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<blockquote data-quote="WampusCat43" data-source="post: 2210742" data-attributes="member: 12027"><p>[CODE][FONT=Courier New]Name: Nick DeLozier</p><p>Class: Wizard 11 (Necromancy Specialist [Illusion, Abjuration])</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: CG</p><p>Deity: Mystara</p><p></p><p>Str: 10 0 (2p.) Level: 11 XP: 55100</p><p>Dex: 12 +1 (2p.) BAB: +5 HP: 67 (11d4+30)</p><p>Con: 16 +3 (10p.) Grapple: +5 Dmg Red: --/--</p><p>Int: 22 +6 (10p.) Speed: 30' Spell Res: --</p><p>Wis: 14 +2 (6p.) Init: +5 Spell Save: --</p><p>Cha: 10 0 (4p.) ACP: 0 Spell Fail: 0%</p><p></p><p> (Mage) (Force)</p><p> Base Armor Shield Dex Size Nat Misc Total</p><p>Armor: 10 +0 (+4) +2 +1 2 1 20</p><p>Touch: 11 Flatfooted: 19</p><p></p><p> Base Mod Misc Total</p><p>Fort: 3 +3 +3 +9</p><p>Ref: 3 +1 +3 +7</p><p>Will: 8 +2 +3 +13</p><p></p><p>Weapon Attack Damage Critical</p><p>+1 frost Lt. Crossbow +7 1d8+1+d6 20x2</p><p>Dagger +5 1d4 19-20x2</p><p></p><p>Languages: Dwarven, Goblin, Orc</p><p></p><p>Feats: Improved Initiative, Combat Casting, Point Blank Shot,</p><p>Spell Focus: Necromancy, (Summon familiar, Scribe Scroll)</p><p></p><p>Skill Points: 60+24 Max Ranks: 14/7 </p><p>Skills Ranks Mod Misc Total</p><p>Spellcraft 14 +6 +20</p><p>Concentration 14 +3 +17</p><p>Knowledge (arcana) 14 +6 +20</p><p>Spot 4 +2 +2/+5 + 8</p><p>Listen 4 +2 +2 + 8</p><p>Move Silently 4 +1 + 5</p><p>Ride 4 +1 + 5</p><p>Hide 4 +1 + 5</p><p>Craft (Winemaking) 2 +6 + 8</p><p></p><p>Spellcasting DC: 16 + spell lvl (18 on Necromancy) Caster Level: 11</p><p>(6/7/7/6/5/4/3)</p><p>All cantrips </p><p>Level 1</p><p>Burning Hands, Chill Touch, Color Spray, Grease, Mage Armor, Magic</p><p>Missile, Shocking Grasp, Magic Weapon, Ray/Enfeeble, Sum. Monster I </p><p></p><p>Level 2</p><p>Bull's Strength, Ever Scent, Blind/Deafness, Ghoul Touch, </p><p>Acid Arrow, Spectral Hand, Web </p><p></p><p>Level 3</p><p>Fireball, Fly, Haste, Armor of Undead, Invis Sphere, </p><p>Lightning Bolt, Vampiric Touch</p><p></p><p>Level 4</p><p>Bestow Curse, Improved Invisibility, Dimension Door, Enervation </p><p></p><p>Level 5</p><p>Nethergaze, Kiss of the Vampire, Permanency, Grimwald's Graymantle </p><p></p><p>Level 6</p><p>Summon Monster VI, Eyebite</p><p></p><p>Typical Memorized Spells:</p><p>Detect Magic, Read Magic, Flare, Light, Mage Hand, Message</p><p>Burning Hands, Grease, Mage Armor, Magic Missile(2), Ray/Enfeeble, Sum. Monster I</p><p>Bull's Strength (3), Blind/Deafness, Acid Arrow, Spectral Hand, Web </p><p>Fireball, Fly, Haste, Armor of Undead, Invis Sphere, Lightning Bolt</p><p>Bestow Curse, Improved Invisibility, Dimension Door, Enervation (2)</p><p>Nethergaze, Kiss of the Vampire, Permanency, Grimwald's Graymantle</p><p>Summon Monster VI (2), Eyebite</p><p></p><p>Equipment: Cost Weight</p><p>+1 frost L. Crossbow 8,000gp 4lb</p><p>Dagger 2gp 1lb</p><p>Headband of Intellect (+4) 16,000gp </p><p>Cloak of Resistance (+3) 9,000gp</p><p>Potion of CSW 750gp</p><p>Wand of Magic Missiles (5th) 3,750gp</p><p>Scroll - Phantom Steed 375gp</p><p>+2 Amulet Nat. Armor w/ spikes 8,000gp</p><p>Gloves DX +2 4,000gp</p><p>Force Shield ring 8,500gp</p><p>Ring/Prot +1 2,000gp</p><p>spell component pouch 5gp 2lb</p><p>heward's handy haversack 2,000gp 5lb</p><p>- Rope of Climbing 3,000gp 5lb</p><p>- bedroll 1sp 5lb</p><p>- blanket 5sp 3lb</p><p>- candle x10 1sp -lb</p><p>- canvas (sq. yd) 1sp 1lb</p><p>- case 1gp 0.5lb</p><p>- chain 30gp 2lb</p><p>- chalk 