24-25. - The Conclave of Silverymoon is described in Silver Marches, p 62. - Fractional Base Bonuses (Unearthed Arcana p 73) are used to calculate BAB and saves. - Evereska is described in Forgotten Realms Campaign Setting, p 227-228. - The Yuirwood and Sildeyuir are described in Unapproachable East, p 100-101. [B]Region:[/B] Evereska. One of the three recommended regions for Sun Elves. [B]Levels:[/B] 1. Level 1 feat: Skill Focus Knowledge Religion Elf Paragon 1: Elfsight, resist enchantments 2. Wizard 1 (Elf Wizard Substitution Level): Generalist Wizardry, Scribe Scroll, Summon Familiar 3. Level 3 feat: Track Elf Paragon 2: Weapon Focus Longsword, +1 level of wizard 4. Wizard 2: 5. Elf Paragon 3: Ability boost (Int +2), +1 level of wizard 6. Level 6 feat: Alertness Divine Oracle 1: Oracle Domain, Scry Bonus 7. Divine Oracle 2: Prescient Sense, Trap Sense +1 8. Master of the Yuirwood 1: Work menhir circle (Yuirwood) 9. Level 9: Improved Initiative Master of the Yuirwood 2: Uncanny dodge 10. Master of the Yuirwood 3: Pass without trace [b]Ability Scores:[/b] Str 8 (0 pts) Dex 14 (4 pts, +2 enhancement) Con 14 (6 pts, -2 racial, +2 enhancement) Int 30 (16 pts, +2 racial, +2 elf paragon ability boost, +2 levels, +6 enhancement) Wis 12 (4 pts) Cha 12 (4 pts) [b]BAB:[/b] +6 (+6-1/2: +1 Wizard, +2-1/4 Elf Paragon, +1 Divine Oracle, +2-1/4 Master of the Yuirwood) [b]Init:[/b] +6 (+2 Dex, +4 Improved Initiative) [b]HP:[/b] 67 (8+3+6+3+6+4+5+6+6+6+22) [b]AC (with mage armor):[/b] 21, [b]Touch:[/b] 17, [b]Flatfooted:[/b] 21 [b]Fort:[/b] +9-5/6 (+2/3 Wizard, +1 Elf Paragon, +2/3 Divine Oracle, +3-1/2 Master of the Yuirwood, +2 Con, +2 resistance) [b]Ref:[/b] +9-5/6 (+2/3 Wizard, +3-1/2 Elf Paragon, +2/3 Divine Oracle, +1 Master of the Yuirwood, +2 familiar, +2 Dex, +2 resistance) [b]Will:[/b] +11 (+3 Wizard, +1 Elf Paragon, +3 Divine Oracle, +1 Master of the Yuirwood, +1 Wis, +2 resistance) [b]Languages:[/b] [b]Automatic Languages:[/b] Chondathan, Elven, Common. Sun Elf Automatic Languages: Elven, Common, home region. Evereska Region Automatic Languages: Chondathan, Elven [b]Bonus Languages:[/b] Celestial, Draconic, Giant, Orc, Sylvan. Sun Elf Bonus Languages: Auran, Celestial, Chondathan, Gnome, Halfling, Illuskan, Sylvan Evereska Region Bonus Languages: Auran, Draconic, Goblin, Giant, Illuskan, Orc Wizard Bonus Languages: Draconic [b]Skills Ranks:[/b] 119 1. Elf Paragon 1: (4+5)x4 = 36 2. Wizard 1 (Elf): 2+5 = 7 3. Elf Paragon 2: 4+5 = 9 4. Wizard 2: 2+6 = 8 5. Elf Paragon 3: 4+6 = 10 6. Divine Oracle 1: 2+6 = 8 7. Divine Oracle 2: 2+6 = 8 8. Master of the Yuirwood 1: 4+7 = 11 9. Master of the Yuirwood 2: 4+7 = 11 10. Master of the Yuirwood 3: 4+7 = 11 [b]Skills:[/b] Appraise +10 [0.5 cc ranks, +10 Int] Concentration +15 [13 ranks, +2 Con] Craft Calligraphy +14 [2 ranks, +10 Int, +2 competence (masterwork calligraphy tools)] Diplomacy +11 [8 ranks, +2 Sense Motive Synergy, +1 Cha] Hide +7 [0 ranks, +2 Cha, +5 circumstance (cloak)] Intimidate +11 [10 ranks, +1 Cha] Knowledge Arcana +15 [5 ranks, +10 Int] Knowledge Local-Star Elf +12 [2 ranks, +10 Int] Knowledge Nature +15 [5 ranks, +10 Int] Knowledge Religion +21 [8 ranks, +3 skill focus, +10 Int] Listen +18 [13 ranks, +2 racial, +2 alertness, +1 wis] Move Silently +7 [0 ranks, +2 Cha, +5 circumstance (boots)] Search +23 [9 ranks, +4 racial, +10 Int] Sense Motive +6 [5 ranks, +1 Wis] Spellcraft +25 (+27 to learn divination spells) [13 ranks, +2 Knowledge Arcana Synergy, +10 Int] Spot +20 (+23 in shadows) [13 ranks, +4 racial, +2 alertness, +1 wis] Survival +11 (+13 to track or in above ground natural environments, +15 to track in above ground natural environments) [8 ranks, +2 cc ranks, +1 Wis] [b]Weapon and Armor Proficiency:[/b] [b]Weapon Proficiency:[/b] All simple and martial weapons. Elf: Rapiers, longswords, shortbows, and longbows Elf Paragon: All simple weapons, rapiers, longswords, shortbows, and longbows Wizard: club, dagger, heavy