1cp -lb</p><p>- flint and steel 1gp -lb</p><p>- ink 8gp -lb</p><p>- lantern, bullseye 12gp 3lb</p><p>- lantern, hooded 7gp 2lb</p><p>- mirror, small steel 10gp 0.5lb</p><p>- oil x10 1gp 10lb</p><p>- parchment x10 2gp -lb</p><p>- rations x10 10gp 10lb </p><p>- sealing wax 1gp 1lb</p><p>- soap 5sp 1lb</p><p>- tent 10gp 20lb</p><p>- waterskin x10 10gp 40lb</p><p>- everburning torch 110gp 1lb</p><p>- tindertwig x10 10gp -lb</p><p>- sunrod 2gp 1lb</p><p>- masterwork calligraphy tools 55gp 5lb</p><p>- scholar's outfit 5gp 6lb</p><p>- traveler's outfit 1gp 5lb</p><p>- mug 4cp 1lb</p><p>- spellbook 15gp 3lb</p><p></p><p>Total Weight: 12lb. Money: 315gp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 26 53 80 80 400</p><p></p><p>Age: 23</p><p>Height: 6'3"</p><p>Weight: 170lb</p><p>Eyes: Brown </p><p>Hair: Brown </p><p></p><p>Born to a small grape-growing family in a rural community, Nick showed</p><p>an aptitude for magic at an early age. A kindly old mage agreed to</p><p>take him in as an apprentice and he left for his new master's isolated</p><p>tower within the fortnight. Little did his family know that the</p><p>wizard's focus was the study of necromancy. In his naivete, Nick</p><p>allowed himself to be gradually led down the path of darkness. </p><p>Although not inherently evil, the end result was that Nick did not</p><p>possess the normal aversion to the dead and developed an unnatural</p><p>interest in the transition from life to death.</p><p></p><p>“Mousebane” the owl</p><p>Size/Type: Tiny Animal </p><p>Hit Dice: 11d8 (68 hp) (more than Nick!)</p><p>Initiative: +3 </p><p>Speed: 10 ft. (2 squares), fly 40 ft. (average) </p><p>Armor Class: 23 (+2 size, +3 Dex, +8 natural), touch 15, flat-footed 14 </p><p>Base Attack/Grapple: +0/-11 </p><p>Attack: Talons +5 melee (1d4-3) </p><p>Full Attack: Talons +5 melee (1d4-3) </p><p>Space/Reach: 2½ ft./0 ft. </p><p>Special Attacks: — </p><p>Special Qualities: Low-light vision, spell resistance 16 </p><p>Saves: Fort +2, Ref +5, Will +2 </p><p>Abilities: Str 4, Dex 17, Con 10, Int 11, Wis 14, Cha 4 </p><p>Skills: Listen +16, Move Silently +17, Spot +8* </p><p>Feats: Alertness, Weapon Finesse</p><p></p><p>Alertness (Ex)</p><p>While a familiar is within arm’s reach, the master gains the Alertness feat. </p><p></p><p>Improved Evasion (Ex)</p><p>When subjected to an attack that normally allows a Reflex saving throw</p><p>for half damage, a familiar takes no damage if it makes a successful</p><p>saving throw and half damage even if the saving throw fails. </p><p></p><p>Share Spells</p><p>At the master’s option, he may have any spell (but not any spell-like</p><p>ability) he casts on himself also affect his familiar. The familiar</p><p>must be within 5 feet at the time of casting to receive the benefit. </p><p></p><p>If the spell or effect has a duration other than instantaneous, it</p><p>stops affecting the familiar if it moves farther than 5 feet away and</p><p>will not affect the familiar again even if it returns to the master</p><p>before the duration expires. Additionally, the master may cast a spell</p><p>with a target of "You" on his familiar (as a touch range spell)</p><p>instead of on himself. </p><p></p><p>A master and his familiar can share spells even if the spells normally</p><p>do not affect creatures of the familiar’s type (magical beast). </p><p></p><p>Empathic Link (Su)</p><p>The master has an empathic link with his familiar out to a distance of</p><p>up to 1 mile. The master cannot see through the familiar’s eyes, but</p><p>they can communicate empathically. Because of the limited nature of the</p><p>link, only general emotional content can be communicated. </p><p></p><p>Because of this empathic link, the master has the same connection to an</p><p>item or place that his familiar does. </p><p></p><p>Deliver Touch Spells (Su)</p><p>If the master is 3rd level or higher, a familiar can deliver touch</p><p>spells for him. If the master and the familiar are in contact at the</p><p>time the master casts a touch spell, he can designate his familiar as</p><p>the "toucher." The familiar can then deliver the touch spell just as</p><p>the master could. As usual, if the master casts another spell before</p><p>the touch is delivered, the touch spell dissipates. </p><p></p><p>Speak with Master (Ex)</p><p>If the master is 5th level or higher, a familiar and the master can</p><p>communicate verbally as if they were using a common language. Other</p><p>creatures do not understand the communication without magical help. </p><p></p><p>Speak with Animals of Its Kind (Ex)</p><p>If the master is 7th level or higher, a familiar can communicate with</p><p>birds. Such communication is limited by the intelligence of the</p><p>conversing creatures. </p><p></p><p>Spell Resistance (Ex)</p><p>If the master is 11th level or higher, a familiar gains spell</p><p>resistance equal to the master’s level + 5. To affect the familiar with</p><p>a spell, another spellcaster must get a result on a caster level check</p><p>(1d20 + caster level) that equals or exceeds the familiar’s spell</p><p>resistance. [/FONT][/CODE]</p></blockquote><p></p>
[QUOTE="WampusCat43, post: 2210742, member: 12027"] [CODE][FONT=Courier New]Name: Nick DeLozier Class: Wizard 11 (Necromancy Specialist [Illusion, Abjuration]) Race: Human Size: Medium Gender: Male Alignment: CG Deity: Mystara Str: 10 0 (2p.) Level: 11 XP: 55100 Dex: 12 +1 (2p.) BAB: +5 HP: 67 (11d4+30) Con: 16 +3 (10p.) Grapple: +5 Dmg Red: --/-- Int: 22 +6 (10p.) Speed: 30' Spell Res: -- Wis: 14 +2 (6p.) Init: +5 Spell Save: -- Cha: 10 0 (4p.) ACP: 0 Spell Fail: 0% (Mage) (Force) Base Armor Shield Dex Size Nat Misc Total Armor: 10 +0 (+4) +2 +1 2 1 20 Touch: 11 Flatfooted: 19 Base Mod Misc Total Fort: 3 +3 +3 +9 Ref: 3 +1 +3 +7 Will: 8 +2 +3 +13 Weapon Attack Damage Critical +1 frost Lt. Crossbow +7 1d8+1+d6 20x2 Dagger +5 1d4 19-20x2 Languages: Dwarven, Goblin, Orc Feats: Improved Initiative, Combat Casting, Point Blank Shot, Spell Focus: Necromancy, (Summon familiar, Scribe Scroll) Skill Points: 60+24 Max Ranks: 14/7 Skills Ranks Mod Misc Total Spellcraft 14 +6 +20 Concentration 14 +3 +17 Knowledge (arcana) 14 +6 +20 Spot 4 +2 +2/+5 + 8 Listen 4 +2 +2 + 8 Move Silently 4 +1 + 5 Ride 4 +1 + 5 Hide 4 +1 + 5 Craft (Winemaking) 2 +6 + 8 Spellcasting DC: 16 + spell lvl (18 on Necromancy) Caster Level: 11 (6/7/7/6/5/4/3) All cantrips Level 1 Burning Hands, Chill Touch, Color Spray, Grease, Mage Armor, Magic Missile, Shocking Grasp, Magic Weapon, Ray/Enfeeble, Sum. Monster I Level 2 Bull's Strength, Ever Scent, Blind/Deafness, Ghoul Touch, Acid Arrow, Spectral Hand, Web Level 3 Fireball, Fly, Haste, Armor of Undead, Invis Sphere, Lightning Bolt, Vampiric Touch Level 4 Bestow Curse, Improved Invisibility, Dimension Door, Enervation Level 5 Nethergaze, Kiss of the Vampire, Permanency, Grimwald's Graymantle Level 6 Summon Monster VI, Eyebite Typical Memorized Spells: Detect Magic, Read Magic, Flare, Light, Mage