crossbow, light crossbow, and quarterstaff Master of the Yuirwood Weapon Proficiency: All simple and martial weapons. [b]Armor Proficiency:[/b] Light armor and shields. Elf Paragon: Light armor Master of the Yuirwood: Light armor and shields. [B]Spells[/B] [B]Spells Slots:[/B] 4+d/4+3+d/4+3+d/3+2+d/2+2+d/1+2+1+d [B]Caster level:[/B] 9 (10 for Storm Domain spells, 11 for divination spells) [B]Spell DC:[/B] 20 (21 for divination-scrying spells) + spell level [B]Spells Prepared:[/B] 0-detect magic, message, open/close, prestidigitation, ray of frost (d) 1-charm person, feather fall, hold portal, identify, lesser orb of cold, mage armor, obscuring mist (d), true strike. 2-gust of wind (d), hideous laughter, invisibility, mirror image, resist energy, scorching ray, see invisibility, web. 3-dispel magic x2, divination, fireball, lightning bolt (d), ray of exhaustion. 4-black tentacles, dimension door, ice storm (d), polymorph, solid fog. 5-cloudkill, control winds (d), feeblemind, teleport, wall of force. [B]Spellbook 1:[/B] 0-acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue. 1-alarm, charm person, disguise self, expeditious retreat, feather fall, grease, hold portal, identify, mage armor, magic missile, obscuring mist (d), protection from evil, shield. 2-augury, gust of wind (d), invisibility, mirror image, resist energy, see invisibility, web. 3-blacklight, dispel magic, divination, fireball, fly, lightning bolt (d), major image. 4-black tentacles, dimension door, ice storm (d), polymorph, orb of acid, scrying, solid fog. Pages Used: 95 (1x19, +1x13, +2x7, +3x7, +4x7) [B]Spellbook 2:[/B] 5-cloudkill, commune, control winds (d), dominate person, leomund's hidden lodge, secret chest, teleport, wall of force. Pages Used: 40 (5x8) [B]Boccob's Blessed Book:[/B] [i]contains all the spells in spellbooks 1 and 2 plus:[/i] 1-comprehend languages, kauper's skittish nerves, know protections, lesser orb of acid, lesser orb of cold, true strike. 2-bear's endurance, cat's grace, create magic tattoo, darkvision, fox's cunning, hideous laughter, scorching ray. 3-bands of steel, clairaudience/clairvoyance, ray of exhaustion, secret page, suggestion, tongues. 4-fire shield, resilient sphere. 5-feeblemind, waves of fatigue. [B]Storm Domain Spells:[/B] 0-ray of frost, 1-obscuring mist, 2-gust of wind, 3-lightning bolt, 4-ice storm, 5-control winds, 6-chain lightning, 7-control weather, 8-whirlwind, 9-storm of vengeance. [B]Oracle Domain Spells:[/B] [i]these spells can be learned as arcane spells[/i] 1-identify, 2-augury, 3-divination, 4-scrying, 5-commune, 6-legend lore, 7-greater scrying, 8-discern location, 9-foresight. [B]Costly Material Components:[/B] augury: Incense worth at least 25 gp. create magic tattoo: Tattoo inks in appropriate colors costing at least 100 gp. divination: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp. identify: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting. [B]Costly Material Focuses:[/B] augury: A set of marked sticks, bones, or similar tokens of at least 25 gp value. scrying: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet. [B]Non-core spells:[/B] bands of steel - Complete Arcane, p 98. blacklight - Player's Guide to Faerun p 96. (Forgotten Realms Campaign Setting p 67.) create magic tattoo - Player's Guide to Faerun p 101. kauper's skittish nerves - Player's Guide to Faerun p 95. (Magic of Faerun p 103.) know protections - Player's Guide to Faerun p 95. (Magic of Faerun p 104.) leomund's hidden lodge - Complete Arcane p 113. lesser orb of acid - Complete Arcane p 115. lesser orb of cold - Complete Arcane p 116. orb of acid - Complete Arcane p 115. [B]Cost Calculations:[/B] [B]Bonus Items: [/B] spellbook 1 15gp 3lb wand of color spray (CL 1, 20) 300gp 0lb explorer's outfit 10gp -lb [B]Costly Material Components:[/B] augury: Incense worth at least 25 gp. create magic tattoo: Tattoo inks in appropriate colors costing at least 100 