Hand, Message Burning Hands, Grease, Mage Armor, Magic Missile(2), Ray/Enfeeble, Sum. Monster I Bull's Strength (3), Blind/Deafness, Acid Arrow, Spectral Hand, Web Fireball, Fly, Haste, Armor of Undead, Invis Sphere, Lightning Bolt Bestow Curse, Improved Invisibility, Dimension Door, Enervation (2) Nethergaze, Kiss of the Vampire, Permanency, Grimwald's Graymantle Summon Monster VI (2), Eyebite Equipment: Cost Weight +1 frost L. Crossbow 8,000gp 4lb Dagger 2gp 1lb Headband of Intellect (+4) 16,000gp Cloak of Resistance (+3) 9,000gp Potion of CSW 750gp Wand of Magic Missiles (5th) 3,750gp Scroll - Phantom Steed 375gp +2 Amulet Nat. Armor w/ spikes 8,000gp Gloves DX +2 4,000gp Force Shield ring 8,500gp Ring/Prot +1 2,000gp spell component pouch 5gp 2lb heward's handy haversack 2,000gp 5lb - Rope of Climbing 3,000gp 5lb - bedroll 1sp 5lb - blanket 5sp 3lb - candle x10 1sp -lb - canvas (sq. yd) 1sp 1lb - case 1gp 0.5lb - chain 30gp 2lb - chalk 1cp -lb - flint and steel 1gp -lb - ink 8gp -lb - lantern, bullseye 12gp 3lb - lantern, hooded 7gp 2lb - mirror, small steel 10gp 0.5lb - oil x10 1gp 10lb - parchment x10 2gp -lb - rations x10 10gp 10lb - sealing wax 1gp 1lb - soap 5sp 1lb - tent 10gp 20lb - waterskin x10 10gp 40lb - everburning torch 110gp 1lb - tindertwig x10 10gp -lb - sunrod 2gp 1lb - masterwork calligraphy tools 55gp 5lb - scholar's outfit 5gp 6lb - traveler's outfit 1gp 5lb - mug 4cp 1lb - spellbook 15gp 3lb Total Weight: 12lb. Money: 315gp Lgt Med Hvy Lift Push Max Weight: 26 53 80 80 400 Age: 23 Height: 6'3" Weight: 170lb Eyes: Brown Hair: Brown Born to a small grape-growing family in a rural community, Nick showed an aptitude for magic at an early age. A kindly old mage agreed to take him in as an apprentice and he left for his new master's isolated tower within the fortnight. Little did his family know that the wizard's focus was the study of necromancy. In his naivete, Nick allowed himself to be gradually led down the path of darkness. Although not inherently evil, the end result was that Nick did not possess the normal aversion to the dead and developed an unnatural interest in the transition from life to death. “Mousebane” the owl Size/Type: Tiny Animal Hit Dice: 11d8 (68 hp) (more than Nick!) Initiative: +3 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 23 (+2 size, +3 Dex, +8 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/-11 Attack: Talons +5 melee (1d4-3) Full Attack: Talons +5 melee (1d4-3) Space/Reach: 2½ ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, spell resistance 16 Saves: Fort +2, Ref +5, Will +2 Abilities: Str 4, Dex 17, Con 10, Int 11, Wis 14, Cha 4 Skills: Listen +16, Move Silently +17, Spot +8* Feats: Alertness, Weapon Finesse Alertness (Ex) While a familiar is within arm’s reach, the master gains the Alertness feat. Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast). Empathic Link (Su) The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Speak with Master (Ex) If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. Speak with Animals of Its Kind (Ex) If the master is 7th level or higher, a familiar can communicate with birds. Such communication is limited by the intelligence of the conversing creatures. Spell Resistance (Ex) If the master is 11th level or higher, a familiar gains spell resistance equal to the master’s level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar’s spell resistance. [/FONT][/CODE] [/QUOTE]
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