gp. divination: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp. identify: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting. [B]Costly Material Focuses:[/B] augury: A set of marked sticks, bones, or similar tokens of at least 25 gp value. scrying: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet. [B]Items Purchased:[/B] rapier 20gp 2lb longbow 75gp 3lb arrows 1gp 3lb ring of protection +1 2000gp -lb (CL 5, Forge Ring, shield of faith) signal whistle 8sp -lb spell component pouch 5gp 2lb - augury focus 25gp -lb (set of marked tokens) - divination component (x6) 150gp -lb (incense) - identify component 100gp -lb (crushed pearl) spellbook 2 15gp 3lb - bedroll 1sp 5lb - blanket 5sp 3lb - candle x10 1sp -lb - canvas (sq. yd) 1sp 1lb - case 1gp 0.5lb - chain 30gp 2lb - chalk 1cp -lb - flint and steel 1gp -lb - ink 8gp -lb - lantern, bullseye 12gp 3lb - lantern, hooded 7gp 2lb - mirror, small steel 10gp 0.5lb - oil x10 1gp 10lb - parchment x10 2gp -lb - rations x10 10gp 10lb - rope, silk 10gp 5lb - sack 1sp 0.5lb - sealing wax 1gp 1lb - soap 5sp 1lb - spade 2gp 8lb - tent 10gp 20lb - waterskin x10 10gp 40lb - everburning torch 110gp 1lb - tindertwig x10 10gp -lb - sunrod 2gp 1lb - masterwork calligraphy tools 55gp 5lb - hourglass 25gp 1lb - magnifying glass 5gp 3lb - peasant's outfit 1sp 2lb - scholar's outfit 5gp 6lb - traveler's outfit 1gp 5lb - mug 4cp 1lb - bottle of fine wine 10gp 1.5lb (for identify spell) familiar 100gp -lb subtotal 2831.35 gp. [B]Items crafted: [/B] +2 mithril buckler 5015gp 2.5lb (CL 6, Craft Arms and Armor) headband of intellect +6 36000gp -lb (CL 8, Craft Wondrous Item, fox's cunning) goggles of night 12000gp -lb (CL 3, Craft Wondrous Item, darkvision) amulet of natural armor +1 2000gp -lb (CL 5, Craft Wondrous Item, barkskin) vest of resistance +2 4000gp -lb (CL 6, Craft Wondrous Item, resistance) robe of disguise 1800gp -lb (CL 1, Craft Wondrous Item, disguise self) cloak of elvenkind 2500gp -lb (CL 3, Craft Wondrous Item, elf, invisibility) bracers of health +2 4000gp -lb (CL 8, Craft Wondrous Item, bear's endurance) gloves of dexterity +2 4000gp -lb (CL 8, Craft Wondrous Item, cat's grace) boots of elvenkind 2500gp -lb (CL 3, Craft Wondrous Item, elf) heward's handy haversack 2000gp 5lb (CL 9, Craft Wondrous Item, leomund's secret chest) boccob's blessed book 12500gp 1lb (CL 7, Craft Wondrous Item, secret page) wand of lesser orb of acid 6750gp -lb (CL 9, Craft Wand, lesser orb of acid) subtotal 95,065 gp. [B]Crafted Item Cost:[/B] 94,050 gp. (95,065 - 1,015) [i]Items crafted at the Conclave of Silverymoon (Silver Marches p 62)[/i] Tuition: 2,500 gp. (spend half time teaching) 50% crafting cost: 47,025 gp. 10% fee: 9,405 gp. Spellcasting costs: 20 gp. (barkskin, 2 days x 1x10 gp) Other materials: 1,015 gp. (mithral buckler) subtotal 59,965 gp. Experience Cost: 3,762 xp. [B]Scrolls Scribed:[/B] - scroll of blink 375gp -lb - scroll of clairaud/clairvoy 375gp -lb - scroll of comprehend languages 25gp -lb - scroll of expeditious retreat 25gp -lb - scroll of fly 375gp -lb - scroll of grease 25gp -lb - scroll of hold portal 25gp -lb - scroll of protection from evil 25gp -lb - scroll of shield 25gp -lb - scroll of tongues 375gp -lb subtotal 1,650 gp. [B]Scribed Scroll Cost:[/B] 1,650 50% scribing cost: 825 gp. Experience Cost: 66 xp. [B]Spells Purchased:[/b] [B]Spells copied from scroll at the Conclave of Silverymoon:[/B] (Silver Marches p 62) - 1: 12.5 x 2 25 gp. - 2: 75 x 7 525 gp. subtotal 550 gp. [B]Spells copied from spellbooks:[/B] (PHB p179) - 3: 150 x 6 900 gp. - 4: 200 x 2 400 gp. - 5: 250 x 2 500 gp. subtotal 1,800 gp. [B]Total Gold Cost:[/B] Purchased items: 2,831.35 Crafting: 59,965.00 Scribing: 825.00 Spells: 550.00 1,800.00 Total: 65,971.35 [B]Cash:[/B] Base 66,000 - 65,971.35 = 28.65 = 28 gp, 6 sp, 5 cp [B]Total Exp Cost:[/B] Crafting: 3,762 Scribing: 66 Total: 3,828 [/CODE] [/QUOTE]
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